本文整理汇总了C#中Graphic.Init方法的典型用法代码示例。如果您正苦于以下问题:C# Graphic.Init方法的具体用法?C# Graphic.Init怎么用?C# Graphic.Init使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Graphic
的用法示例。
在下文中一共展示了Graphic.Init方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SpawnSetup
public override void SpawnSetup()
{
base.SpawnSetup();
this.power = base.GetComp<CompPowerTrader>();
UI_ADD_RESOURCES = ContentFinder<Texture2D>.Get("UI/ADD_RESOURCES", true);
UI_ADD_COLONIST = ContentFinder<Texture2D>.Get("UI/ADD_COLONIST", true);
UI_DROPPOD = ContentFinder<Texture2D>.Get("UI/DEEP_STRIKE", true);
UI_GATE_IN = ContentFinder<Texture2D>.Get("UI/StargateGUI-In", true);
UI_GATE_OUT = ContentFinder<Texture2D>.Get("UI/StargateGUI-Out", true);
UI_POWER_UP = ContentFinder<Texture2D>.Get("UI/PowerUp", true);
UI_POWER_DOWN = ContentFinder<Texture2D>.Get("UI/PowerDown", true);
GraphicRequest requestActive = new GraphicRequest(Type.GetType("Graphic_Single"), "Things/Buildings/Stargate-Active", def.graphic.Shader, new Vector2(3, 3), Color.white, Color.white);
graphicActive = new Graphic_Single();
graphicActive.Init(requestActive);
GraphicRequest requestInactive = new GraphicRequest(Type.GetType("Graphic_Single"), "Things/Buildings/Stargate", def.graphic.Shader, new Vector2(3, 3), Color.white, Color.white);
graphicInactive = new Graphic_Single();
graphicInactive.Init(requestInactive);
if (def is StargateThingDef)
{
//Read in variables from the custom MyThingDef
FileLocationPrimary = ((Enhanced_Development.Stargate.StargateThingDef)def).FileLocationPrimary;
FileLocationSecondary = ((Enhanced_Development.Stargate.StargateThingDef)def).FileLocationSecondary;
//Log.Message("Setting FileLocationPrimary:" + FileLocationPrimary + " and FileLocationSecondary:" + FileLocationSecondary);
}
else
{
Log.Error("Stargate definition not of type \"StargateThingDef\"");
}
}