本文整理汇总了C#中Hand.setValue方法的典型用法代码示例。如果您正苦于以下问题:C# Hand.setValue方法的具体用法?C# Hand.setValue怎么用?C# Hand.setValue使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Hand
的用法示例。
在下文中一共展示了Hand.setValue方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: getKickers
//get all remaining cards, if necessary, to form 5 cards
private static Hand getKickers(Hand hand, Hand specialCards)
{
if (specialCards.Count() == 0)
return specialCards;
for (int i = 0; i < specialCards.Count(); i++)
{
hand.Remove(specialCards.getCard(i));
}
for (int i = 0; i < hand.Count();i++)
{
if (specialCards.Count() >= 5)
break;
specialCards.Add(hand.getCard(i));
specialCards.setValue(hand.getCard(i).getRank());
}
return specialCards;
}
示例2: getFlush
//use a counter to determine with suit forms a flush
//then get all cards from the suit
public static Hand getFlush(Hand hand)
{
hand.sortByRank();
Hand flush = new Hand();
flush.setValue(6);
int diamondCount = 0, clubCount = 0, heartCount = 0, spadeCount = 0;
for (int i = 0; i < hand.Count(); i++)
{
if ((SUIT)hand.getCard(i).getSuit() == SUIT.DIAMONDS)
diamondCount++;
else if ((SUIT)hand.getCard(i).getSuit() == SUIT.CLUBS)
clubCount++;
else if ((SUIT)hand.getCard(i).getSuit() == SUIT.HEARTS)
heartCount++;
else if ((SUIT)hand.getCard(i).getSuit() == SUIT.SPADES)
spadeCount++;
}
if (diamondCount >= 5)
{
for (int i = 0; i < hand.Count(); i++)
{
if (hand.getCard(i).getSuit() == 1)
{
flush.Add(hand.getCard(i));
flush.setValue(hand.getCard(i).getRank());
}
if (flush.Count() == 5)
break;
}
//return flush;
}
else if (clubCount >= 5)
{
for (int i = 0; i <= hand.Count(); i++)
{
if (hand.getCard(i).getSuit() == 2)
{
flush.Add(hand.getCard(i));
flush.setValue(hand.getCard(i).getRank());
}
if (flush.Count() == 5)
break;
}
//return flush;
}
else if (heartCount >= 5)
{
for (int i = 0; i <= hand.Count(); i++)
{
if (hand.getCard(i).getSuit() == 3)
{
flush.Add(hand.getCard(i));
flush.setValue(hand.getCard(i).getRank());
}
if (flush.Count() == 5)
break;
}
//return flush;
}
else if (spadeCount >= 5)
{
for (int i = 0; i <= hand.Count(); i++)
{
if (hand.getCard(i).getSuit() == 4)
{
flush.Add(hand.getCard(i));
flush.setValue(hand.getCard(i).getRank());
}
if (flush.Count() == 5)
break;
}
//return flush;
}
return flush;
}
示例3: getThreeOfAKind
public static Hand getThreeOfAKind(Hand hand)
{
hand.sortByRank();
Hand threeofakind = new Hand();
threeofakind.setValue(4);
for (int i = 0; i <= hand.Count() - 3; i++)
{
if (hand.getCard(i) == hand.getCard(i + 1) && hand.getCard(i) == hand.getCard(i + 2))
{
threeofakind.setValue(hand.getCard(i).getRank());
threeofakind.Add(hand.getCard(i));
threeofakind.Add(hand.getCard(i + 1));
threeofakind.Add(hand.getCard(i + 2));
break;
}
}
return getKickers(hand, threeofakind);
}
示例4: getTwoPair
public static Hand getTwoPair(Hand hand)
{
hand.sortByRank();
Hand twopair = new Hand();
twopair.setValue(3);
int pairCount = 0;
for (int i = 0; i <= hand.Count() - 2; i++)
{
if (hand.getCard(i) == hand.getCard(i + 1))
{
twopair.setValue(hand.getCard(i).getRank());
twopair.Add(hand.getCard(i));
twopair.Add(hand.getCard(i+1));
pairCount++;
if (pairCount == 2)
break;
i++; //the pair has already been checked, i must be incremented an additional time to avoid using a card in this pair again. This prevents the program from identifying 3 of a kind as 2 pairs.
