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C# Hashtable.Merge方法代码示例

本文整理汇总了C#中Hashtable.Merge方法的典型用法代码示例。如果您正苦于以下问题:C# Hashtable.Merge方法的具体用法?C# Hashtable.Merge怎么用?C# Hashtable.Merge使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Hashtable的用法示例。


在下文中一共展示了Hashtable.Merge方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: WriteSerializeData

    // calls OnPhotonSerializeView (through ExecuteOnSerialize)
    // the content created here is consumed by receivers in: ReadOnSerialize
    private Hashtable WriteSerializeData(PhotonView view)
    {
        //EVDATA:
        //0=MessageData is the header
        //1=data of observed type (different per
        Hashtable evData = new Hashtable();

        //0=Header
        Hashtable messageData = new Hashtable();
        messageData[(byte)0] = (int)view.viewID.ID; // LIMITS NETWORKVIEWS&PLAYERS
        if (view.prefix > 0)
        {
            messageData[(byte)1] = view.prefix;
        }
        messageData[(byte)2] = this.ServerTimeInMilliSeconds;
        evData[(byte)0] = messageData;

        //1=Specific data
        Type type = view.observed.GetType();

        if (typeof(MonoBehaviour).IsInstanceOfType(view.observed))
        {
            MonoBehaviour monob = (MonoBehaviour)view.observed;
            PhotonStream pStream = new PhotonStream(true, null);
            PhotonMessageInfo info = new PhotonMessageInfo(this.mLocalActor, this.ServerTimeInMilliSeconds, view);

            this.ExecuteOnSerialize(monob, pStream, info);
            evData[(byte)1] = pStream.ToArray();
        }
        else if (type == typeof(Transform))
        {
            Transform trans = (Transform)view.observed;
            List<object> data = new List<object>();
            if (view.onSerializeTransformOption == OnSerializeTransform.OnlyPosition
                || view.onSerializeTransformOption == OnSerializeTransform.PositionAndRotation
                || view.onSerializeTransformOption == OnSerializeTransform.All)
                data.Add(trans.localPosition);
            else
                data.Add(null);

            if (view.onSerializeTransformOption == OnSerializeTransform.OnlyRotation
                || view.onSerializeTransformOption == OnSerializeTransform.PositionAndRotation
                || view.onSerializeTransformOption == OnSerializeTransform.All)
                data.Add(trans.localRotation);
            else
                data.Add(null);

            if (view.onSerializeTransformOption == OnSerializeTransform.OnlyScale
                || view.onSerializeTransformOption == OnSerializeTransform.All)
                data.Add( trans.localScale);

            evData[(byte)1] = data.ToArray();
        }
        else if (type == typeof(Rigidbody))
        {
            Rigidbody rigidB = (Rigidbody)view.observed;
            List<object> data = new List<object>();
            if (view.onSerializeRigidBodyOption != OnSerializeRigidBody.OnlyAngularVelocity)
                data.Add(rigidB.velocity);
            else
                data.Add(null);

            if (view.onSerializeRigidBodyOption != OnSerializeRigidBody.OnlyVelocity)
                data.Add( rigidB.angularVelocity);

            evData[(byte)1] = data.ToArray();
        }
        else
        {
            Debug.LogError("Type of observed is unknown! " + type + "  and " + type.BaseType);
        }

        Hashtable copy = new Hashtable();
        copy.Merge(evData);

        if (view.synchronization == ViewSynchronization.ReliableDeltaCompressed)
        {
            DeltaCompressionWrite(view, evData);
        }

        // Save the full data set
        view.lastOnSerializeDataSent = copy;

        return evData;
    }
开发者ID:henghonglee,项目名称:SGICollab,代码行数:87,代码来源:NetworkingPeer.cs

示例2: OnSerializeWrite

    // calls OnPhotonSerializeView (through ExecuteOnSerialize)
    // the content created here is consumed by receivers in: ReadOnSerialize
    private Hashtable OnSerializeWrite(PhotonView view)
    {
        object[] dataArray;

