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C# IALReverb类代码示例

本文整理汇总了C#中IALReverb的典型用法代码示例。如果您正苦于以下问题:C# IALReverb类的具体用法?C# IALReverb怎么用?C# IALReverb使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


IALReverb类属于命名空间,在下文中一共展示了IALReverb类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SetReverbLateDiffusion

		public void SetReverbLateDiffusion(IALReverb reverb, float value)
		{
			// No-op, duh.
		}
开发者ID:BlueLineGames,项目名称:FNA,代码行数:4,代码来源:NullDevice.cs

示例2: SetReverbRoomFilterMain

 public void SetReverbRoomFilterMain(IALReverb reverb, float value)
 {
     // No known mapping :(
 }
开发者ID:SaviorXTanren,项目名称:FNA,代码行数:4,代码来源:OpenALDevice.cs

示例3: SetReverbWetDryMix

 public void SetReverbWetDryMix(IALReverb reverb, float value)
 {
     // No known mapping :(
 }
开发者ID:SaviorXTanren,项目名称:FNA,代码行数:4,代码来源:OpenALDevice.cs

示例4: SetReverbRearDelay

 public void SetReverbRearDelay(IALReverb reverb, float value)
 {
     // No known mapping :(
 }
开发者ID:SaviorXTanren,项目名称:FNA,代码行数:4,代码来源:OpenALDevice.cs

示例5: SetReverbReflectionsGain

 public void SetReverbReflectionsGain(IALReverb reverb, float value)
 {
     // Cutting off possible float values above 3.16, for EFX -flibit
     EFX.alEffectf(
         (reverb as OpenALReverb).EffectHandle,
         EFX.AL_EAXREVERB_REFLECTIONS_GAIN,
         Math.Min(
             XACTCalculator.CalculateAmplitudeRatio(value),
             3.16f
         )
     );
     #if VERBOSE_AL_DEBUGGING
     CheckALError();
     #endif
 }
开发者ID:SaviorXTanren,项目名称:FNA,代码行数:15,代码来源:OpenALDevice.cs

示例6: SetReverbLowEQCutoff

 public void SetReverbLowEQCutoff(IALReverb reverb, float value)
 {
     EFX.alEffectf(
         (reverb as OpenALReverb).EffectHandle,
         EFX.AL_EAXREVERB_LFREFERENCE,
         (value * 50.0f) + 50.0f
     );
     #if VERBOSE_AL_DEBUGGING
     CheckALError();
     #endif
 }
开发者ID:SaviorXTanren,项目名称:FNA,代码行数:11,代码来源:OpenALDevice.cs

示例7: SetReverbPositionLeft

 public void SetReverbPositionLeft(IALReverb reverb, float value)
 {
     // No known mapping :(
 }
开发者ID:SaviorXTanren,项目名称:FNA,代码行数:4,代码来源:OpenALDevice.cs

示例8: SetReverbGain

		public void SetReverbGain(IALReverb reverb, float value)
		{
			// No-op, duh.
		}
开发者ID:BlueLineGames,项目名称:FNA,代码行数:4,代码来源:NullDevice.cs

示例9: SetReverbDecayTime

		public void SetReverbDecayTime(IALReverb reverb, float value)
		{
			// No-op, duh.
		}
开发者ID:BlueLineGames,项目名称:FNA,代码行数:4,代码来源:NullDevice.cs

示例10: SetReverbRoomFilterHighFrequency

		public void SetReverbRoomFilterHighFrequency(IALReverb reverb, float value)
		{
			// No-op, duh.
		}
开发者ID:BlueLineGames,项目名称:FNA,代码行数:4,代码来源:NullDevice.cs

示例11: SetReverbReflectionsGain

		public void SetReverbReflectionsGain(IALReverb reverb, float value)
		{
			// No-op, duh.
		}
开发者ID:BlueLineGames,项目名称:FNA,代码行数:4,代码来源:NullDevice.cs

示例12: SetReverbRoomFilterMain

		public void SetReverbRoomFilterMain(IALReverb reverb, float value)
		{
			// No-op, duh.
		}
开发者ID:BlueLineGames,项目名称:FNA,代码行数:4,代码来源:NullDevice.cs

示例13: SetReverbRearDelay

		public void SetReverbRearDelay(IALReverb reverb, float value)
		{
			// No-op, duh.
		}
开发者ID:BlueLineGames,项目名称:FNA,代码行数:4,代码来源:NullDevice.cs

示例14: SetReverbHighEQCutoff

		public void SetReverbHighEQCutoff(IALReverb reverb, float value)
		{
			// No-op, duh.
		}
开发者ID:BlueLineGames,项目名称:FNA,代码行数:4,代码来源:NullDevice.cs

示例15: SetReverbHighEQGain

 public void SetReverbHighEQGain(IALReverb reverb, float value)
 {
     EFX.alEffectf(
         (reverb as OpenALReverb).EffectHandle,
         EFX.AL_EAXREVERB_GAINHF,
         XACTCalculator.CalculateAmplitudeRatio(
             value - 8.0f
         )
     );
     #if VERBOSE_AL_DEBUGGING
     CheckALError();
     #endif
 }
开发者ID:SaviorXTanren,项目名称:FNA,代码行数:13,代码来源:OpenALDevice.cs


注:本文中的IALReverb类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。