本文整理汇总了C#中GameScenes.Equals方法的典型用法代码示例。如果您正苦于以下问题:C# GameScenes.Equals方法的具体用法?C# GameScenes.Equals怎么用?C# GameScenes.Equals使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameScenes
的用法示例。
在下文中一共展示了GameScenes.Equals方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: onLevelWasLoaded
void onLevelWasLoaded(GameScenes data)
{
bool bTreatBodyAsNullForStatics = true;
DeletePreviewObject();
staticDB.ToggleActiveAllStatics(false);
if (selectedObject != null)
{
deselectObject(false, true);
camControl.active = false;
}
if (!data.Equals(GameScenes.FLIGHT))
{
DownlinkGUI.DisAudio.Stop();
}
if (data.Equals(GameScenes.FLIGHT))
{
bTreatBodyAsNullForStatics = false;
InputLockManager.RemoveControlLock("KKEditorLock");
InputLockManager.RemoveControlLock("KKEditorLock2");
PersistenceUtils.savePersistenceBackup();
if (FlightGlobals.ActiveVessel != null)
{
staticDB.ToggleActiveStaticsOnPlanet(FlightGlobals.ActiveVessel.mainBody, true, true);
currentBody = FlightGlobals.ActiveVessel.mainBody;
staticDB.onBodyChanged(FlightGlobals.ActiveVessel.mainBody);
DoHangaredCraftCheck();
}
else
{
if (DebugMode) Debug.Log("KK: Flight scene load. No activevessel. Activating all statics.");
staticDB.ToggleActiveAllStatics(true);
}
InvokeRepeating("updateCache", 0, 1);
}
else
{
CancelInvoke("updateCache");
}
if (data.Equals(GameScenes.SPACECENTER))
{
InputLockManager.RemoveControlLock("KKEditorLock");
// Tighter control over what statics are active
bTreatBodyAsNullForStatics = false;
currentBody = KKAPI.getCelestialBody("Kerbin");
//staticDB.onBodyChanged(KKAPI.getCelestialBody("Kerbin"));
//staticDB.onBodyChanged(null);
staticDB.ToggleActiveStaticsInGroup("KSCUpgrades", true);
staticDB.ToggleActiveStaticsInGroup("KSCRace", true);
// *********
if (MiscUtils.CareerStrategyEnabled(HighLogic.CurrentGame))
{
if (DebugMode) Debug.Log("KK: Load launchsite openclose states for career game");
PersistenceFile<LaunchSite>.LoadList(LaunchSiteManager.AllLaunchSites, "LAUNCHSITES", "KK");
}
}
if (data.Equals(GameScenes.MAINMENU))
{
if (!bImportedCustom)
{
bImportedCustom = true;
}
// Close all the launchsite objects
LaunchSiteManager.setAllLaunchsitesClosed();
atMainMenu = true;
// CHANGED 19082015
bTreatBodyAsNullForStatics = false;
//currentBody = KKAPI.getCelestialBody("Kerbin");
//staticDB.onBodyChanged(KKAPI.getCelestialBody("Kerbin"));
iMenuCount = iMenuCount + 1;
InitialisedFacilities = false;
}
if (data.Equals(GameScenes.EDITOR))
{
// Prevent abuse if selector left open when switching to from VAB and SPH
GUI_LaunchSiteSelector.Close();
// Default selected launchsite when switching between save games
switch (EditorDriver.editorFacility)
{
case EditorFacility.SPH:
GUI_LaunchSiteSelector.setEditorType(SiteType.SPH);
if (atMainMenu)
{
LaunchSiteManager.setLaunchSite(LaunchSiteManager.runway);
atMainMenu = false;
}
//.........这里部分代码省略.........
示例2: onGameSceneLoadRequested
private void onGameSceneLoadRequested(GameScenes scene)
{
//Utils.Log("Changing scene: " + scene);
if (!SoundtrackEditor.InitialLoadingComplete && scene.Equals(GameScenes.MAINMENU))
SoundtrackEditor.InitialLoadingComplete = true;
SoundtrackEditor.CurrentSituation.scene = Enums.ConvertScene(scene);
if (MonitorScene)
SoundtrackEditor.Instance.OnSituationChanged();
}
示例3: onLevelWasLoaded
void onLevelWasLoaded(GameScenes data)
{
// Debug.Log("KK: onLevelWasLoaded");
bool something = true;
if (selectedObject != null)
{
// Debug.Log("KK: Deselecting an object.");
deselectObject(false);
camControl.active = false;
}
// ASH 01112014 Toggle invoking of updateCache on and off for the flight scene only
if (data.Equals(GameScenes.FLIGHT))
{
// ASH 04112014 Likely responsible for camera locks in the flight and space centre scenes
InputLockManager.RemoveControlLock("KKEditorLock");
// updateCache();
InvokeRepeating("updateCache", 0, 1);
something = false;
}
else
{
CancelInvoke("updateCache");
}
if (data.Equals(GameScenes.SPACECENTER))
{
// ASH 04112014 Likely responsible for camera locks in the flight and space centre scenes
InputLockManager.RemoveControlLock("KKEditorLock");
currentBody = KKAPI.getCelestialBody("Kerbin");
staticDB.onBodyChanged(KKAPI.getCelestialBody("Kerbin"));
updateCache();
if (CareerStrategyEnabled(HighLogic.CurrentGame))
{
Debug.Log("KK: Load launchsite openclose states for career game");
PersistenceFile<LaunchSite>.LoadList(LaunchSiteManager.AllLaunchSites, "LAUNCHSITES", "KK");
}
something = false;
//InitialisedFacilities = false;
}
if (data.Equals(GameScenes.MAINMENU))
{
// Close all the launchsite objects
// Debug.Log("KK: Closing all launchsites");
LaunchSiteManager.setAllLaunchsitesClosed();
atMainMenu = true;
something = false;
iMenuCount = iMenuCount + 1;
InitialisedFacilities = false;
// Debug.Log("KK: Reset InitialisedFacilities check");
}
if (data.Equals(GameScenes.EDITOR))
{
// Prevent abuse if selector left open when switching to from VAB and SPH
selector.Close();
// Default selected launchsite when switching between save games
switch (EditorDriver.editorFacility)
{
case EditorFacility.SPH:
selector.setEditorType(SiteType.SPH);
if (atMainMenu)
{
// Debug.Log("KK: First visit to SPH");
LaunchSiteManager.setLaunchSite(LaunchSiteManager.runway);
atMainMenu = false;
}
break;
case EditorFacility.VAB:
selector.setEditorType(SiteType.VAB);
if (atMainMenu)
{
// Debug.Log("KK: First visit to VAB");
LaunchSiteManager.setLaunchSite(LaunchSiteManager.launchpad);
atMainMenu = false;
}
break;
default:
selector.setEditorType(SiteType.Any);
break;
}
}
if (something)
{
staticDB.onBodyChanged(null);
}
}