本文整理汇总了C#中GridNode.GetIndex方法的典型用法代码示例。如果您正苦于以下问题:C# GridNode.GetIndex方法的具体用法?C# GridNode.GetIndex怎么用?C# GridNode.GetIndex使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GridNode
的用法示例。
在下文中一共展示了GridNode.GetIndex方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CheckConnection
/** Returns if \a node is connected to it's neighbour in the specified direction.
* This will also return true if #neighbours = NumNeighbours.Four, the direction is diagonal and one can move through one of the adjacent nodes
* to the targeted node.
*/
public bool CheckConnection(GridNode node, int dir)
{
if (neighbours == NumNeighbours.Eight) {
return node.GetConnection (dir);
} else {
int dir1 = (dir-4-1) & 0x3;
int dir2 = (dir-4+1) & 0x3;
if (!node.GetConnection (dir1) || !node.GetConnection (dir2)) {
return false;
} else {
GridNode n1 = nodes[node.GetIndex ()+neighbourOffsets[dir1]] as GridNode;
GridNode n2 = nodes[node.GetIndex ()+neighbourOffsets[dir2]] as GridNode;
if (!n1.walkable || !n2.walkable) {
return false;
}
if (!n2.GetConnection (dir1) || !n1.GetConnection (dir2)) {
return false;
}
}
return true;
}
}
示例2: AddPortal
public void AddPortal(GridNode n1, GridNode n2, List<Vector3> left, List<Vector3> right)
{
if (n1 == n2) {
return;
}
int i1 = n1.GetIndex ();
int i2 = n2.GetIndex ();
int x1 = i1 % width;
int x2 = i2 % width;
int z1 = i1 / width;
int z2 = i2 / width;
Vector3 n1p = (Vector3)n1.position;
Vector3 n2p = (Vector3)n2.position;
int diffx = Mathf.Abs (x1-x2);
int diffz = Mathf.Abs (z1-z2);
if (diffx > 1 || diffz > 1) {
//If the nodes are not adjacent to each other
left.Add (n1p);
right.Add (n1p);
left.Add (n2p);
right.Add (n2p);
} else if ((diffx+diffz) <= 1){
//If it is not a diagonal move
Vector3 dir = n2p - n1p;
dir = dir.normalized * nodeSize * 0.5F;
Vector3 tangent = Vector3.Cross (dir, Vector3.up);
tangent = tangent.normalized * nodeSize * 0.5F;
left.Add (n1p + dir - tangent);
right.Add (n1p + dir + tangent);
} else {
//Diagonal move
Node t1 = nodes[z1 * width + x2];
Node t2 = nodes[z2 * width + x1];
Node target = null;
if (t1.walkable) {
target = t1;
} else if (t2.walkable) {
target = t2;
}
if (target == null) {
Vector3 avg = (n1p + n2p) * 0.5F;
left.Add (avg);
right.Add (avg);
} else {
AddPortal (n1,(GridNode)target,left,right);
AddPortal ((GridNode)target,n2,left,right);
}
}
}
示例3: CalculateConnections
/** Calculates the grid connections for a single node */
public virtual void CalculateConnections(Node[] nodes, int x, int z, GridNode node)
{
//Reset all connections
node.flags = node.flags & -256;
//All connections are disabled if the node is not walkable
if (!node.walkable) {
return;
}
int index = node.GetIndex ();
if (corners == null) {
corners = new int[4];
} else {
for (int i = 0;i<4;i++) {
corners[i] = 0;
}
}
for (int i=0, j = 3; i<4; j = i, i++) {
int nx = x + neighbourXOffsets[i];
int nz = z + neighbourZOffsets[i];
if (nx < 0 || nz < 0 || nx >= width || nz >= depth) {
continue;
}
GridNode other = nodes[index+neighbourOffsets[i]] as GridNode;
if (IsValidConnection (node, other)) {
node.SetConnectionRaw (i,1);
corners[i]++;
corners[j]++;
}
}
if (neighbours == NumNeighbours.Eight) {
if (cutCorners) {
for (int i=0; i<4; i++) {
if (corners[i] >= 1) {
int nx = x + neighbourXOffsets[i+4];
int nz = z + neighbourZOffsets[i+4];
if (nx < 0 || nz < 0 || nx >= width || nz >= depth) {
continue;
}
GridNode other = nodes[index+neighbourOffsets[i+4]] as GridNode;
if (IsValidConnection (node,other)) {
node.SetConnectionRaw (i+4,1);
}
}
}
} else {
for (int i=0; i<4; i++) {
//We don't need to check if it is out of bounds because if both of the other neighbours are inside the bounds this one must be too
if (corners[i] == 2) {
GridNode other = nodes[index+neighbourOffsets[i+4]] as GridNode;
if (IsValidConnection (node,other)) {
node.SetConnectionRaw (i+4,1);
}
}
}
}
}
}