本文整理汇总了C#中GameTime.UsableGameTime方法的典型用法代码示例。如果您正苦于以下问题:C# GameTime.UsableGameTime方法的具体用法?C# GameTime.UsableGameTime怎么用?C# GameTime.UsableGameTime使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameTime
的用法示例。
在下文中一共展示了GameTime.UsableGameTime方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: integrate
public void integrate(GameTime gt)
{
if (!active)
return;
Vector2 usedAccel = acceleration;
if(usesGravity)
usedAccel.Y -= gravity; //But wait. Isn't that a reference. NOPE. Because C# is retarded and Vector2 is a struct.
lastPosition = position;
velocity += usedAccel * gt.UsableGameTime();
if (toZero && Vector2.Dot(velocity, acceleration) >= 0)
{
velocity = Vector2.Zero;
toZero = false;
}
position += velocity * gt.UsableGameTime(); //What's UsableGameTime? I don't know. Maybe XNAisShit knows?
if (velocity.LengthSquared() > maxSpeed * maxSpeed)
{
MaxSpeedOut();
}
}