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C# Hare类代码示例

本文整理汇总了C#中Hare的典型用法代码示例。如果您正苦于以下问题:C# Hare类的具体用法?C# Hare怎么用?C# Hare使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


Hare类属于命名空间,在下文中一共展示了Hare类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: EdgeSource

            public EdgeSource(int[] attr_in, Hare.Geometry.Point PtZ0, Hare.Geometry.Point _PtZ, Vector[] _Tangents)
            {
                attr = attr_in;
                Tangent = _Tangents;
                Z_Norm = _PtZ - PtZ0;

                Z_Range = Z_Norm.Length();
                Z_dot = Z_Range * Z_Range;//Hare_math.Dot(Z_Norm, Z_Norm);
                Z_Norm/= Z_Range;
                Z_Range_2 = Z_Range / 2;
                Z_mid = (PtZ0 + _PtZ) / 2;
                Vector Bisector = (Tangent[0] + Tangent[1])/2;
                Bisector.Normalize();
                double BisectAngle = Math.Acos(Hare_math.Dot(Tangent[0], Bisector));
                if (BisectAngle == 0) BisectAngle = 1E-12;
                v = new double[2] { Math.PI / (2 * BisectAngle), Math.PI / (Utilities.Numerics.PiX2 - 2 * BisectAngle) };
                v_4pi = new double[2] { v[0] / (4 * Math.PI), v[1] / (4 * Math.PI) };
                v_2pi = new double[2] { v[0] / (2 * Math.PI), v[1] / (2 * Math.PI) };
                Normal[0] = Hare_math.Cross(_Tangents[0], Z_Norm);
                Normal[1] = Hare_math.Cross(_Tangents[1], Z_Norm*-1);

                if(Hare_math.Dot(Normal[0], Bisector) > 0)
                {
                    Normal[0] *= -1;
                    Normal[1] *= -1;
                }
                
                ////////////////////////////
                //VisCheck//
                Rhino.Geometry.Point3d pt = new Rhino.Geometry.Point3d(Z_mid.x, Z_mid.y, Z_mid.z);
                Rhino.RhinoDoc.ActiveDoc.Objects.AddLine(pt, pt + new Rhino.Geometry.Point3d(Normal[0].x, Normal[0].y, Normal[0].z));
                Rhino.RhinoDoc.ActiveDoc.Objects.AddLine(pt, pt + new Rhino.Geometry.Point3d(Normal[1].x, Normal[1].y, Normal[1].z));
                //Rhino.RhinoDoc.ActiveDoc.Objects.AddLine(pt, pt + new Rhino.Geometry.Point3d(Tangent[0].x, Tangent[0].y, Tangent[0].z));
                //Rhino.RhinoDoc.ActiveDoc.Objects.AddLine(pt, pt + new Rhino.Geometry.Point3d(Tangent[1].x, Tangent[1].y, Tangent[1].z));
                //////Rhino.RhinoDoc.ActiveDoc.Objects.AddPoint(new Rhino.Geometry.Point3d(Z_mid.x, Z_mid.y, Z_mid.z));
            }
开发者ID:MengdiGuo,项目名称:PachydermAcoustic_Rhinoceros,代码行数:36,代码来源:Classes_Edges.cs

示例2: AttenuationFilter

 public void AttenuationFilter(int no_of_elements, int sampleFrequency, double dist, ref double[] Freq, ref double[] Atten, Hare.Geometry.Point pt)
 {
     Env_Prop.AttenuationFilter(no_of_elements, sampleFrequency, dist, ref Freq, ref Atten, pt);
 }
开发者ID:MengdiGuo,项目名称:PachydermAcoustic_Rhinoceros,代码行数:4,代码来源:Classes_Scenes.cs

