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C# IApiClient.ErrorOccured方法代码示例

本文整理汇总了C#中IApiClient.ErrorOccured方法的典型用法代码示例。如果您正苦于以下问题:C# IApiClient.ErrorOccured方法的具体用法?C# IApiClient.ErrorOccured怎么用?C# IApiClient.ErrorOccured使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IApiClient的用法示例。


在下文中一共展示了IApiClient.ErrorOccured方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: StartGameLoop

        public void StartGameLoop(IApiClient client, SetupState setupState, SetupController setupController)
        {
            if (RoundState != null && RoundState.IsRoundStarted)
            {
                System.Console.WriteLine("Game is already started");
                client.ErrorOccured("Game is already started");
                return;
            }

            RoundState = new RoundState();
            RoundState.IsRoundStarted = true;

            client.RoundStarted();

            //bool success = true;
            Task.Factory.StartNew(() =>
            {
                InitializeAttackerInfo(setupState);
                while (!IsRoundOver(setupState)&&RoundState.IsRoundStarted)
                {
                    IsAttackerInRange(client, setupState);
                    AttackerMove(client, setupState);
                    //AttackerRecievedDamage(client);

                    Task.Delay(300).Wait();
                }

                StopShooting(client);
                RoundState.IsRoundStarted = false;
                client.RoundFinished();
                EndOfGame(client);
            });
        }
开发者ID:pkasiulisadf,项目名称:summercamp_2015_towerdefense,代码行数:33,代码来源:RoundController.cs

示例2: MarkDefenderReady

 public void MarkDefenderReady(IApiClient client, RoundController roundController)
 {
     if (GameRoomController.GameRoomState == null || !GameRoomController.GameRoomState.IsBothPlayersConnected())
     {
         client.ErrorOccured("Trying mark defender as ready before room created and/or both players are ready.");
         return;
     }
     client.DefenderWasMarkedReady();
     SetupState.IsDefenderReady = true;
     OnPlayerReady(client, roundController);
 }
开发者ID:pkasiulisadf,项目名称:summercamp_2015_towerdefense,代码行数:11,代码来源:SetupController.cs

示例3: ConnectDefender

 public void ConnectDefender(IApiClient client, SetupController setupController)
 {
     if (!IsGameRoomCreated())
     {
         client.ErrorOccured("Trying connect defender before room was created");
         return;
     }
     client.DefenderConnected();
     GameRoomState.IsDefenderConnected = true;
     if (GameRoomState.IsAttackerConnected && GameRoomState.IsDefenderConnected)
     {
         setupController.BeginFirstRoundSetup(client);
     }
 }
开发者ID:pkasiulisadf,项目名称:summercamp_2015_towerdefense,代码行数:14,代码来源:GameRoomController.cs

示例4: UpgradeAttackerArmor

 public void UpgradeAttackerArmor(IApiClient client)
 {
     if (GameRoomController.GameRoomState == null || !GameRoomController.GameRoomState.IsAttackerConnected)
     {
         client.ErrorOccured("Trying to upgrade attacker armor before room created and/or both players are ready.");
         return;
     }
     AttackerUpgrader.UpgradeArmor();
 }
开发者ID:pkasiulisadf,项目名称:summercamp_2015_towerdefense,代码行数:9,代码来源:SetupController.cs


注:本文中的IApiClient.ErrorOccured方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。