本文整理汇总了C#中HkMassProperties类的典型用法代码示例。如果您正苦于以下问题:C# HkMassProperties类的具体用法?C# HkMassProperties怎么用?C# HkMassProperties使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
HkMassProperties类属于命名空间,在下文中一共展示了HkMassProperties类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ScalePhysicsShape
public virtual void ScalePhysicsShape(ref HkMassProperties massProperties)
{
var debriModel = Entity.Render.GetModel();
HkShape shape;
if (debriModel.HavokCollisionShapes != null && debriModel.HavokCollisionShapes.Length > 0)
{
shape = debriModel.HavokCollisionShapes[0];
Vector4 min, max;
shape.GetLocalAABB(0.1f, out min, out max);
Vector3 he = new Vector3((max - min) * 0.5f);
massProperties = HkInertiaTensorComputer.ComputeBoxVolumeMassProperties(he, he.Volume * 50);
massProperties.CenterOfMass = new Vector3((min + max) * 0.5f);
}
else
{
var transformShape = (HkTransformShape)RigidBody.GetShape();
var boxShape = (HkBoxShape)transformShape.ChildShape;
boxShape.HalfExtents = ((debriModel.BoundingBox.Max - debriModel.BoundingBox.Min) / 2) * Entity.PositionComp.Scale.Value;
massProperties = HkInertiaTensorComputer.ComputeBoxVolumeMassProperties(boxShape.HalfExtents, boxShape.HalfExtents.Volume * 0.5f);
massProperties.CenterOfMass = transformShape.Transform.Translation;
shape = transformShape;
}
RigidBody.SetShape(shape);
RigidBody.SetMassProperties(ref massProperties);
RigidBody.UpdateShape();
}
示例2: AllocateForDefinition
public void AllocateForDefinition(string model, MyPhysicalModelDefinition definition, int count)
{
if (string.IsNullOrEmpty(model))
return;
ProfilerShort.Begin("Clone");
var data = MyModels.GetModelOnlyData(model);
if (MyFakes.LAZY_LOAD_DESTRUCTION && data.HavokBreakableShapes == null)
{
MyDestructionData.Static.LoadModelDestruction(model, definition, data.BoundingBoxSize);
}
if (data.HavokBreakableShapes != null && data.HavokBreakableShapes.Length > 0)
{
if (!m_pools.ContainsKey(definition.Id))
m_pools[definition.Id] = new Dictionary<string, ConcurrentQueue<HkdBreakableShape>>();
if(!m_pools[definition.Id].ContainsKey(model))
m_pools[definition.Id][model] = new ConcurrentQueue<HkdBreakableShape>();
var queue = m_pools[definition.Id][model];
for (int i = 0; i < count; i++)
{
var shape = data.HavokBreakableShapes[0].Clone();
queue.Enqueue(shape);
if (i == 0)
{
var mp = new HkMassProperties();
shape.BuildMassProperties(ref mp);
if (!mp.InertiaTensor.IsValid())
{
MyLog.Default.WriteLine(string.Format("Block with wrong destruction! (q.isOk): {0}", definition.Model));
break;
}
}
}
}
ProfilerShort.End();
}
示例3: CreatePhysicsShape
public override void CreatePhysicsShape(out HkShape shape, ref HkMassProperties massProperties)
{
var sphereShape = new HkSphereShape(((MyEntity)Entity).Render.GetModel().BoundingSphere.Radius * Entity.PositionComp.Scale.Value);
shape = sphereShape;
var mass = SphereMass(sphereShape.Radius, VoxelDensity);
massProperties = HkInertiaTensorComputer.ComputeSphereVolumeMassProperties(sphereShape.Radius, mass);
}
示例4: CreatePhysicsShape
public virtual void CreatePhysicsShape(out HkShape shape, ref HkMassProperties massProperties)
{
var boxShape = new HkBoxShape(((((MyEntity)Entity).Render.GetModel().BoundingBox.Max - ((MyEntity)Entity).Render.GetModel().BoundingBox.Min) / 2) * Entity.PositionComp.Scale.Value);
var pos = ((((MyEntity)Entity).Render.GetModel().BoundingBox.Max + ((MyEntity)Entity).Render.GetModel().BoundingBox.Min) / 2);
shape = new HkTransformShape(boxShape, ref pos, ref Quaternion.Identity);
//shape = boxShape;
massProperties = HkInertiaTensorComputer.ComputeBoxVolumeMassProperties(boxShape.HalfExtents, boxShape.HalfExtents.Volume * 0.5f);
massProperties.CenterOfMass = pos;
}
示例5: UpdateMassProps
internal void UpdateMassProps(HkRigidBody rb)
{
var mp = new HkMassProperties();
