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C# ICommand.RebuildArgumentString方法代码示例

本文整理汇总了C#中ICommand.RebuildArgumentString方法的典型用法代码示例。如果您正苦于以下问题:C# ICommand.RebuildArgumentString方法的具体用法?C# ICommand.RebuildArgumentString怎么用?C# ICommand.RebuildArgumentString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ICommand的用法示例。


在下文中一共展示了ICommand.RebuildArgumentString方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Create

        public static IAction Create(ICommand command)
        {
            int objectId;
            if (command.Arguments.Count == 0)
            {
                objectId = REPlugin.Instance.Actions.CurrentSelection;
            }
            else if (command.Arguments.Count > 1)
            {
                throw new DisplayToUserException(string.Format("Multi argument use is not currently supported : {0}", command.RebuildArgumentString()), command);
            }
            else
            {
                objectId = int.Parse(command.Arguments[0].Trim());
            }

            return Create(command, objectId);
        }
开发者ID:mrvoorhe,项目名称:redox-extensions,代码行数:18,代码来源:UseObject.cs

示例2: HandleCommand


//.........这里部分代码省略.........
                    // Clears the dispatch pipeline queue
                    REPlugin.Instance.Dispatch.Pipeline.Clear();
                    break;

                case "distancecheck":
                case "distcheck":
                    var distanceFromSelf = WorldUtilities.GetDistanceFromSelf(command);
                    command.GiveFeedback(FeedbackType.Successful, "Distance from you = {0}", distanceFromSelf);
                    break;

                #endregion

                case "init":
                    SimpleActions.InitState(command);
                    break;
                case "profile":
                    // No Args = default
                    // Standard Values :
                    //     normal
                    //     support
                    //     light
                    SimpleActions.SetMainProfile(command);
                    break;
                case "followme":
                case "come":
                    SimpleActions.FollowMe(command);
                    break;
                case "wait":
                    SimpleActions.Wait(command);
                    break;
                case "waitnice":
                case "waitn":
                    SimpleActions.WaitNice(command);
                    break;

                case "range":
                    SimpleActions.SetAttackRange(command);
                    break;

                case "petrange":
                case "prange":
                    SimpleActions.SetPetRange(command);
                    break;

                case "fight":
                    SimpleActions.Fight();
                    break;

                case "loot":
                    SimpleActions.Loot();
                    break;

                case "buff":
                    SimpleActions.Buff();
                    break;
                case "fbuff":
                    SimpleActions.ForceBuff();
                    break;

                case "peace":
                    SimpleActions.Peace();
                    break;

                case "camp":
                    SimpleActions.Camp(command);
                    break;

                // nav controls
                case "nav":
                    SimpleActions.ProcessNavCommand(command);
                    break;
                case "navt":
                    SimpleActions.NavDistanceTight(command);
                    break;
                case "navn":
                    SimpleActions.NavDistanceNormal(command);
                    break;
                case "navl":
                    SimpleActions.NavDistanceLoose(command);
                    break;

                case "formation":
                    SimpleActions.SetFormation(command);
                    break;

                // Pets
                case "pets":
                    SimpleActions.ProcessPetsCommand(command);
                    break;

                // VT State short cuts
                case "buffon":
                    VTActions.EnableBuffing();
                    break;

                default:
                    CommandResponseHandler.TellSource(command, "Unknown Command : {0} , with value of : {1}", command.Name, command.RebuildArgumentString());
                    break;
            }
        }
开发者ID:mrvoorhe,项目名称:redox-extensions,代码行数:101,代码来源:ForeignHandler.cs


注:本文中的ICommand.RebuildArgumentString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。