本文整理汇总了C#中GroupMember类的典型用法代码示例。如果您正苦于以下问题:C# GroupMember类的具体用法?C# GroupMember怎么用?C# GroupMember使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
GroupMember类属于命名空间,在下文中一共展示了GroupMember类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Register
public void Register(GroupMember member)
{
if (! members.Contains(member)) {
count++;
members.Add(member);
}
}
示例2: OnLoad
/// <summary>
/// Raises the <see cref="E:System.Web.UI.Control.Load" /> event.
/// </summary>
/// <param name="e">The <see cref="T:System.EventArgs" /> object that contains the event data.</param>
protected override void OnLoad( EventArgs e )
{
base.OnLoad( e );
if ( !Page.IsPostBack )
{
string groupId = PageParameter( "GroupId" );
string groupMemberId = PageParameter( "GroupMemberId" );
if ( !string.IsNullOrWhiteSpace( groupMemberId ) )
{
if ( string.IsNullOrWhiteSpace( groupId ) )
{
ShowDetail( "GroupMemberId", int.Parse( groupMemberId ) );
}
else
{
ShowDetail( "GroupMemberId", int.Parse( groupMemberId ), int.Parse( groupId ) );
}
}
else
{
upDetail.Visible = false;
}
}
else
{
var groupMember = new GroupMember { GroupId = hfGroupId.ValueAsInt() };
if ( groupMember != null )
{
groupMember.LoadAttributes();
phAttributes.Controls.Clear();
Rock.Attribute.Helper.AddEditControls( groupMember, phAttributes, false );
}
}
}
示例3: Build
/// <summary>
/// Builds and returns the GroupMember object.
/// </summary>
/// <returns>the GroupMember object</returns>
public GroupMember Build()
{
GroupMember groupMember = new GroupMember
{
Email = this.email
};
return groupMember;
}
示例4: DeleteGroupMember
public void DeleteGroupMember(GroupMember groupMember)
{
using (SPKTDataContext dc = conn.GetContext())
{
dc.GroupMembers.Attach(groupMember, true);
dc.GroupMembers.DeleteOnSubmit(groupMember);
dc.SubmitChanges();
}
}
示例5: GroupMemberPlacedElsewhereTransaction
/// <summary>
/// Initializes a new instance of the <see cref="GroupMemberPlacedElsewhereTransaction" /> class.
/// </summary>
/// <param name="groupMember">The group member of the current group they are in (before being deleted and processed) </param>
/// <param name="note">The note.</param>
/// <param name="trigger">The GroupMemberWorkflowTrigger.</param>
public GroupMemberPlacedElsewhereTransaction( GroupMember groupMember, string note, GroupMemberWorkflowTrigger trigger )
{
this.Trigger = trigger;
this.GroupId = groupMember.GroupId;
this.PersonId = groupMember.PersonId;
this.GroupMemberStatusName = groupMember.GroupMemberStatus.ConvertToString();
this.GroupMemberRoleName = groupMember.GroupRole.ToString();
groupMember.LoadAttributes();
this.GroupMemberAttributeValues = groupMember.AttributeValues.ToDictionary( k => k.Key, v => v.Value.Value );
this.Note = note;
}
示例6: UpdateCharacterGroup
public static void UpdateCharacterGroup(GroupMember pMember)
{
using (var client = Program.DatabaseManager.GetClient())
{
string q = string.Format(UpdateCharacterGroupQuery,
pMember.Group.Id,
pMember.Role == GroupRole.Master,
pMember.Character.ID);
client.ExecuteQuery(q);
}
}
示例7: Deregister
/*
This needs to be static because if the Group is destroyed before
all of its members, then it might be inadvertently recreated.
