本文整理汇总了C#中GraphicsDeviceManager.ApplyChanges方法的典型用法代码示例。如果您正苦于以下问题:C# GraphicsDeviceManager.ApplyChanges方法的具体用法?C# GraphicsDeviceManager.ApplyChanges怎么用?C# GraphicsDeviceManager.ApplyChanges使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GraphicsDeviceManager
的用法示例。
在下文中一共展示了GraphicsDeviceManager.ApplyChanges方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Renderer
public Renderer(ref GraphicsDeviceManager graphics, int frameWidth, int frameHeight)
{
graphics.PreferredBackBufferWidth = frameWidth;
graphics.PreferredBackBufferHeight = frameHeight;
graphics.ApplyChanges();
this.spriteBatch = new SpriteBatch(graphics.GraphicsDevice);
this.lightTarget = new RenderTarget2D(graphics.GraphicsDevice, graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight);
this.lightBlockerTarget = new RenderTarget2D(graphics.GraphicsDevice, graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight);
this.debugTarget = new RenderTarget2D(graphics.GraphicsDevice, graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight);
this.SetAmbientLight(graphics, 1);
}