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C# Guild.AddMember方法代码示例

本文整理汇总了C#中Guild.AddMember方法的典型用法代码示例。如果您正苦于以下问题:C# Guild.AddMember方法的具体用法?C# Guild.AddMember怎么用?C# Guild.AddMember使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Guild的用法示例。


在下文中一共展示了Guild.AddMember方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CreateGuild

		/// <summary>
		/// Creates new guild with the members from the party.
		/// </summary>
		/// <param name="party"></param>
		/// <exception cref="ArgumentException">
		/// Thrown if one of the party members already is in a guild.
		/// </exception>
		public void CreateGuild(Party party, string name, GuildType type, GuildVisibility visibility)
		{
			var partyMembers = party.GetMembers();
			if (partyMembers.Any(a => a.GuildId != 0))
				throw new ArgumentException("One of the party members is in a guild already.");

			var leader = party.Leader;

			lock (_syncLock)
			{
				// Add guild
				var guild = new Guild();
				guild.Name = name;
				guild.LeaderName = leader.Name;
				guild.Title = "";
				guild.EstablishedDate = DateTime.Now;
				guild.Server = ChannelServer.Instance.Conf.Channel.ChannelServer;
				guild.Type = type;
				guild.Visibility = visibility;
				guild.IntroMessage = string.Format(Localization.Get("Guild stone for the {0} guild."), guild.Name);
				guild.WelcomeMessage = string.Format(Localization.Get("Welcome to the {0} guild!"), guild.Name);
				guild.LeavingMessage = string.Format(Localization.Get("You have left the {0} guild."), guild.Name);
				guild.RejectionMessage = string.Format(Localization.Get("You have been denied admission to the {0} guild."), guild.Name);

				ChannelServer.Instance.Database.AddGuild(guild);
				this.LoadGuild(guild);

				// Add members
				foreach (var creature in partyMembers)
				{
					var guildMember = new GuildMember();
					guildMember.GuildId = guild.Id;
					guildMember.CharacterId = creature.EntityId;
					guildMember.JoinedDate = DateTime.Now;
					guildMember.Application = "";
					if (creature != leader)
						guildMember.Rank = GuildMemberRank.Member;

					ChannelServer.Instance.Database.AddGuildMember(guildMember);
					guild.AddMember(guildMember);

					creature.Guild = guild;
					creature.GuildMember = guildMember;
					Send.GuildUpdateMember(creature, guild, guildMember);
				}
			}
		}
开发者ID:aura-project,项目名称:aura,代码行数:54,代码来源:GuildManager.cs

示例2: HandlePetitionTurnIn

		public static void HandlePetitionTurnIn(IRealmClient client, RealmPacketIn packet)
		{
            var petitionGuid = packet.ReadEntityId();
            var petition = client.ActiveCharacter.Inventory.GetItem(petitionGuid) as PetitionCharter;
            var name = petition.Petition.Name;
            var type = petition.Petition.Type;

            if (petition.Petition.SignedIds.Count < ((uint)type - 1))
            {
                SendPetitionTurnInResults(client, PetitionTurns.NEED_MORE_SIGNATURES);
                return;
            }
            if (type == PetitionType.Guild && client.ActiveCharacter.IsInGuild)
            {
                SendPetitionTurnInResults(client, PetitionTurns.ALREADY_IN_GUILD);
                return;
            }
            else if (client.ActiveCharacter.ArenaTeamMember[(uint)ArenaTeamMgr.GetSlotByType((uint)type)] != null)
            {
                ArenaTeamHandler.SendResult(client, ArenaTeamCommandId.CREATE, name, string.Empty, ArenaTeamResult.ALREADY_IN_ARENA_TEAM);
                return;
            }
            else if (type == PetitionType.Guild && GuildMgr.DoesGuildExist(name))
            {
                GuildHandler.SendResult(client, GuildCommandId.CREATE, name, GuildResult.NAME_EXISTS);
                return;
            }
            else if (ArenaTeamMgr.DoesArenaTeamExist(name))
            {
                ArenaTeamHandler.SendResult(client, ArenaTeamCommandId.CREATE, name, string.Empty, ArenaTeamResult.NAME_EXISTS);
                return;
            }
            else
            {
                petition.Destroy();
                if (type == PetitionType.Guild)
                {
                    var guild = new Guild(client.ActiveCharacter.Record, name);
                    foreach (var chr in petition.Petition.SignedIds)
                    {
                        if(chr == 0)
                            continue;
                        else
                        {
                            var character = World.GetCharacter(chr);
                            guild.AddMember(character);
                        }
                    }
                }
                else
                {
                    var team = new ArenaTeam(client.ActiveCharacter.Record, name, (uint)type);
                    foreach (var chr in petition.Petition.SignedIds)
                    {
                        if(chr == 0)
                            continue;
                        else
                        {
                            var character = World.GetCharacter(chr);
                            team.AddMember(character);
                        }
                    }
                }

                SendPetitionTurnInResults(client, PetitionTurns.OK);
            }
		}
开发者ID:NVN,项目名称:WCell,代码行数:67,代码来源:NPCHandler.cs

示例3: Apply

		/// <summary>
		/// Adds creature to the guild as applicant.
		/// </summary>
		/// <param name="creature"></param>
		/// <param name="guild"></param>
		public void Apply(Creature creature, Guild guild, string application)
		{
			if (guild.HasMember(creature.EntityId))
				throw new ArgumentException("Character is already a member of this guild. (" + creature.Name + ", " + guild.Name + ")");

			var member = new GuildMember();
			member.GuildId = guild.Id;
			member.CharacterId = creature.EntityId;
			member.Rank = GuildMemberRank.Applied;
			member.JoinedDate = DateTime.Now;
			member.Application = application;

			creature.Guild = guild;
			creature.GuildMember = member;

			guild.AddMember(member);

			ChannelServer.Instance.Database.AddGuildMember(member);
		}
开发者ID:aura-project,项目名称:aura,代码行数:24,代码来源:GuildManager.cs


注:本文中的Guild.AddMember方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。