本文整理汇总了C#中IAsset.GetType方法的典型用法代码示例。如果您正苦于以下问题:C# IAsset.GetType方法的具体用法?C# IAsset.GetType怎么用?C# IAsset.GetType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IAsset
的用法示例。
在下文中一共展示了IAsset.GetType方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: LocalAssetProxy
/// <summary>
/// Initializes a new instance of the <see cref="LocalAssetProxy{T}"/> class.
/// </summary>
/// <param name="manager">
/// The manager.
/// </param>
/// <param name="networkAsset">
/// The network asset.
/// </param>
/// <param name="name">
/// The name.
/// </param>
/// <param name="instance">
/// The instance.
/// </param>
public LocalAssetProxy(LocalAssetManager manager, LocalAsset networkAsset, string name, IAsset instance)
: base(instance.GetType())
{
this.m_Instance = instance;
this.m_Manager = manager;
this.m_LocalAsset = networkAsset;
this.m_AssetName = name;
this.m_Dirty = false;
this.m_LocalAsset.Dirtied += this.MarkDirty;
}
示例2: registerAssetInstance
/// <summary>
/// Registers the asset instance.
/// </summary>
///
/// <param name="asset"> The asset. </param>
/// <param name="claz"> The claz. </param>
///
/// <returns>
/// A String.
/// </returns>
public String registerAssetInstance(IAsset asset, String claz)
{
foreach (KeyValuePair<String, IAsset> kvp in assets)
{
if (asset.Equals(kvp.Value))
{
return kvp.Key;
}
}
String Id = String.Format("{0}_{1}", claz, idGenerator++);
Debug.WriteLine(String.Format("Registering Asset {0}/{1} as {2}", asset.GetType().Name, claz, Id));
assets.Add(Id, asset);
Debug.WriteLine(String.Format("Registered {0} Asset(s)", assets.Count));
return Id;
}
示例3: WriteAsset
static void WriteAsset(IAsset a, String destination)
{
Console.WriteLine ("\t\tabout to write asset to " + destination);
using (var stream = new FileStream (destination, FileMode.OpenOrCreate))
{
using (var sc = new SerialisationChannel
<BinaryStreamSerialiser>
(stream, ChannelMode.Write))
{
// Cor Binary Asset File Header
//------------------------------------------------------------------------------------------------//
WriteFileHeader (sc);
// Now write the object
//------------------------------------------------------------------------------------------------//
Type assetType = a.GetType ();
sc.WriteReflective (assetType, a);
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine ("\t\tBUILT " + destination);
Console.ResetColor ();
}
}
}