示例3: Scatter_VeryLate

            public override void Scatter_VeryLate(ref OctaveRay Ray, ref Random rand, Hare.Geometry.Vector Normal, double Cos_Theta)
            {
                if (rand.NextDouble() < Scattering_Coefficient[Ray.Octave, 1])
                {
                    Hare.Geometry.Vector diffx;
                    Hare.Geometry.Vector diffy;
                    Hare.Geometry.Vector diffz;
                    double proj;
                    //Check that the ray and the normal are both on the same side...
                    if (Cos_Theta > 0) Normal *= -1;
                    diffz = Normal;
                    diffx = new Hare.Geometry.Vector(0, 0, 1);
                    proj = Math.Abs(Hare.Geometry.Hare_math.Dot(diffz, diffx));

                    if (0.99 < proj && 1.01 > proj) diffx = new Hare.Geometry.Vector(1, 0, 0);
                    diffy = Hare.Geometry.Hare_math.Cross(diffz, diffx);
                    diffx = Hare.Geometry.Hare_math.Cross(diffy, diffz);
                    diffx.Normalize();
                    diffy.Normalize();
                    diffz.Normalize();

                    double u1;
                    double u2;
                    double x;
                    double y;
                    double z;
                    Hare.Geometry.Vector vect;
                    u1 = 2.0 * Math.PI * rand.NextDouble();
                    // random azimuth
                    double Scat_Mod = rand.NextDouble();
                    u2 = Math.Acos(Scat_Mod);
                    // random zenith (elevation)
                    x = Math.Cos(u1) * Math.Sin(u2);
                    y = Math.Sin(u1) * Math.Sin(u2);
                    z = Math.Cos(u2);

                    vect = (diffx * x) + (diffy * y) + (diffz * z);
                    vect.Normalize();

                    //Return the new direction
                    Ray.direction = vect;
                }
                else
                {
                    //Specular Reflection
                    Ray.direction -= Normal * Cos_Theta * 2;
                }
            }
开发者ID:philrob22,项目名称:PachydermAcoustic_Rhinoceros,代码行数:48,代码来源:Classes_Materials.cs

示例4: Reflection_Spectrum

            public override System.Numerics.Complex[] Reflection_Spectrum(int sample_frequency, int length, Hare.Geometry.Vector Normal, Hare.Geometry.Vector Dir, int threadid)
            {
                int a = (int)(Math.Abs(Hare.Geometry.Hare_math.Dot(Dir, Normal))*180/Math.PI / 18);

                System.Numerics.Complex[] Ref_trns = new System.Numerics.Complex[length];

                for (int j = 0; j < length; j++)
                {
                    double freq = j * (sample_frequency / 2) / length;
                    Ref_trns[j] = new System.Numerics.Complex(Transfer_FunctionR[a].Interpolate(freq), Transfer_FunctionI[a].Interpolate(freq));
                }

                return Ref_trns;
            }
开发者ID:philrob22,项目名称:PachydermAcoustic_Rhinoceros,代码行数:14,代码来源:Classes_Materials.cs

示例5: Absorb

            public override void Absorb(ref BroadRay Ray, out double cos_theta, Hare.Geometry.Vector Normal)
            {
                cos_theta = Hare.Geometry.Hare_math.Dot(Ray.direction, Normal);
                int index = 18 - (int)Math.Round(Math.Acos(Math.Abs(cos_theta)) / angle_incr);

                for (int oct = 0; oct < 8; oct++) Ray.Energy[oct] *= (1 - Ang_Coef_Oct[oct][index]);
            }
开发者ID:philrob22,项目名称:PachydermAcoustic_Rhinoceros,代码行数:7,代码来源:Classes_Materials.cs

示例6: GetSims

            public void GetSims(ref Hare.Geometry.Point[] Src, ref Hare.Geometry.Point[] Rec, ref Direct_Sound[] D, ref ImageSourceData[] IS, ref Receiver_Bank[] RT)
            {
                Src = new Hare.Geometry.Point[Source.Length];
                for (int i = 0; i < Source.Length; i++) Src[i] = Source[i].H_Origin();
                Rec = Recs;

                if (Direct_Data != null) D = Direct_Data;
                if (IS_Data != null) IS = IS_Data;
                if (Receiver != null) RT = Receiver;
            }
开发者ID:hezihertz,项目名称:PachyDerm_Mod,代码行数:10,代码来源:Pach_Hybrid_Control.cs

示例7: Rho_C

 public double Rho_C(Hare.Geometry.Point pt)
 {
     return this.Env_Prop.Rho_C(pt);
 }
开发者ID:MengdiGuo,项目名称:PachydermAcoustic_Rhinoceros,代码行数:4,代码来源:Classes_Scenes.cs