mp.InertiaTensor = rb.InertiaTensor;
mp.Mass = rb.Mass;
mp.CenterOfMass = rb.CenterOfMassLocal;
MassElement = new HkMassElement();
MassElement.Properties = mp;
MassElement.Tranform = Transform;
//MassElement.Tranform.Translation = Vector3.Transform(rb.CenterOfMassLocal, Transform);
}
示例6: ScalePhysicsShape
public override void ScalePhysicsShape(ref HkMassProperties massProperties)
{
var shape = RigidBody.GetShape();
var sphereShape = (HkSphereShape)shape;
sphereShape.Radius = ((MyEntity)Entity).Render.GetModel().BoundingSphere.Radius * Entity.PositionComp.Scale.Value;
massProperties = HkInertiaTensorComputer.ComputeSphereVolumeMassProperties(sphereShape.Radius, 1);
RigidBody.SetShape(sphereShape);
RigidBody.SetMassProperties(ref massProperties);
RigidBody.UpdateShape();
}
示例7: ScalePhysicsShape
public virtual void ScalePhysicsShape(ref HkMassProperties massProperties)
{
var shape = RigidBody.GetShape();
var boxShape = (HkBoxShape)shape;
boxShape.HalfExtents = ((((MyEntity)Entity).Render.GetModel().BoundingBox.Max - ((MyEntity)Entity).Render.GetModel().BoundingBox.Min) / 2) * Entity.PositionComp.Scale.Value;
massProperties = HkInertiaTensorComputer.ComputeBoxVolumeMassProperties(boxShape.HalfExtents, massProperties.Mass);
RigidBody.SetShape(boxShape);
RigidBody.SetMassProperties(ref massProperties);
RigidBody.UpdateShape();
}
示例8: CreatePhysicsShape
public virtual void CreatePhysicsShape(out HkShape shape, ref HkMassProperties massProperties)
{
var boxShape = new HkBoxShape(((((MyEntity)Entity).Render.GetModel().BoundingBox.Max - ((MyEntity)Entity).Render.GetModel().BoundingBox.Min) / 2) * Entity.PositionComp.Scale.Value);
shape = boxShape;
massProperties = HkInertiaTensorComputer.ComputeBoxVolumeMassProperties(boxShape.HalfExtents, massProperties.Mass);
}
示例9: Init
/// <summary>
/// One time initialization for debris entity. These are settings that do not change
/// when this debris entity is pulled from the pool.
/// Also note that this is the only way Debris should be initialized. It calls other Init methods with
/// correct arguments.
/// </summary>
public virtual void Init(MyDebrisBaseDescription desc)
{
base.Init(null, desc.Model, null, 1.0f);
m_randomScale = MyUtils.GetRandomFloat(desc.ScaleMin, desc.ScaleMax);
Container.Entity.PositionComp.Scale = m_randomScale;
m_lifespanInMiliseconds = MyUtils.GetRandomInt(desc.LifespanMinInMiliseconds, desc.LifespanMaxInMiliseconds);
HkShape shape;
m_massProperties = new HkMassProperties();
m_massProperties.Mass = 50;
Container.Entity.Physics = GetPhysics(RigidBodyFlag.RBF_DEBRIS);
(Container.Entity.Physics as MyDebrisPhysics).CreatePhysicsShape(out shape, ref m_massProperties);
(Container.Entity.Physics as MyDebrisPhysics).CreateFromCollisionObject(shape, Vector3.Zero, MatrixD.Identity, m_massProperties, MyPhysics.DebrisCollisionLayer);
Container.Entity.Physics.Enabled = false;
shape.RemoveReference();
m_entity.Save = false;
Container.Entity.Physics.PlayCollisionCueEnabled = true;
NeedsUpdate = MyEntityUpdateEnum.EACH_FRAME;
m_onCloseCallback = desc.OnCloseAction;
}
示例10: FindFractureComponentBlocks
/// <summary>
/// Searches for blocks which will create fracture components from cached m_fracturedSlimBlocksShapes
/// </summary>
private void FindFractureComponentBlocks()
{
Debug.Assert(MyFakes.ENABLE_FRACTURE_COMPONENT);
foreach (var pair in m_fracturedSlimBlocksShapes)
{
var slimBlock = pair.Key;
var shapeList = pair.Value;
if (slimBlock.FatBlock.Components.Has<MyFractureComponentBase>())
{
// Block has fracture component - ignore
continue;
}
else
{
int totalBreakableShapesCountForModel = slimBlock.GetTotalBreakableShapeChildrenCount();
Debug.Assert(shapeList.Count <= totalBreakableShapesCountForModel);
// No removed pieces? Then ignore.
