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C# IActorRef类代码示例

本文整理汇总了C#中IActorRef的典型用法代码示例。如果您正苦于以下问题:C# IActorRef类的具体用法?C# IActorRef怎么用?C# IActorRef使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


IActorRef类属于命名空间,在下文中一共展示了IActorRef类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ClusterMetricsCollector

        public ClusterMetricsCollector(IActorRef publisher)
        {
            _publisher = publisher;
            _cluster = Cluster.Get(Context.System);
            Collector = MetricsCollector.Get(Context.System.AsInstanceOf<ExtendedActorSystem>(), _cluster.Settings);
            LatestGossip = MetricsGossip.Empty;
            Nodes = ImmutableHashSet.Create<Address>();

            _metricsCancelable = Context.System.Scheduler.ScheduleTellRepeatedlyCancelable(
                _cluster.Settings.PeriodicTasksInitialDelay.Max(_cluster.Settings.MetricsInterval),
                _cluster.Settings.MetricsInterval, Self, InternalClusterAction.MetricsTick.Instance, Self);

            _gossipCancelable = Context.System.Scheduler.ScheduleTellRepeatedlyCancelable(
                _cluster.Settings.PeriodicTasksInitialDelay.Max(_cluster.Settings.GossipInterval), 
                _cluster.Settings.GossipInterval, Self, InternalClusterAction.GossipTick.Instance, Self);

            Receive<InternalClusterAction.GossipTick>(tick => Gossip());
            Receive<InternalClusterAction.MetricsTick>(tick => Collect());
            Receive<MetricsGossipEnvelope>(envelope => ReceiveGossip(envelope));
            Receive<ClusterEvent.CurrentClusterState>(state => ReceiveState(state));
            Receive<ClusterEvent.MemberUp>(up => AddMember(up.Member));
            Receive<ClusterEvent.MemberRemoved>(removed => RemoveMember(removed.Member));
            Receive<ClusterEvent.MemberExited>(exited => RemoveMember(exited.Member));
            Receive<ClusterEvent.UnreachableMember>(member => RemoveMember(member.Member));
            Receive<ClusterEvent.ReachableMember>(member =>
            {
                if (member.Member.Status == MemberStatus.Up) AddMember(member.Member);
            });
            Receive<ClusterEvent.IMemberEvent>(@event => { }); //not interested in other types of member event
        }
开发者ID:rogeralsing,项目名称:akka.net,代码行数:30,代码来源:ClusterMetricsCollector.cs

示例2: StockActor

        public StockActor(string stockSymbol)
        {
            _stockSymbol = stockSymbol;
            _subscribers = new HashSet<IActorRef>();

            _priceLookupChild = Context.ActorOf(Context.DI().Props<StockPriceLookupActor>());

            Receive<SubscribeToNewStockPricesMessage>(message => _subscribers.Add(message.Subscriber));
            Receive<UnSubscribeFromNewStockPricesMessage>(message => _subscribers.Remove(message.Subscriber));

            Receive<RefreshStockPriceMessage>(message => _priceLookupChild.Tell(message));

            Receive<UpdatedStockPriceMessage>(message =>
            {
                _stockPrice = message.Price;

                var stockPriceMessage = new StockPriceMessage(_stockSymbol, _stockPrice, message.Date);

                foreach (var subscriber in _subscribers)
                {
                    subscriber.Tell(stockPriceMessage);
                }
            });

        }
开发者ID:philnee,项目名称:Akka,代码行数:25,代码来源:StockActor.cs

示例3: FileObserver

 public FileObserver(IActorRef tailActor, string absoluteFilePath)
 {
     _tailActor = tailActor;
     _absoluteFilePath = absoluteFilePath;
     _fileDir = Path.GetDirectoryName(absoluteFilePath);
     _fileNameOnly = Path.GetFileName(absoluteFilePath);
 }
开发者ID:EthanSteiner,项目名称:akka-bootcamp,代码行数:7,代码来源:FileObserver.cs

示例4: ClientReceiveActor

 public ClientReceiveActor(IActorRef actor, long repeat, TaskCompletionSource<bool> latch)
 {
     var received=0L;
     var sent=0L;
     Receive<Messages.Msg>(m =>
     {
         received++;
         if(sent < repeat)
         {
             actor.Tell(m);
             sent++;
         }
         else if(received >= repeat)
         {
             latch.SetResult(true);
         }
     });
     Receive<Messages.Run>(r =>
     {
         var msg = new Messages.Msg();
         for(int i = 0; i < Math.Min(1000, repeat); i++)
         {
             actor.Tell(msg);
             sent++;
         }
     });
     Receive<Messages.Started>(s => Sender.Tell(s));
 }
开发者ID:njannink,项目名称:sonarlint-vs,代码行数:28,代码来源:ClientReceiveActor.cs