示例8: Attenuation

 public double[] Attenuation(Hare.Geometry.Point pt)
 {
     return this.Env_Prop.Attenuation_Coef(pt);
 }
开发者ID:MengdiGuo,项目名称:PachydermAcoustic_Rhinoceros,代码行数:4,代码来源:Classes_Scenes.cs

示例9: AttenuationPureTone

 public double AttenuationPureTone(Hare.Geometry.Point pt, double frequency)
 {
     return this.Env_Prop.AttenuationPureTone(pt, frequency);
 }
开发者ID:MengdiGuo,项目名称:PachydermAcoustic_Rhinoceros,代码行数:4,代码来源:Classes_Scenes.cs

示例10: Reflection_Narrow

 public abstract System.Numerics.Complex Reflection_Narrow(double frequency, Hare.Geometry.Vector Dir, Hare.Geometry.Vector Normal);
开发者ID:philrob22,项目名称:PachydermAcoustic_Rhinoceros,代码行数:1,代码来源:Classes_Materials.cs

示例11: Scatter_Early

 public abstract void Scatter_Early(ref BroadRay Ray, ref Queue<OctaveRay> Rays, ref Random rand, Hare.Geometry.Vector Normal, double Cos_Theta);
开发者ID:philrob22,项目名称:PachydermAcoustic_Rhinoceros,代码行数:1,代码来源:Classes_Materials.cs

示例12: Scatter_Late

            public override void Scatter_Late(ref OctaveRay Ray, ref Queue<OctaveRay> Rays, ref Random rand, Hare.Geometry.Vector Normal, double Cos_Theta)
            {
                double scat_sel = rand.NextDouble();
                if (scat_sel > Scattering_Coefficient[Ray.Octave, 2])
                {
                    // Specular Reflection
                    Ray.direction -= Normal * Cos_Theta * 2;
                    return;
                }
                else if (scat_sel > Scattering_Coefficient[Ray.Octave, 0])
                {
                    //Only for a certain portion of high benefit cases--
                    //// a. Create new source for scattered energy (E * Scattering).
                    //// b. Modify E (E * 1 - Scattering).
                    //Create a new ray...
                    OctaveRay tr = Ray.SplitRay(1 - Scattering_Coefficient[Ray.Octave,1]);
                    // this is the specular reflection. Save it for later.
                    tr.direction -= Normal * Cos_Theta * 2;

                    if (tr.t_sum == 0)
                    {
                        Rhino.RhinoApp.Write("Something's up!");
                    }

                    Rays.Enqueue(tr);
                }

                //If we are here, the original ray needs a scattered direction:
                Hare.Geometry.Vector diffx;
                Hare.Geometry.Vector diffy;
                Hare.Geometry.Vector diffz;
                double proj;
                //Check that the ray and the normal are both on the same side...
                if (Cos_Theta > 0) Normal *= -1;
                diffz = Normal;
                diffx = new Hare.Geometry.Vector(0, 0, 1);
                proj = Math.Abs(Hare.Geometry.Hare_math.Dot(diffz, diffx));

                if (0.99 < proj && 1.01 > proj) diffx = new Hare.Geometry.Vector(1, 0, 0);
                diffy = Hare.Geometry.Hare_math.Cross(diffz, diffx);
                diffx = Hare.Geometry.Hare_math.Cross(diffy, diffz);
                diffx.Normalize();
                diffy.Normalize();
                diffz.Normalize();

                double u1;
                double u2;
                double x;
                double y;
                double z;
                Hare.Geometry.Vector vect;
                u1 = 2.0 * Math.PI * rand.NextDouble();
                // random azimuth
                double Scat_Mod = rand.NextDouble();
                u2 = Math.Acos(Scat_Mod);
                // random zenith (elevation)
                x = Math.Cos(u1) * Math.Sin(u2);
                y = Math.Sin(u1) * Math.Sin(u2);
                z = Math.Cos(u2);

                vect = (diffx * x) + (diffy * y) + (diffz * z);
                vect.Normalize();

                //Return the new direction
                Ray.direction = vect;
            }
开发者ID:philrob22,项目名称:PachydermAcoustic_Rhinoceros,代码行数:66,代码来源:Classes_Materials.cs


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