本文整理汇总了C#中ICommand.RebuildArgumentString方法的典型用法代码示例。如果您正苦于以下问题:C# ICommand.RebuildArgumentString方法的具体用法?C# ICommand.RebuildArgumentString怎么用?C# ICommand.RebuildArgumentString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ICommand
的用法示例。
在下文中一共展示了ICommand.RebuildArgumentString方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Create
public static IAction Create(ICommand command)
{
int objectId;
if (command.Arguments.Count == 0)
{
objectId = REPlugin.Instance.Actions.CurrentSelection;
}
else if (command.Arguments.Count > 1)
{
throw new DisplayToUserException(string.Format("Multi argument use is not currently supported : {0}", command.RebuildArgumentString()), command);
}
else
{
objectId = int.Parse(command.Arguments[0].Trim());
}
return Create(command, objectId);
}
示例2: HandleCommand
//.........这里部分代码省略.........
// Clears the dispatch pipeline queue
REPlugin.Instance.Dispatch.Pipeline.Clear();
break;
case "distancecheck":
case "distcheck":
var distanceFromSelf = WorldUtilities.GetDistanceFromSelf(command);
command.GiveFeedback(FeedbackType.Successful, "Distance from you = {0}", distanceFromSelf);
break;
#endregion
case "init":
SimpleActions.InitState(command);
break;
case "profile":
// No Args = default
// Standard Values :
// normal
// support
// light
SimpleActions.SetMainProfile(command);
break;
case "followme":
case "come":
SimpleActions.FollowMe(command);
break;
case "wait":
SimpleActions.Wait(command);
break;
case "waitnice":
case "waitn":
SimpleActions.WaitNice(command);
break;
case "range":
SimpleActions.SetAttackRange(command);
break;
case "petrange":
case "prange":
SimpleActions.SetPetRange(command);
break;
case "fight":
SimpleActions.Fight();
break;
case "loot":
SimpleActions.Loot();
break;
case "buff":
SimpleActions.Buff();
break;
case "fbuff":
SimpleActions.ForceBuff();
break;
case "peace":
SimpleActions.Peace();
break;
case "camp":
SimpleActions.Camp(command);
break;
// nav controls
case "nav":
SimpleActions.ProcessNavCommand(command);
break;
case "navt":
SimpleActions.NavDistanceTight(command);
break;
case "navn":
SimpleActions.NavDistanceNormal(command);
break;
case "navl":
SimpleActions.NavDistanceLoose(command);
break;
case "formation":
SimpleActions.SetFormation(command);
break;
// Pets
case "pets":
SimpleActions.ProcessPetsCommand(command);
break;
// VT State short cuts
case "buffon":
VTActions.EnableBuffing();
break;
default:
CommandResponseHandler.TellSource(command, "Unknown Command : {0} , with value of : {1}", command.Name, command.RebuildArgumentString());
break;
}
}