本文整理汇总了C#中GraphicsProfile.ToFeatureLevel方法的典型用法代码示例。如果您正苦于以下问题:C# GraphicsProfile.ToFeatureLevel方法的具体用法?C# GraphicsProfile.ToFeatureLevel怎么用?C# GraphicsProfile.ToFeatureLevel使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GraphicsProfile
的用法示例。
在下文中一共展示了GraphicsProfile.ToFeatureLevel方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: InitializePlatformDevice
/// <summary>
/// Initializes the specified device.
/// </summary>
/// <param name="graphicsProfiles">The graphics profiles.</param>
/// <param name="deviceCreationFlags">The device creation flags.</param>
/// <param name="windowHandle">The window handle.</param>
private void InitializePlatformDevice(GraphicsProfile[] graphicsProfiles, DeviceCreationFlags deviceCreationFlags, object windowHandle)
{
if (nativeDevice != null)
{
// Destroy previous device
ReleaseDevice();
}
// Profiling is supported through pix markers
IsProfilingSupported = true;
// Map GraphicsProfile to D3D11 FeatureLevel
SharpDX.Direct3D.FeatureLevel[] levels = graphicsProfiles.ToFeatureLevel();
creationFlags = (SharpDX.Direct3D11.DeviceCreationFlags)deviceCreationFlags;
// Create Device D3D11 with feature Level based on profile
nativeDevice = new SharpDX.Direct3D11.Device(Adapter.NativeAdapter, creationFlags, levels);
nativeDeviceContext = nativeDevice.ImmediateContext;
if (IsDebugMode)
{
GraphicsResourceBase.SetDebugName(this, nativeDeviceContext, "ImmediateContext");
}
InitializeStages();
// Create the input layout manager
if (InputLayoutManager == null)
InputLayoutManager = new InputLayoutManager(this).DisposeBy(this);
}