本文整理汇总了C#中HotSpotDistance.SetRange方法的典型用法代码示例。如果您正苦于以下问题:C# HotSpotDistance.SetRange方法的具体用法?C# HotSpotDistance.SetRange怎么用?C# HotSpotDistance.SetRange使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类HotSpotDistance
的用法示例。
在下文中一共展示了HotSpotDistance.SetRange方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnSelected
/// <summary>
/// Overridden function
/// </summary>
public override void OnSelected()
{
base.OnSelected ();
System.Diagnostics.Debug.Assert(_hotSpotVolume==null);
// hotspot for sound volume
_hotSpotVolume = new HotSpotDistance(this, @"textures\Hotspot_V.tga", VisionColors.Cyan, HotSpotBase.PickType.Square, 10.0f);
_hotSpotVolume.DisplayScaling = 100.0f;
_hotSpotVolume.StartDistance = Volume;
_hotSpotVolume.Axis = this.ZAxis;
_hotSpotVolume.ToolTipText = "Volume";
_hotSpotVolume.SetRange(0.0f, 1.0f);
EditorManager.ActiveView.HotSpots.Add(_hotSpotVolume);
// hotspots for distance fading
_hotSpotFadeMin = new HotSpotDistance(this, @"textures\Hotspot_D.tga", VisionColors.Blue, HotSpotBase.PickType.Square, 4.0f);
_hotSpotFadeMin.StartDistance = MinDistance;
_hotSpotFadeMin.Axis = this.XAxis;
_hotSpotFadeMin.DisplayScaling = UniformScaling;
_hotSpotFadeMin.ToolTipText = "min distance";
EditorManager.ActiveView.HotSpots.Add(_hotSpotFadeMin);
_hotSpotFadeMax = new HotSpotDistance(this, @"textures\Hotspot_D.tga", VisionColors.Blue, HotSpotBase.PickType.Square, 4.0f);
_hotSpotFadeMax.StartDistance = MaxDistance;
_hotSpotFadeMax.Axis = this.XAxis;
_hotSpotFadeMax.DisplayScaling = UniformScaling;
_hotSpotFadeMax.ToolTipText = "max distance";
EditorManager.ActiveView.HotSpots.Add(_hotSpotFadeMax);
// hotspots for cone angles
_hotSpotOuterCone = new HotSpotConeAngle(this, @"textures\Hotspot_A.tga", VisionColors.Red, HotSpotBase.PickType.Square, 4.0f);
_hotSpotOuterCone.Distance = 120.0f * EditorManager.Settings.GlobalUnitScaling;
_hotSpotOuterCone.StartAngle = this.ConeOutside;
_hotSpotOuterCone.ToolTipText = "Outer cone angle";
EditorManager.ActiveView.HotSpots.Add(_hotSpotOuterCone);
_hotSpotInnerCone = new HotSpotConeAngle(this, @"textures\Hotspot_A.tga", VisionColors.Red, HotSpotBase.PickType.Square, 4.0f);
_hotSpotInnerCone.Distance = 100.0f * EditorManager.Settings.GlobalUnitScaling;
_hotSpotInnerCone.StartAngle = this.ConeInside;
_hotSpotInnerCone.ToolTipText = "Inner cone angle";
EditorManager.ActiveView.HotSpots.Add(_hotSpotInnerCone);
// hotspot for playing sound
_hotSpotPlaySound = new HotSpotPlayButton(this, @"textures\Media_play.TGA", VisionColors.RGBA(200,200,200,255), VisionColors.White, 15.0f);
_hotSpotPlaySound.ToolTipText = "Play sound";
_hotSpotPlaySound.Set2DOffset(0.0f, 30.0f);
EditorManager.ActiveView.HotSpots.Add(_hotSpotPlaySound);
UpdateHotspotVisibility();
}