}
}
if (pairCount == 2)
return getKickers(hand,twopair);
else
twopair.Clear();
return twopair;
}
示例5: getStraight
//explaination below, same as isStraight except return cards
public static Hand getStraight(Hand hand)
{
hand.sortByRank();
Hand straight = new Hand();
straight.setValue(5);
if (hand.getCard(0).getRank() == 14)
hand.Add(new Card((int)RANK.ACE, hand.getCard(0).getSuit()));
int straightCount = 1;
straight.Add(hand.getCard(0));
for (int i = 0; i <= hand.Count() - 2; i++)
{
//if 5 cards are found to be straights, break out of the loop
if (straightCount == 5)
break;
int currentrank = hand.getCard(i).getRank();
//if cards suit differ by 1, increment straight
if (currentrank - hand.getCard(i + 1).getRank() == 1)
{
straightCount++;
straight.Add(hand.getCard(i+1));
}
//specific condition for 2-A
else if (currentrank == 2 && hand.getCard(i + 1).getRank() == 14)
{
straightCount++;
straight.Add(hand.getCard(i+1));
}
//if cards suit differ by more than 1, reset straight to 1
else if (currentrank - hand.getCard(i + 1).getRank() > 1)
{
straightCount = 1;
straight.Clear();
straight.setValue(5);
straight.Add(hand.getCard(i+1));
}
//if card suits does not differ, do nothing
}
//depending on the straight count, return true or false
if (hand.getCard(0).getRank() == 14)
hand.Remove(hand.Count() - 1);
if (straightCount != 5)
straight.Clear();
straight.setValue(straight.getCard(0).getRank());
return straight;
}
示例6: getStraightFlush
//get straight flush using two pointer variable and taking care of all cases
public static Hand getStraightFlush(Hand hand)
{
hand.sortByRank();
Hand straightflush = new Hand();
straightflush.setValue(9);
if (hand.getCard(0).getRank() == 14)
hand.Add(new Card((int)RANK.ACE, hand.getCard(0).getSuit()));
//int straightflushCount = 1;
straightflush.Add(hand.getCard(0));
int ptr1=0, ptr2=1;
while (ptr1 < hand.Count() - 2 || ptr2 < hand.Count())
{
if (straightflush.Count() >= 5)
break;
int rank1=hand.getCard(ptr1).getRank(), rank2=hand.getCard(ptr2).getRank();
int suit1=hand.getCard(ptr1).getSuit(), suit2=hand.getCard(ptr2).getSuit();
if (rank1 - rank2 == 1 && suit1 == suit2)
{
straightflush.Add(hand.getCard(ptr2));
ptr1 = ptr2;
ptr2++;
}
else if(rank1==2&&rank2==14&&suit1==suit2)
{
straightflush.Add(hand.getCard(ptr2));
ptr1 = ptr2;
ptr2++;
}
else
{
if (rank1 - rank2 <= 1)
ptr2++;
else
{
straightflush.Clear();
straightflush.setValue(9);
ptr1++;
ptr2=ptr1+1;
straightflush.Add(hand.getCard(ptr1));
}
}
}
if (hand.getCard(0).getRank() == 14)
hand.Remove(hand.Count() - 1);
straightflush.setValue(straightflush.getCard(0).getRank());
if (straightflush.Count() < 5)
straightflush.Clear();
return straightflush;
}
示例7: getRoyalFlush
//get royal flush using recursion
public static Hand getRoyalFlush(Hand hand)
{
hand.sortByRank();
Hand straightflush = new Hand(HandCombination.getStraightFlush(hand));
straightflush.setValue(10);
if (straightflush.getCard(0).getRank() == 14)
return straightflush;
else
{
straightflush.Clear();
return straightflush;
}
}
示例8: getOnePair
public static Hand getOnePair(Hand hand)
{
hand.sortByRank();
Hand onepair = new Hand();
onepair.setValue(2);
for (int i = 0; i <= hand.Count() - 2; i++)
{
if (hand.getCard(i) == hand.getCard(i + 1))
{
onepair.setValue(hand.getCard(i).getRank());
onepair.Add(hand.getCard(i));
onepair.Add(hand.getCard(i + 1));
break;
}
}
return getKickers(hand, onepair);
}
示例9: getHighCard
//get highest cards after sorting
public static Hand getHighCard(Hand hand)
{
hand.sortByRank();
Hand highcard = new Hand();
highcard.setValue(1);
highcard.Add(hand.getCard(0));
highcard.setValue(hand.getCard(0).getRank());
return getKickers(hand, highcard);
}
示例10: getFullHouse
public static Hand getFullHouse(Hand hand)
{
hand.sortByRank();
Hand fullhouse = new Hand();
fullhouse.setValue(7);
bool threeofakind = false, pair = false;
int threeofakindRank = 0;
for (int i = 0; i <= hand.Count() - 3; i++)
{
if (hand.getCard(i) == hand.getCard(i + 1) && hand.getCard(i) == hand.getCard(i + 2))
{
threeofakind = true;
threeofakindRank = hand.getCard(i).getRank();
fullhouse.Add(hand.getCard(i));
fullhouse.Add(hand.getCard(i + 1));
fullhouse.Add(hand.getCard(i + 2));
fullhouse.setValue(hand.getCard(i).getRank());
break;
}
}
for (int i = 0; i <= hand.Count() - 2; i++)
{
if (hand.getCard(i) == hand.getCard(i + 1) && hand.getCard(i).getRank() != threeofakindRank)
{
pair = true;
fullhouse.Add(hand.getCard(i));
fullhouse.Add(hand.getCard(i + 1));
fullhouse.setValue(hand.getCard(i).getRank());
break;
}
}
if (threeofakind == true && pair == true)
return fullhouse;
else
{
fullhouse.Clear();
return fullhouse;
}
}
示例11: getFourOfAKind
//same as above except return the cards themselves
public static Hand getFourOfAKind(Hand hand)
{
Hand fourofakind = new Hand();
fourofakind.setValue(8);
hand.sortByRank();
for (int i = 0; i <= hand.Count() - 4; i++)
{
if (hand.getCard(i) == hand.getCard(i + 1) && hand.getCard(i) == hand.getCard(i + 2) && hand.getCard(i) == hand.getCard(i + 3))
{
fourofakind.Add(hand.getCard(i));
fourofakind.Add(hand.getCard(i + 1));
fourofakind.Add(hand.getCard(i + 2));
fourofakind.Add(hand.getCard(i + 3));
fourofakind.setValue(hand.getCard(i).getRank());
break;
}
}
return getKickers(hand,fourofakind);
}