if (slimBlock.BlockDefinition.CreateFracturedPieces && totalBreakableShapesCountForModel == shapeList.Count)
continue;
foreach (var s in shapeList)
{
s.SetTransform(ref Matrix.Identity);
}
ProfilerShort.Begin("CreateShapeComponent");
HkdBreakableShape compound = new HkdCompoundBreakableShape(null, shapeList);
((HkdCompoundBreakableShape)compound).RecalcMassPropsFromChildren();
var mp = new HkMassProperties();
compound.BuildMassProperties(ref mp);
HkdBreakableShape shape = compound;
var sh = compound.GetShape();
shape = new HkdBreakableShape(sh, ref mp);
//shape.SetMassProperties(mp); //important! pass mp to constructor
foreach (var si in shapeList)
{
var siRef = si;
shape.AddShape(ref siRef);
}
compound.RemoveReference();
ProfilerShort.BeginNextBlock("Connect");
//shape.SetChildrenParent(shape);
ConnectPiecesInBlock(shape, shapeList);
MyFractureComponentBase.Info info = new MyFractureComponentBase.Info()
{
Entity = slimBlock.FatBlock,
Shape = shape,
Compound = true
};
m_fractureBlockComponentsCache.Add(info);
ProfilerShort.End();
}
}
m_fracturedSlimBlocksShapes.Clear();
}
示例11: FindFracturedBlocks
private void FindFracturedBlocks(HkdBreakableBodyInfo b)
{
ProfilerShort.Begin("DBHelper");
var dbHelper = new HkdBreakableBodyHelper(b);
ProfilerShort.BeginNextBlock("GetRBMatrix");
var bodyMatrix = dbHelper.GetRigidBodyMatrix();
ProfilerShort.BeginNextBlock("SearchChildren");
dbHelper.GetChildren(m_children);
foreach (var child in m_children)
{
if (!child.IsFracturePiece())
continue;
//var blockPosWorld = ClusterToWorld(Vector3.Transform(child.GetTransform().Translation, bodyMatrix));
var bShape = child.Shape;
HkVec3IProperty pProp = bShape.GetProperty(HkdBreakableShape.PROPERTY_GRID_POSITION);
var blockPos = pProp.Value; //Vector3I.Round(child.GetTransform().Translation / m_grid.GridSize);
if (!m_grid.CubeExists(blockPos))
{
//Debug.Fail("FindFracturedBlocks:Fracture piece missing block");//safe to ignore
continue;
}
if (MyFakes.ENABLE_FRACTURE_COMPONENT)
{
var block = m_grid.GetCubeBlock(blockPos);
if (block == null)
continue;
if (!FindFractureComponentBlocks(block, child))
continue;
}
else
{
if (!m_fracturedBlocksShapes.ContainsKey(blockPos))
m_fracturedBlocksShapes[blockPos] = new List<HkdShapeInstanceInfo>();
m_fracturedBlocksShapes[blockPos].Add(child);
}
}
ProfilerShort.BeginNextBlock("CreateFreacturedBlocks");
if (!MyFakes.ENABLE_FRACTURE_COMPONENT)
{
foreach (var key in m_fracturedBlocksShapes.Keys)
{
HkdBreakableShape shape;
var shapeList = m_fracturedBlocksShapes[key];
foreach (var s in shapeList)
{
var matrix = s.GetTransform();
matrix.Translation = Vector3.Zero;
s.SetTransform(ref matrix);
}
ProfilerShort.Begin("CreateShape");
HkdBreakableShape compound = new HkdCompoundBreakableShape(null, shapeList);
((HkdCompoundBreakableShape)compound).RecalcMassPropsFromChildren();
var mp = new HkMassProperties();
compound.BuildMassProperties(ref mp);
shape = compound;
var sh = compound.GetShape();
shape = new HkdBreakableShape(sh, ref mp);
//shape.SetMassProperties(mp); //important! pass mp to constructor
foreach (var si in shapeList)
{
var siRef = si;
