本文整理汇总了C#中GridItem.GetQuantity方法的典型用法代码示例。如果您正苦于以下问题:C# GridItem.GetQuantity方法的具体用法?C# GridItem.GetQuantity怎么用?C# GridItem.GetQuantity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GridItem
的用法示例。
在下文中一共展示了GridItem.GetQuantity方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnCloseSplitMenu
public void OnCloseSplitMenu(GridItem item, int quantity)
{
_windowPanel.SplitItemPanel.Hide();
if(quantity > 0 && quantity < item.GetQuantity())
{
//reduce the exsiting item's quantity and add new item to selected
item.SetQuantity(item.GetQuantity() - quantity);
Item newItem = new Item(item.Item);
CreateSelectedItem(newItem, quantity);
}
else if(quantity >= item.GetQuantity())
{
PickupItem(item);
}
}
示例2: OnPlaceItem
public void OnPlaceItem(GridItem item)
{
if(SelectedItem == item && item.Boundary.alpha == 1)
{
if(FocusedTempSlot != null)
{
//place in temp slot
GridItem existingItem = null;
TempSlot temp = FocusedTempSlot;
if(FocusedTempSlot.Items.Count > 0)
{
existingItem = FocusedTempSlot.Items[0];
}
FocusedTempSlot.Items.Clear();
PlaceItemInTempSlot(item);
if(_selectedItemLastList != null && _selectedItemLastList != temp.Items)
{
_selectedItemLastList.Remove(item);
_selectedItemLastList = null;
}
if(existingItem != null && existingItem != item)
{
PickupItem(existingItem);
}
}
else if(FocusedBodySlot != null)
{
//place in body slot
GridItem existingItem = null;
BodySlot temp = FocusedBodySlot;
if(FocusedBodySlot.Items.Count > 0)
{
existingItem = FocusedBodySlot.Items[0];
}
if(item.Item.Type == ItemType.Ammo && (FocusedBodySlot.AllowedItemType == ItemType.PrimaryWeapon || FocusedBodySlot.AllowedItemType == ItemType.SideArm))
{
if(existingItem != null && (int)existingItem.Item.GetAttributeByName("_LoadedAmmos").Value <= 0 &&
(string)item.Item.GetAttributeByName("_Caliber").Value == (string)existingItem.Item.GetAttributeByName("_Caliber").Value)
{
existingItem.Item.SetAttribute("_LoadedAmmoID", item.Item.ID);
GameManager.Inst.UIManager.SetConsoleText("The weapon is now loading " + item.Item.Name);
}
else if((int)existingItem.Item.GetAttributeByName("_LoadedAmmos").Value > 0)
{
GameManager.Inst.UIManager.SetConsoleText("Weapon is still loaded, unload ammo first.");
}
else if((string)item.Item.GetAttributeByName("_Caliber").Value != (string)existingItem.Item.GetAttributeByName("_Caliber").Value)
{
GameManager.Inst.UIManager.SetConsoleText("Caliber doesn't match!");
}
}
else
{
FocusedBodySlot.Items.Clear();
PlaceItemInBodySlot(item);
if(_selectedItemLastList != null && _selectedItemLastList != temp.Items)
{
_selectedItemLastList.Remove(item);
_selectedItemLastList = null;
}
if(existingItem != null && existingItem != item)
{
PickupItem(existingItem);
}
}
}
else if(FocusedGrid != null)
{
PlaceItem(item);
if(_selectedItemLastList != null)
{
_selectedItemLastList.Remove(item);
_selectedItemLastList = null;
}
if(ReplaceItem != null)
{
Debug.Log("Replace item is not null");
//if replace item is same as item then try to combine the two
if(ReplaceItem.Item.ID == item.Item.ID && item.Item.MaxStackSize > 1)
{
int fill = item.Item.MaxStackSize - item.GetQuantity();
//.........这里部分代码省略.........