示例5: MediWatchCommanderActor

        private readonly Dictionary<int, IActorRef> _hospitalCoordinatorActors; // maps hospital id -> actor ref

        #endregion Fields

        #region Constructors

        public MediWatchCommanderActor( IEnumerable<Hospital> hospitals, IActorRef dashboardActor )
        {
            _dashboardActor = dashboardActor;
            _hospitalCoordinatorActors = InitializeHospitalCoordinatorActors( hospitals );

            Processing();
        }
开发者ID:rachid1805,项目名称:str,代码行数:13,代码来源:MediWatchCommanderActor.cs

示例6: LifeCycleTest2Actor

 public LifeCycleTest2Actor(IActorRef testActor, string id, AtomicCounter generationProvider)
 {
     this.testActor = testActor;
     this.id = id;
     this.generationProvider = generationProvider;
     this.CurrentGeneration = generationProvider.Next();
 }
开发者ID:njannink,项目名称:sonarlint-vs,代码行数:7,代码来源:ActorLifeCycleSpec.cs

示例7: Receive

 /// <summary>
 /// Directly inject messages into actor receive behavior. Any exceptions
 /// thrown will be available to you, while still being able to use
 /// become/unbecome.
 /// </summary>
 /// <param name="message">The message.</param>
 /// <param name="sender">The sender.</param>
 public void Receive(object message, IActorRef sender = null)
 {
     var cell = Cell;
     sender = sender.IsNobody() ? cell.System.DeadLetters : sender;
     var envelope = new Envelope { Message = message, Sender = sender };
     cell.UseThreadContext(() => cell.ReceiveMessageForTest(envelope));
 }
开发者ID:njannink,项目名称:sonarlint-vs,代码行数:14,代码来源:InternalTestActorRef.cs

示例8: ConnectionAssociationHandle

 public ConnectionAssociationHandle(IActorRef connection, Address localAddress, Address remoteAddress)
     : base(localAddress, remoteAddress)
 {
     _connection = connection;
     ReadHandlerSource = new TaskCompletionSource<IHandleEventListener>();
     ReadHandlerSource.Task.PipeTo(connection);
 }
开发者ID:Micha-kun,项目名称:akka.net,代码行数:7,代码来源:ConnectionAssociation.cs

示例9: MailInActor

        public MailInActor(IActorRef commander)
        {
            this.commander = commander;

            Receive<CheckMail>(m =>
            {
                Console.Write("[MailInActor        ]: Checking e-mail inbox ...");

                var ex = Helpers.GetRandomInt(CalcConfig.NetworkExceptionChance);
                if (ex == 2)
                {
                     throw new SocketException();
                }

                ex = Helpers.GetRandomInt(CalcConfig.FatalExceptionChance);
                if (ex == 5)
                {
                    throw new ArgumentNullException();
                }

                // emulate receiving n e-mails
                int n = Helpers.GetRandomInt(CalcConfig.MaxNumberEmailsReceived);
                Console.WriteLine(" {0} e-mails found.", n);

                for (int i = 0; i < n; i++)
                {
                    var from = Helpers.GetRandomEmail();
                    var loanId = Helpers.GetRandomLoadId();
                    var calculationOrder = new CalculateLoan(from, loanId);
                    this.commander.Tell(calculationOrder);
                }
            });
        }
开发者ID:volago,项目名称:calculations,代码行数:33,代码来源:MailInActor.cs

示例10: Master

        public Master()
        {
            var layersCount = LayerDimentions.Count;
            var dataShards = Enumerable.Repeat(DataSet, DataPerReplica).ToList();
            var parameterShardActors = new IActorRef[layersCount - 1];
            for (int i = 0; i < layersCount -1; i++)
            {
                parameterShardActors[i] = Context.ActorOf(new Props(typeof(ParameterShard), new object[]{ new ParameterShard(i, LearningRate, new double[3,3])}));
            }
            var dataShardActors = new List<IActorRef>();
            foreach (var dataShard in dataShards)
            {
                dataShardActors.Add(Context.ActorOf(new Props(typeof(DataShard), new []{new DataShard
                {