*/
public static void Deregister(GroupMember member)
{
var o = GameObject.Find(member.groupName);
if (o != null) {
Group group = Group.GetGroup(member.groupName);
if (group.members.Contains(member)) {
group.count--;
group.members.Remove(member);
}
}
}
示例8: GroupMember
internal static GroupMemberEntity GroupMember(GroupMember ent)
{
GroupMemberEntity data = new GroupMemberEntity();
data.groupMemberId = ent.Id;
data.groupFK = ent.GroupFK;
data.memberFK = ent.MemberFK;
data.isAdmin = ent.IsAdmin;
data.updateTimestamp = ent.UpdateTimestamp;
data.updatePersonFK = ent.UpdatePersonFK;
return data;
}
示例9: RequestMembership
public void RequestMembership()
{
if (_webContext.CurrentUser != null)
{
GroupMember gm = new GroupMember();
gm.AccountID = _webContext.CurrentUser.AccountID;
gm.GroupID = _webContext.GroupID;
gm.CreateDate = DateTime.Now;
gm.IsAdmin = false;
gm.IsApproved = false;
_groupMemberRepository.SaveGroupMember(gm);
ShowMessage("Yêu cầu thành công!Cảm ơn bạn đã quan tâm đến nhóm! Chờ Admin Group chấp nhận yêu cầu của bạn");
}
}
示例10: InviteMember
public GroupMember InviteMember( GroupId groupId, GroupMember groupMember ) {
string path = template.UrlFor (UrlTemplate.GROUPS_MEMBER_PATH)
.Replace("{groupId}", groupId.Id )
.Build ();
Silanis.ESL.API.GroupMember apiGroupMember = new GroupMemberConverter(groupMember).ToAPIGroupMember();
try {
string json = JsonConvert.SerializeObject (apiGroupMember, settings);
string response = restClient.Post(path, json);
Silanis.ESL.API.GroupMember apiResponse = JsonConvert.DeserializeObject<Silanis.ESL.API.GroupMember> (response);
return new GroupMemberConverter( apiResponse ).ToSDKGroupMember();
} catch (Exception e) {
throw new EslException ("Could not create a new package." + " Exception: " + e.Message);
}
}
示例11: GetSmallGroupMembers
public Contracts.GenericListResult<Contracts.SmallGroupMember> GetSmallGroupMembers(int groupID, int start, int max)
{
Contracts.GenericListResult<Contracts.SmallGroupMember> list = new Contracts.GenericListResult<Contracts.SmallGroupMember>();
Contracts.SmallGroupMemberMapper mapper = new Contracts.SmallGroupMemberMapper();
Group group = new Group(groupID);
GroupMember leader = new GroupMember(groupID, group.Leader);
leader.Role = new Lookup(new Guid("029B270C-7B7A-499F-8006-CC3211C91E95"));
group.Members.Add(leader);
Boolean accessDenied = false;
// If this person isn't the outright leader and they don't have view access
if (group.Leader.PersonID != ArenaContext.Current.Person.PersonID &&
RestApi.GroupClusterOperationAllowed(ArenaContext.Current.Person.PersonID, group.GroupClusterID, OperationType.View) == false) {
accessDenied = true;
// Do a deeper dive into each member of the group
foreach(GroupMember gm in group.Members) {
if (gm.Active && gm.Role.Value == "Leader")
{
accessDenied = false;
break;
}
}
}
if (accessDenied) {
throw new Exception("Access denied.");
}
list.Start = start;
list.Max = max;
list.Total = group.Members.Count;
list.Items = new List<Contracts.SmallGroupMember>();
int i;
for (i = start; i < group.Members.Count && (max <= 0 || i < (start + max)); i++)
{
list.Items.Add(mapper.FromArena(group.Members[i]));
}
return list;
}
示例12: ReceiveBadgeList
private void ReceiveBadgeList(GroupMember member)
{
uint count = 0;
if (!currentUsers.TryGetValue(member.Group, out count))
{
currentUsers.Add(member.Group, 1);
ServerMessage message = PacketHandelingManager.GetRecycledItem(OutputCode.SendGroup);
message.AddInt32(1);
message.AddUInt32(member.Group.ID);
message.AddString(member.Group.image);
broadcaster.SendMessage(message);
}
else
{
currentUsers[member.Group] = ++count;
}
GameClient client = ButterflyEnvironment.GetGame().GetClientManager().GetClient(member.data.Id);
if (client != null)
client.SendMessage(SerializeList());
}
示例13: Init
public override void Init(StoC_0x16_VariousUpdate pak)
{
groupMembers = new GroupMember[pak.SubCount];
m_oids = new ushort[pak.SubCount];
for (int i = 0; i < pak.SubCount; i++)
{
GroupMember member = new GroupMember();
member.level = pak.ReadByte();
member.health = pak.ReadByte();
member.mana = pak.ReadByte();
member.endurance = pak.ReadByte(); // new in 1.69
member.status = pak.ReadByte();
member.oid = pak.ReadShort();
member.name = pak.ReadPascalString();
member.classname = pak.ReadPascalString();
m_oids[i] = member.oid;
groupMembers[i] = member;
}
}
示例14: AddGroupMember
/// <summary>
/// Adds the group member.
/// </summary>
/// <param name="familyGroup">The family group.</param>
/// <param name="person">The person.</param>
/// <returns></returns>
protected GroupMember AddGroupMember( int familyGroupId, Person person )
{
var rockContext = new RockContext();
GroupMember groupMember = new GroupMember();
groupMember.IsSystem = false;
groupMember.GroupId = familyGroupId;
groupMember.PersonId = person.Id;
if ( person.Age >= 18 )
{
groupMember.GroupRoleId = new GroupTypeRoleService( rockContext ).Get( new Guid( Rock.SystemGuid.GroupRole.GROUPROLE_FAMILY_MEMBER_ADULT ) ).Id;
}
else
{
groupMember.GroupRoleId = new GroupTypeRoleService( rockContext ).Get( new Guid( Rock.SystemGuid.GroupRole.GROUPROLE_FAMILY_MEMBER_CHILD ) ).Id;
}
GroupMemberService groupMemberService = new GroupMemberService( rockContext );
groupMemberService.Add( groupMember );
rockContext.SaveChanges();
return groupMember;
}
示例15: UserLeaving
private void UserLeaving(GroupMember member)
{
// unload fix
uint count = 0;
if (currentUsers != null)
{
if (member != null)
{
if (member.Group != null)
{
if (currentUsers.TryGetValue(member.Group, out count))
{
if (count > 1)
currentUsers[member.Group] = --count;
else
currentUsers.Remove(member.Group);
}
}
}
}
}