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C# IContext.DrawElements方法代码示例

本文整理汇总了C#中IContext.DrawElements方法的典型用法代码示例。如果您正苦于以下问题:C# IContext.DrawElements方法的具体用法?C# IContext.DrawElements怎么用?C# IContext.DrawElements使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IContext的用法示例。


在下文中一共展示了IContext.DrawElements方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Decode

        public unsafe void Decode(IContext context, ManualMipChain target, ManualMipChain temporalDiff, ManualMipChain previous, int mostDetailedMip)
        {
            var pipeline = context.Pipeline;
            fullTextureProcessor.PrepareContext(context);
            pipeline.Viewports[0].Set(target.Width, target.Height);
            framebuffer.AttachTextureImage(FramebufferAttachmentPoint.Color0, target[0], 0);
            pipeline.Framebuffer = framebuffer;

            Vector4 mipInfoData;
            var mipInfoPtr = (int*)&mipInfoData;
            mipInfoPtr[0] = mostDetailedMip;
            mipInfoPtr[1] = 1 << mostDetailedMip;
            mipInfoBuffer.SetDataByMapping(pclWorkarounds, (IntPtr)mipInfoPtr);

            pipeline.UniformBuffers[0] = mipInfoBuffer;
            pipeline.Textures[0] = temporalDiff[mostDetailedMip];
            pipeline.Samplers[0] = sampler;
            pipeline.Textures[1] = previous[0];
            pipeline.Samplers[1] = sampler;
            pipeline.Textures[2] = previous[mostDetailedMip];
            pipeline.Samplers[2] = sampler;

            context.DrawElements(BeginMode.Triangles, 6, DrawElementsType.UnsignedShort, 0);
            framebuffer.DetachColorStartingFrom(0);
        }
开发者ID:Zulkir,项目名称:RAVC,代码行数:25,代码来源:GpuFinalDecoder.cs

示例2: Draw

        public unsafe void Draw(IContext context, IRavcGameWindow gameWindow, ITexture2D frameTexture, int x, int y)
        {
            var pipeline = context.Pipeline;

            pipeline.Program = program;
            pipeline.VertexArray = vertexArray;

            var windowAspectRatio = (float)gameWindow.ClientWidth / Math.Max(gameWindow.ClientHeight, 1);
            var textureAspectRatio = (float)frameTexture.Width / Math.Max(frameTexture.Height, 1);

            int adjustedTextureWidth = gameWindow.ClientWidth;
            int adjustedTextureHeight = gameWindow.ClientHeight;

            if (windowAspectRatio > textureAspectRatio)
                adjustedTextureWidth = (int)(gameWindow.ClientHeight * textureAspectRatio);
            if (windowAspectRatio < textureAspectRatio)
                adjustedTextureHeight = (int)(gameWindow.ClientWidth / textureAspectRatio);

            int aspectOffsetX = (gameWindow.ClientWidth - adjustedTextureWidth) / 2;
            int aspectOffsetY = (gameWindow.ClientHeight - adjustedTextureHeight) / 2;

            int adjustedSize = texture.Width * adjustedTextureWidth / frameTexture.Width;

            int viewportX = x * adjustedTextureWidth / frameTexture.Width + aspectOffsetX;
            int viewportY = gameWindow.ClientHeight - (y * adjustedTextureHeight / frameTexture.Height + aspectOffsetY) - adjustedSize;
            pipeline.Viewports[0].Set(viewportX, viewportY, adjustedSize, adjustedSize);
            pipeline.Rasterizer.SetDefault();
            pipeline.Rasterizer.MultisampleEnable = false;

            pipeline.Textures[0] = texture;
            pipeline.Samplers[0] = sampler;

            pipeline.DepthStencil.SetDefault();
            pipeline.DepthStencil.DepthMask = false;

            pipeline.Blend.SetDefault(false);
            pipeline.Blend.BlendEnable = true;
            pipeline.Blend.Targets[0].Color.SrcFactor = BlendFactor.SrcAlpha;
            pipeline.Blend.Targets[0].Color.DestFactor = BlendFactor.OneMinusSrcAlpha;
            pipeline.Blend.Targets[0].Alpha.SrcFactor = BlendFactor.SrcAlpha;
            pipeline.Blend.Targets[0].Alpha.SrcFactor = BlendFactor.OneMinusSrcAlpha;

            context.DrawElements(BeginMode.Triangles, 6, DrawElementsType.UnsignedShort, 0);
        }
开发者ID:Zulkir,项目名称:RAVC,代码行数:44,代码来源:CursorRenderer.cs

示例3: Process

        public unsafe void Process(IContext context, ITexture2D target, ITexture2D texture0, ITexture2D texture1)
        {
            var pipeline = context.Pipeline;
            fullTextureProcessor.PrepareContext(context);
            pipeline.Framebuffer = framebuffer;
            pipeline.Samplers[0] = sampler;
            pipeline.Samplers[1] = sampler;
            pipeline.UniformBuffers[0] = mipInfoBuffer;
            pipeline.Viewports[0].Set(target.Width, target.Height);

            Vector4 mipInfoData;
            var mipInfoPtr = (int*)&mipInfoData;
            mipInfoPtr[0] = 0;
            mipInfoPtr[1] = 1;
            mipInfoBuffer.SetDataByMapping(pclWorkarounds, (IntPtr)mipInfoPtr);

            framebuffer.AttachTextureImage(FramebufferAttachmentPoint.Color0, target, 0);
            pipeline.Textures[0] = texture0;
            pipeline.Textures[1] = texture1;

            context.DrawElements(BeginMode.Triangles, 6, DrawElementsType.UnsignedShort, 0);
            framebuffer.DetachColorStartingFrom(0);
        }
开发者ID:Zulkir,项目名称:RAVC,代码行数:23,代码来源:GpuDebugger.cs

示例4: GenerateMips

        public unsafe void GenerateMips(IContext context, ManualMipChain target)
        {
            var pipeline = context.Pipeline;
            fullTextureProcessor.PrepareContext(context);
            pipeline.Framebuffer = framebuffer;
            pipeline.Samplers[0] = sampler;
            pipeline.UniformBuffers[0] = mipInfoBuffer;

            for (int i = 1; i < EncodingConstants.MipLevels; i++)
            {
                pipeline.Viewports[0].Set(target.Width >> i, target.Height >> i);

                Vector4 mipInfoData;
                var mipInfoPtr = (int*)&mipInfoData;
                mipInfoPtr[0] = i;
                mipInfoBuffer.SetDataByMapping(pclWorkarounds, (IntPtr)mipInfoPtr);

                framebuffer.AttachTextureImage(FramebufferAttachmentPoint.Color0, target[i], 0);
                pipeline.Textures[0] = target[i - 1];

                context.DrawElements(BeginMode.Triangles, 6, DrawElementsType.UnsignedShort, 0);
                framebuffer.DetachColorStartingFrom(0);
            }
        }
开发者ID:Zulkir,项目名称:RAVC,代码行数:24,代码来源:GpuMipCalculator.cs


注:本文中的IContext.DrawElements方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。