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C# Hmd_Eye类代码示例

本文整理汇总了C#中Hmd_Eye的典型用法代码示例。如果您正苦于以下问题:C# Hmd_Eye类的具体用法?C# Hmd_Eye怎么用?C# Hmd_Eye使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


Hmd_Eye类属于命名空间,在下文中一共展示了Hmd_Eye类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Submit

 public abstract VRCompositorError Submit(Hmd_Eye eEye,GraphicsAPIConvention eTextureType,IntPtr pTexture,ref VRTextureBounds_t pBounds,VRSubmitFlags_t nSubmitFlags);
开发者ID:billcrosbie,项目名称:openvr,代码行数:1,代码来源:openvr_api.cs

示例2: GetHeadFromEyePose

 /** Returns the transform from eye space to the head space. Eye space is the per-eye flavor of head
 * space that provides stereo disparity. Instead of Model * View * Projection the sequence is Model * View * Eye^-1 * Projection.
 * Normally View and Eye^-1 will be multiplied together and treated as View in your application.
 */
 public HmdMatrix34_t GetHeadFromEyePose(Hmd_Eye eEye)
 {
     return SteamVR.GetHeadFromEyePose(m_pNativeObject, eEye);
 }
开发者ID:jimbo00000,项目名称:SeaSnake,代码行数:8,代码来源:SteamVR.cs

示例3: GetProjectionRaw

 /** The components necessary to build your own projection matrix in case your
 * application is doing something fancy like infinite Z */
 public void GetProjectionRaw(Hmd_Eye eEye, ref float pfLeft, ref float pfRight, ref float pfTop, ref float pfBottom)
 {
     SteamVR.GetProjectionRaw(m_pNativeObject, eEye, ref pfLeft, ref pfRight, ref pfTop, ref pfBottom);
 }
开发者ID:jimbo00000,项目名称:SeaSnake,代码行数:6,代码来源:SteamVR.cs

示例4: GetProjectionMatrix

 public static extern HmdMatrix44_t GetProjectionMatrix(System.IntPtr pHmd, Hmd_Eye eEye, float fNearZ, float fFarZ, GraphicsAPIConvention eProjType);
开发者ID:jimbo00000,项目名称:SeaSnake,代码行数:1,代码来源:SteamVR.cs

示例5: ComputeDistortion

 /** Returns the result of the distortion function for the specified eye and input UVs. UVs go from 0,0 in
 * the upper left of that eye's viewport and 1,1 in the lower right of that eye's viewport. */
 public DistortionCoordinates_t ComputeDistortion(Hmd_Eye eEye, float fU, float fV)
 {
     return SteamVR.ComputeDistortion(m_pNativeObject, eEye, fU, fV);
 }
开发者ID:jimbo00000,项目名称:SeaSnake,代码行数:6,代码来源:SteamVR.cs

示例6: SteamAPI_vr_IHmd_ComputeDistortion

internal static extern DistortionCoordinates_t SteamAPI_vr_IHmd_ComputeDistortion(IntPtr instancePtr, Hmd_Eye eEye, float fU, float fV);
开发者ID:Reticulatas,项目名称:MochaEngineFinal,代码行数:1,代码来源:steam_api_interop.cs

示例7: GetEyeOutputViewport

 public static extern void GetEyeOutputViewport(System.IntPtr pHmd, Hmd_Eye eEye, ref uint pnX, ref uint pnY, ref uint pnWidth, ref uint pnHeight);
开发者ID:jimbo00000,项目名称:SeaSnake,代码行数:1,代码来源:SteamVR.cs

示例8: GetProjectionRaw

 public abstract void GetProjectionRaw(Hmd_Eye eEye,ref float pfLeft,ref float pfRight,ref float pfTop,ref float pfBottom);
开发者ID:billcrosbie,项目名称:openvr,代码行数:1,代码来源:openvr_api.cs

示例9: VR_IVRSystem_ComputeDistortion

 internal static extern DistortionCoordinates_t VR_IVRSystem_ComputeDistortion(IntPtr instancePtr, Hmd_Eye eEye, float fU, float fV);
开发者ID:billcrosbie,项目名称:openvr,代码行数:1,代码来源:openvr_api.cs

示例10: GetHiddenAreaMesh

 public abstract HiddenAreaMesh_t GetHiddenAreaMesh(Hmd_Eye eEye);
开发者ID:billcrosbie,项目名称:openvr,代码行数:1,代码来源:openvr_api.cs

示例11: GetProjectionMatrix

 public abstract HmdMatrix44_t GetProjectionMatrix(Hmd_Eye eEye,float fNearZ,float fFarZ,GraphicsAPIConvention eProjType);
开发者ID:billcrosbie,项目名称:openvr,代码行数:1,代码来源:openvr_api.cs

示例12: GetEyeToHeadTransform

 public abstract HmdMatrix34_t GetEyeToHeadTransform(Hmd_Eye eEye);
开发者ID:billcrosbie,项目名称:openvr,代码行数:1,代码来源:openvr_api.cs

示例13: GetEyeOutputViewport

 public abstract void GetEyeOutputViewport(Hmd_Eye eEye,ref uint pnX,ref uint pnY,ref uint pnWidth,ref uint pnHeight);
开发者ID:billcrosbie,项目名称:openvr,代码行数:1,代码来源:openvr_api.cs

示例14: ComputeDistortion

 public abstract DistortionCoordinates_t ComputeDistortion(Hmd_Eye eEye,float fU,float fV);
开发者ID:billcrosbie,项目名称:openvr,代码行数:1,代码来源:openvr_api.cs

示例15: SteamAPI_vr_IHmd_GetProjectionMatrix

internal static extern HmdMatrix44_t SteamAPI_vr_IHmd_GetProjectionMatrix(IntPtr instancePtr, Hmd_Eye eEye, float fNearZ, float fFarZ, GraphicsAPIConvention eProjType);
开发者ID:Reticulatas,项目名称:MochaEngineFinal,代码行数:1,代码来源:steam_api_interop.cs


注:本文中的Hmd_Eye类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。