本文整理汇总了C#中Geom.TransformNormalToWorld方法的典型用法代码示例。如果您正苦于以下问题:C# Geom.TransformNormalToWorld方法的具体用法?C# Geom.TransformNormalToWorld怎么用?C# Geom.TransformNormalToWorld使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Geom
的用法示例。
在下文中一共展示了Geom.TransformNormalToWorld方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Collide
/// <summary>
/// Finds the contactpoints between the two geometries.
/// </summary>
/// <param name="geomA">The first geom.</param>
/// <param name="geomB">The second geom.</param>
/// <param name="contactList">The contact list.</param>
public void Collide(Geom geomA, Geom geomB, ContactList contactList)
{
int vertexIndex = -1;
//Lookup distancegrid A data from list
DistanceGridData geomAGridData = _distanceGrids[geomA.id];
//Iterate the second geometry vertices
for (int i = 0; i < geomB.worldVertices.Count; i++)
{
if (contactList.Count == PhysicsSimulator.MaxContactsToDetect)
break;
vertexIndex += 1;
_vertRef = geomB.WorldVertices[i];
geomA.TransformToLocalCoordinates(ref _vertRef, out _localVertex);
//The geometry intersects when distance <= 0
//Continue in the list if the current vector does not intersect
if (!geomAGridData.Intersect(ref _localVertex, out _feature))
continue;
//If the geometries collide, create a new contact and add it to the contact list.
if (_feature.Distance < 0f)
{
geomA.TransformNormalToWorld(ref _feature.Normal, out _feature.Normal);
Contact contact = new Contact(geomB.WorldVertices[i], _feature.Normal, _feature.Distance, new ContactId(geomB.id, vertexIndex, geomA.id));
contactList.Add(contact);
}
}
//Lookup distancegrid B data from list
DistanceGridData geomBGridData = _distanceGrids[geomB.id];
//Iterate the first geometry vertices
for (int i = 0; i < geomA.WorldVertices.Count; i++)
{
if (contactList.Count == PhysicsSimulator.MaxContactsToDetect)
break;
vertexIndex += 1;
_vertRef = geomA.WorldVertices[i];
geomB.TransformToLocalCoordinates(ref _vertRef, out _localVertex);
if (!geomBGridData.Intersect(ref _localVertex, out _feature))
continue;
if (_feature.Distance < 0f)
{
geomB.TransformNormalToWorld(ref _feature.Normal, out _feature.Normal);
_feature.Normal = -_feature.Normal;
Contact contact = new Contact( geomA.WorldVertices[i], _feature.Normal, _feature.Distance, new ContactId(geomA.id, vertexIndex, geomB.id));
contactList.Add(contact);
}
}
}