本文整理汇总了C#中Hmd_Eye类的典型用法代码示例。如果您正苦于以下问题:C# Hmd_Eye类的具体用法?C# Hmd_Eye怎么用?C# Hmd_Eye使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Hmd_Eye类属于命名空间,在下文中一共展示了Hmd_Eye类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Submit
public abstract VRCompositorError Submit(Hmd_Eye eEye,GraphicsAPIConvention eTextureType,IntPtr pTexture,ref VRTextureBounds_t pBounds,VRSubmitFlags_t nSubmitFlags);
示例2: GetHeadFromEyePose
/** Returns the transform from eye space to the head space. Eye space is the per-eye flavor of head
* space that provides stereo disparity. Instead of Model * View * Projection the sequence is Model * View * Eye^-1 * Projection.
* Normally View and Eye^-1 will be multiplied together and treated as View in your application.
*/
public HmdMatrix34_t GetHeadFromEyePose(Hmd_Eye eEye)
{
return SteamVR.GetHeadFromEyePose(m_pNativeObject, eEye);
}
示例3: GetProjectionRaw
/** The components necessary to build your own projection matrix in case your
* application is doing something fancy like infinite Z */
public void GetProjectionRaw(Hmd_Eye eEye, ref float pfLeft, ref float pfRight, ref float pfTop, ref float pfBottom)
{
SteamVR.GetProjectionRaw(m_pNativeObject, eEye, ref pfLeft, ref pfRight, ref pfTop, ref pfBottom);
}
示例4: GetProjectionMatrix
public static extern HmdMatrix44_t GetProjectionMatrix(System.IntPtr pHmd, Hmd_Eye eEye, float fNearZ, float fFarZ, GraphicsAPIConvention eProjType);
示例5: ComputeDistortion
/** Returns the result of the distortion function for the specified eye and input UVs. UVs go from 0,0 in
* the upper left of that eye's viewport and 1,1 in the lower right of that eye's viewport. */
public DistortionCoordinates_t ComputeDistortion(Hmd_Eye eEye, float fU, float fV)
{
return SteamVR.ComputeDistortion(m_pNativeObject, eEye, fU, fV);
}
示例6: SteamAPI_vr_IHmd_ComputeDistortion
internal static extern DistortionCoordinates_t SteamAPI_vr_IHmd_ComputeDistortion(IntPtr instancePtr, Hmd_Eye eEye, float fU, float fV);
示例7: GetEyeOutputViewport
public static extern void GetEyeOutputViewport(System.IntPtr pHmd, Hmd_Eye eEye, ref uint pnX, ref uint pnY, ref uint pnWidth, ref uint pnHeight);
示例8: GetProjectionRaw
public abstract void GetProjectionRaw(Hmd_Eye eEye,ref float pfLeft,ref float pfRight,ref float pfTop,ref float pfBottom);
示例9: VR_IVRSystem_ComputeDistortion
internal static extern DistortionCoordinates_t VR_IVRSystem_ComputeDistortion(IntPtr instancePtr, Hmd_Eye eEye, float fU, float fV);
示例10: GetHiddenAreaMesh
public abstract HiddenAreaMesh_t GetHiddenAreaMesh(Hmd_Eye eEye);
示例11: GetProjectionMatrix
public abstract HmdMatrix44_t GetProjectionMatrix(Hmd_Eye eEye,float fNearZ,float fFarZ,GraphicsAPIConvention eProjType);
示例12: GetEyeToHeadTransform
public abstract HmdMatrix34_t GetEyeToHeadTransform(Hmd_Eye eEye);
示例13: GetEyeOutputViewport
public abstract void GetEyeOutputViewport(Hmd_Eye eEye,ref uint pnX,ref uint pnY,ref uint pnWidth,ref uint pnHeight);
示例14: ComputeDistortion
public abstract DistortionCoordinates_t ComputeDistortion(Hmd_Eye eEye,float fU,float fV);
示例15: SteamAPI_vr_IHmd_GetProjectionMatrix
internal static extern HmdMatrix44_t SteamAPI_vr_IHmd_GetProjectionMatrix(IntPtr instancePtr, Hmd_Eye eEye, float fNearZ, float fFarZ, GraphicsAPIConvention eProjType);