shape.AddShape(ref siRef);
}
compound.RemoveReference();
ProfilerShort.BeginNextBlock("Connect");
//shape.SetChildrenParent(shape);
ConnectPiecesInBlock(shape, shapeList);
ProfilerShort.End();
var info = new MyFracturedBlock.Info()
{
Shape = shape,
Position = key,
Compound = true,
};
var originalBlock = m_grid.GetCubeBlock(key);
if (originalBlock == null)
{
//Debug.Fail("Missing fracture piece original block.");//safe to ignore
shape.RemoveReference();
continue;
}
Debug.Assert(originalBlock != null);
if (originalBlock.FatBlock is MyFracturedBlock)
{
var fractured = originalBlock.FatBlock as MyFracturedBlock;
info.OriginalBlocks = fractured.OriginalBlocks;
info.Orientations = fractured.Orientations;
info.MultiBlocks = fractured.MultiBlocks;
}
else if (originalBlock.FatBlock is MyCompoundCubeBlock)
{
info.OriginalBlocks = new List<MyDefinitionId>();
info.Orientations = new List<MyBlockOrientation>();
MyCompoundCubeBlock compoundBlock = originalBlock.FatBlock as MyCompoundCubeBlock;
bool hasMultiBlockPart = false;
var blocksInCompound = compoundBlock.GetBlocks();
foreach (var block in blocksInCompound)
//.........这里部分代码省略.........
示例12: CreateBlockShape
private HkdBreakableShape? CreateBlockShape(Sandbox.Game.Entities.Cube.MySlimBlock b, out Matrix blockTransform)
{
ProfilerShort.Begin("CreateBlockShape");
blockTransform = Matrix.Identity;
if (b.FatBlock == null)
{
Debug.Fail("Armor blocks are not allowed in medieval");
ProfilerShort.End();
return null;
}
HkdBreakableShape breakableShape;
Matrix compoundChildTransform = Matrix.Identity;
if (b.FatBlock is MyCompoundCubeBlock)
{
ProfilerShort.Begin("Cmpnd");
blockTransform.Translation = b.FatBlock.PositionComp.LocalMatrix.Translation;
var cb = b.FatBlock as MyCompoundCubeBlock;
if (cb.GetBlocksCount() == 1)
{
ProfilerShort.Begin("SingleBlock");
var block = cb.GetBlocks()[0];
var defId = block.FatBlock.BlockDefinition;
Matrix m;
var model = block.CalculateCurrentModel(out m);
if (MyFakes.LAZY_LOAD_DESTRUCTION || HasBreakableShape(model, defId))
{
ProfilerShort.Begin("Clone");
breakableShape = GetBreakableShape(model, defId);
ProfilerShort.End();
}
block.Orientation.GetMatrix(out compoundChildTransform);
blockTransform = compoundChildTransform * blockTransform;
ProfilerShort.End();
}
else
{
var pos = b.Position * m_grid.GridSize;
float mass = 0;
ProfilerShort.Begin("GetBlocks");
foreach (var block in cb.GetBlocks())
{
block.Orientation.GetMatrix(out compoundChildTransform);
compoundChildTransform.Translation = Vector3.Zero;
var blockDef = block.BlockDefinition;
Matrix m;
var model = block.CalculateCurrentModel(out m);
if (MyFakes.LAZY_LOAD_DESTRUCTION || HasBreakableShape(model, blockDef))
{
ProfilerShort.Begin("Clone");
breakableShape = GetBreakableShape(model, blockDef);
breakableShape.UserObject |= (uint)HkdBreakableShape.Flags.FRACTURE_PIECE;
System.Diagnostics.Debug.Assert(breakableShape.IsValid(), "Invalid breakableShape");
ProfilerShort.End();
mass += blockDef.Mass;
m_shapeInfosList2.Add(new HkdShapeInstanceInfo(breakableShape, compoundChildTransform));
}
}
if (m_shapeInfosList2.Count == 0)