                } })));
            }
            var shardsFinishedCount = 0;
            Receive<Start>(start =>
            {
                foreach (var dataShardActor in dataShardActors)
                {
                    dataShardActor.Tell(new ReadyToProcess());
                }
            });
            Receive<Done>(done =>
            {
                shardsFinishedCount++;
                if (shardsFinishedCount == dataShards.Count)
                    Console.WriteLine("Done");
            });
        }
开发者ID:padzikm,项目名称:Distbelief,代码行数:32,代码来源:Master.cs

示例11: RoomActor

        public RoomActor(long id, string name, 
                         IActorRef roomAccess, 
                         IActorRef messageAccess, 
                         ICanTell signalR)
        {
            _roomId =id;
            _name = name;
            _users = new Dictionary<long, User>();

            _roomAccess = roomAccess;
            _messageAccess = messageAccess;
            _signalR = signalR;

            Receive<UsersInRoomMessage>(message =>
            {
                message.Users.ForEach(user =>
                {
                    _users.Add(user.Id, user);
                });
                _log.Info("RoomActor-" + _name + "  established");
                Become(Established);
            });

            Receive<FailedToGetUsersInRoomMessage>(message =>
            {
                _log.Error("FailedToGetUsersInRoomMessage-" + _roomId + ": " + message.Message);
                ScheduleUserLoading(TimeSpan.FromSeconds(30));
            });

            ReceiveAny(x => Stash.Stash());
        }
开发者ID:tpaananen,项目名称:TestingAkka.NET,代码行数:31,代码来源:RoomActor.cs

示例12: ConnectionRequest

 public ConnectionRequest(Guid clientId, ClientStatus initialStatus, string username, IActorRef clientsActor)
 {
     ClientId = clientId;
     InitialStatus = initialStatus;
     Username = username;
     ClientsHandler = clientsActor;
 }
开发者ID:patchandthat,项目名称:Yakka,代码行数:7,代码来源:ConnectionMessages.cs

示例13: EchoConnectionHandler

        public EchoConnectionHandler(EndPoint remote, IActorRef connection)
        {
            // we want to know when the connection dies (without using Tcp.ConnectionClosed)
            Context.Watch(connection);

            Receive<Tcp.Received>(received =>
            {
                var text = Encoding.UTF8.GetString(received.Data.ToArray()).Trim();
                Console.WriteLine("Received '{0}' from remote address [{1}]", text, remote);
                if (text == "exit")
                    Context.Stop(Self);
                else
                    Sender.Tell(Tcp.Write.Create(received.Data));
            });
            Receive<Tcp.ConnectionClosed>(closed =>
            {
                Console.WriteLine("Stopped, remote connection [{0}] closed", remote);
                Context.Stop(Self);
            });
            Receive<Terminated>(terminated =>
            {
                Console.WriteLine("Stopped, remote connection [{0}] died", remote);
                Context.Stop(Self);
            });
        }
开发者ID:Micha-kun,项目名称:akka.net,代码行数:25,代码来源:Actors.cs

示例14: ConnectionResponse

 public ConnectionResponse(IActorRef activeClientsActor, IActorRef hearbeatReceiver, IEnumerable<ConnectedClient> connectedClients, IActorRef messageHandler)
 {
     ActiveClientsActor = activeClientsActor;
     HearbeatReceiver = hearbeatReceiver;
     ConnectedClients = connectedClients;
     MessageHandler = messageHandler;
 }
开发者ID:patchandthat,项目名称:Yakka,代码行数:7,代码来源:ConnectionMessages.cs

示例15: PreStart

        protected override void PreStart()
        {
            var errorSelector =
                Context.ActorSelection(ClientActorPaths.ErrorDialogActor.Path)
                       .ResolveOne(TimeSpan.FromSeconds(1));
            _errorActor = errorSelector.Result;

            var settingsSelector =
                Context.ActorSelection(ClientActorPaths.SettingsActor.Path)
                       .ResolveOne(TimeSpan.FromSeconds(1));
            _settingsActor = settingsSelector.Result;

            var clientsSelector =
                Context.ActorSelection(ClientActorPaths.ClientsActor.Path)
                       .ResolveOne(TimeSpan.FromSeconds(1));
            _clientsActor = clientsSelector.Result;

            _messagingActor =
                Context.ActorSelection(ClientActorPaths.ChatMessageRouter.Path)
                       .ResolveOne(TimeSpan.FromSeconds(1))
                       .Result;

            Become(Disconnected);
            base.PreStart();
        }
开发者ID:patchandthat,项目名称:Yakka,代码行数:25,代码来源:ConnectionActor.cs


注:本文中的IActorRef类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。