        // 1=Specific data
        if (view.observed is MonoBehaviour)
        {
            MonoBehaviour monob = (MonoBehaviour)view.observed;
            PhotonStream pStream = new PhotonStream(true, null);
            PhotonMessageInfo info = new PhotonMessageInfo(this.mLocalActor, this.ServerTimeInMilliSeconds, view);

            this.ExecuteOnSerialize(monob, pStream, info);
            if (pStream.Count == 0)
            {
                // if an observed script didn't write any data, we don't send anything
                return null;
            }

            dataArray = pStream.ToArray();
        }
        else if (view.observed is Transform)
        {
            Transform trans = (Transform)view.observed;
            List<object> data = new List<object>();

            if (view.onSerializeTransformOption == OnSerializeTransform.OnlyPosition
                || view.onSerializeTransformOption == OnSerializeTransform.PositionAndRotation
                || view.onSerializeTransformOption == OnSerializeTransform.All)
                data.Add(trans.localPosition);
            else
                data.Add(null);

            if (view.onSerializeTransformOption == OnSerializeTransform.OnlyRotation
                || view.onSerializeTransformOption == OnSerializeTransform.PositionAndRotation
                || view.onSerializeTransformOption == OnSerializeTransform.All)
                data.Add(trans.localRotation);
            else
                data.Add(null);

            if (view.onSerializeTransformOption == OnSerializeTransform.OnlyScale
                || view.onSerializeTransformOption == OnSerializeTransform.All)
                data.Add(trans.localScale);

            dataArray = data.ToArray();
        }
        else if (view.observed is Rigidbody)
        {
            Rigidbody rigidB = (Rigidbody)view.observed;
            List<object> data = new List<object>();

            if (view.onSerializeRigidBodyOption != OnSerializeRigidBody.OnlyAngularVelocity)
                data.Add(rigidB.velocity);
            else
                data.Add(null);

            if (view.onSerializeRigidBodyOption != OnSerializeRigidBody.OnlyVelocity)
                data.Add( rigidB.angularVelocity);

            dataArray = data.ToArray();
        }
        else
        {
            Debug.LogError("Observed type is not serializable: " + view.observed.GetType());
            return null;
        }

        // HEADER
        // 0=View ID
        // 1=View Prefix
        // 2=Timestamp of this msg
        Hashtable messageData = new Hashtable();
        messageData[(byte)0] = (int)view.viewID.ID; // LIMITS NETWORKVIEWS&PLAYERS
        if (view.prefix > 0)
        {
            messageData[(byte)1] = view.prefix;
        }
        messageData[(byte)2] = this.ServerTimeInMilliSeconds;

        // EVDATA:
        // 0=MessageData is the header
        // 1=data of observed type (different per type of observed object)
        Hashtable evData = new Hashtable();
        evData[(byte)0] = messageData;
        evData[(byte)1] = dataArray;    // this is the actual data (script or observed object)

        if (view.synchronization == ViewSynchronization.ReliableDeltaCompressed)
        {
            // copy the full data set
            Hashtable copy = new Hashtable();
            copy.Merge(evData);

            // compress content of data set (by comparing to view.lastOnSerializeDataSent)
            this.DeltaCompressionWrite(view, evData);

            // buffer the full data set (for next compression)
            view.lastOnSerializeDataSent = copy;
        }

//.........这里部分代码省略.........
开发者ID:vagerant,项目名称:FPSforPhotonCloud-Unity,代码行数:101,代码来源:NetworkingPeer.cs

示例3: GetAllGameProperties

    /// <summary>
    /// Gets all properties of game: Custom AND "well known" ones.
    /// </summary>
    /// <returns></returns>
    internal Hashtable GetAllGameProperties()
    {
        Hashtable allProps = new Hashtable();

        if (this.isOpen)
        {
            allProps[GameProperties.IsOpen] = this.isOpen;
        }

        if (this.isVisible)
        {
            allProps[GameProperties.IsVisible] = this.isVisible;
        }

        if (this.maxPlayersSetting != 0)
        {
            allProps[GameProperties.MaxPlayers] = (byte)this.maxPlayersSetting;
        }

        allProps.Merge(this.properties);
        return allProps;
    }
开发者ID:ConnectDeveloper01,项目名称:dorumon,代码行数:26,代码来源:Room.cs


注:本文中的Hashtable.Merge方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。