{
ProfilerShort.End();
return null;
}
ProfilerShort.BeginNextBlock("CreateCompoundBlockShape");
//HkShape hkpShape = new HkListShape(m_khpShapeList.ToArray(), m_khpShapeList.Count, HkReferencePolicy.None);
//m_khpShapeList.Clear();
HkdBreakableShape compound = new HkdCompoundBreakableShape(null, m_shapeInfosList2);
((HkdCompoundBreakableShape)compound).RecalcMassPropsFromChildren();
var mp = new HkMassProperties();
compound.BuildMassProperties(ref mp);
breakableShape = new HkdBreakableShape(compound.GetShape(), ref mp);
compound.RemoveReference();
foreach (var si in m_shapeInfosList2)
{
var siRef = si;
breakableShape.AddShape(ref siRef);
}
ProfilerShort.BeginNextBlock("Connect");
//slow slow slow
//breakableShape.AutoConnect(MyDestructionData.Static.TemporaryWorld);
//slow wrong
//breakableShape.ConnectSemiAccurate(MyDestructionData.Static.TemporaryWorld);
//fast frong
for (int i = 0; i < m_shapeInfosList2.Count; i++)
{
for (int j = 0; j < m_shapeInfosList2.Count; j++)
{
if (i != j)
{
ConnectShapesWithChildren(breakableShape, m_shapeInfosList2[i].Shape, m_shapeInfosList2[j].Shape);
}
}
//.........这里部分代码省略.........
示例13: CreateBody
protected virtual void CreateBody(ref HkShape shape, HkMassProperties? massProperties)
{
ProfilerShort.Begin("CreateBody");
HkRigidBodyCinfo rbInfo = new HkRigidBodyCinfo();
rbInfo.AngularDamping = m_angularDamping;
rbInfo.LinearDamping = m_linearDamping;
rbInfo.Shape = shape;
rbInfo.SolverDeactivation = InitialSolverDeactivation;
rbInfo.ContactPointCallbackDelay = ContactPointDelay;
if (massProperties.HasValue)
{
rbInfo.SetMassProperties(massProperties.Value);
}
GetInfoFromFlags(rbInfo, Flags);
RigidBody = new HkRigidBody(rbInfo);
ProfilerShort.End();
}
示例14: CheckVolumeMassRec
private bool CheckVolumeMassRec(HkdBreakableShape bShape, float minVolume, float minMass)
{
if (bShape.Name.Contains("Fake"))
return true;
if (bShape.Volume <= minVolume)
return false;
HkMassProperties mp = new HkMassProperties();
bShape.BuildMassProperties(ref mp);
if (mp.Mass <= minMass)
return false;
if (mp.InertiaTensor.M11 == 0 || mp.InertiaTensor.M22 == 0 || mp.InertiaTensor.M33 == 0)
return false;
for (int i = 0; i < bShape.GetChildrenCount(); i++)
{
if (!CheckVolumeMassRec(bShape.GetChildShape(i), minVolume, minMass))
return false;
}
return true;
}
示例15: GetPhysicsShape
// Don't call remove reference on this, this shape is pooled
protected virtual HkShape GetPhysicsShape(HkMassProperties massProperties, float mass, float scale)
{
const bool SimpleShape = false;
Vector3 halfExtents = (Entity.Render.GetModel().BoundingBox.Max - Entity.Render.GetModel().BoundingBox.Min) / 2;
HkShapeType shapeType;
if (VoxelMaterial != null)
{
shapeType = HkShapeType.Sphere;
massProperties = HkInertiaTensorComputer.ComputeSphereVolumeMassProperties(Entity.Render.GetModel().BoundingSphere.Radius * scale, mass);
}
else
{
shapeType = HkShapeType.Box;
massProperties = HkInertiaTensorComputer.ComputeBoxVolumeMassProperties(halfExtents, mass);
}
return MyDebris.Static.GetDebrisShape(Entity.Render.GetModel(), SimpleShape ? shapeType : HkShapeType.ConvexVertices);
}