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C# GUI类代码示例

本文整理汇总了C#中GUI的典型用法代码示例。如果您正苦于以下问题:C# GUI类的具体用法?C# GUI怎么用?C# GUI使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


GUI类属于命名空间,在下文中一共展示了GUI类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Main

 public static void Main(string[] args)
 {
     Application.Init ();
     GUI gui = new GUI ();
     gui.Show ();
     Application.Run ();
 }
开发者ID:SnowFace,项目名称:Rechnerstrukturen,代码行数:7,代码来源:Main.cs

示例2: Add

 public void Add(string name, GUI.WindowFunction f)
 {
     Tab t = new Tab ();
     t.name = name;
     t.f = f;
     Add (t);
 }
开发者ID:shinobushiva,项目名称:Takeakari-System,代码行数:7,代码来源:TabbedGUI.cs

示例3: GameUIManager

        public GameUIManager()
        {
            UIMain uiMain = LKernel.GetG<UIMain>();

            //This mess gets the height and width of the window for centering UI entities.
            uint uheight, uwidth, colorDepth;
            int height, width;
            RenderWindow window = LKernel.GetG<RenderWindow>();
            window.GetMetrics(out uwidth, out uheight, out colorDepth);
            width = (int)uwidth;
            height = (int)uheight;

            inGameUI = uiMain.GetGUI("ingame gui");
            itembox = inGameUI.GetControl<PictureBox>("itembox");
            //itembox.Top = (height / 2);
            //itembox.Bottom = (height / 2);
            //itembox.Left = (width / 2);
            //itembox.Right = (width / 2);

            itemimage = inGameUI.GetControl<PictureBox>("itemimage");
            //itemimage.Top = (height / 2);
            //itemimage.Bottom = (height / 2);
            //itemimage.Left = (width / 2);
            //itemimage.Right = (width / 2);
        }
开发者ID:CisciarpMaster,项目名称:PonyKart,代码行数:25,代码来源:GameUIManager.cs

示例4: Awake

    // Use this for initialization
    void Awake()
    {
        Instantiate(BackgroundPrefab, new Vector3(0, 0, 0), transform.rotation);

        Instantiate(ClockwiseCog, new Vector3(1.28f, 0.218f, 0), transform.rotation);
        Instantiate(ClockwiseCog, new Vector3(-0.925f, -0.073f, 0), transform.rotation);

        Instantiate(CounterclockwiseCog, new Vector3(0.871f, 0.315f, 0), transform.rotation);
        Instantiate(CounterclockwiseCog, new Vector3(-0.819f, 0.344f, 0), transform.rotation);

        Instantiate(SmallPlatformPrefab, middlePlatformPosition, transform.rotation);
        Instantiate(SmallPlatformPrefab, leftPlatformPosition, transform.rotation);
        Instantiate(SmallPlatformPrefab, rightPlatformPosition, transform.rotation);
        Instantiate(LargePlatformPrefab, basePlatformPosition, transform.rotation);

        Instantiate(DeadlyFloorPrefab, deadlyFloorPosition, transform.rotation);

        Instantiate(WallPrefab, leftFloorPosition, transform.rotation);
        Instantiate(WallPrefab, rightFloorPosition, transform.rotation);

        gui = ((Transform)Instantiate(GuiPrefab, transform.position, transform.rotation)).GetComponent<GUI>();

        var playerOne = (Transform)Instantiate(NinjaPrefab, playerOneSpawningPoints[playerOneSpawningIndex], transform.rotation);
        var playerTwo = (Transform)Instantiate(GuyPrefab, playerTwoSpawningPoints[playerTwoSpawningIndex], transform.rotation);
        playerOneController = playerOne.GetComponent<PlayerController>();
        playerTwoController = playerTwo.GetComponent<PlayerController>();
        playerOneMeta = InitMeta(playerOne, "Ninja", PlayerID.P1);
        playerTwoMeta = InitMeta(playerTwo, "Thug", PlayerID.P2);
    }
开发者ID:tapanila,项目名称:WorkshopJam,代码行数:30,代码来源:Master.cs

示例5: Form_lireVariable

        public Form_lireVariable(GUI parent, String nomVariable)
        {
            InitializeComponent();

            this.leChoixEstFait = false;
            this.parent = parent;
        }
开发者ID:chamboug,项目名称:Projet_2A_Bee,代码行数:7,代码来源:Form_lireVariable.cs

示例6: preliminarySetup

        public static void preliminarySetup(GUI gui)
        {
            PanelControls.setupFlag = true;
            PlayerResources.gameState = new GameState(); //create brand new game

            //populate button list
            gui.buttonList = ButtonControls.populateButtons(gui);

            //set status bar
            gui.turnStatus.Text = "Turn: Player " + PlayerResources.gameState.currentPlayer;

            PlayerResources.gameState.currentPlayer = 1;

            //place players in corners
            InitialSetups.placePlayersInCorners(gui);
            ButtonControls.setCursorsForNextTurn(gui);
            PanelControls.setupFlag = false; //declare end of setup
            LoadSave.loadFlag = false; //declare end of game load

            GamePlayerFunctions.availableAction = true;
            //update player credits

            //give all players an initial income of 2000 credits
            PlayerResources.gameState.initialIncome(2000);
            gui.creditsBox.Text = "" + PlayerResources.gameState.selectCurrentPlayer().goldCount;
            gui.infoBox.Text = " Welcome. " + PlayerResources.gameState.player1.getName() + "'s \n turn.";
        }
开发者ID:atadjiki,项目名称:Underworld2171,代码行数:27,代码来源:InitialSetups.cs

示例7: Start

 // Use this for initialization
 void Start()
 {
     Debug.Log("start scored");
     SharedBehaviour.current.score = 115;
     menu = GameObject.FindGameObjectWithTag("menuRoot").GetComponent<GUI>();
     menu.state = "highscores";
 }
开发者ID:jackgllghr,项目名称:EyeCandy,代码行数:8,代码来源:scored.cs

示例8: Main

        static void Main(string[] args)
        {
            // initialize window and view
            win = new RenderWindow(new VideoMode(1000, 700), "Hadoken!!!");
            view = new View();
            resetView();
            gui = new GUI(win, view);

            // exit Program, when window is being closed
            //win.Closed += new EventHandler(closeWindow);
            win.Closed += (sender, e) => { (sender as Window).Close(); };

            // initialize GameState
            handleNewGameState();

            // initialize GameTime
            GameTime gameTime = new GameTime();
            gameTime.Start();

            // debug Text
            Text debugText = new Text("debug Text", new Font("Fonts/calibri.ttf"));

            while (running && win.IsOpen())
            {
                KeyboardInputManager.update();

                currentGameState = state.update();

                // gather draw-stuff
                win.Clear(new Color(100, 149, 237));    //cornflowerblue ftw!!! 1337
                state.draw(win, view);
                state.drawGUI(gui);

                // first the state must be drawn, before I can change the currentState
                if (currentGameState != prevGameState)
                {
                    handleNewGameState();
                }

                // do the actual drawing
                win.SetView(view);
                win.Display();

                // check for window-events. e.g. window closed        
                win.DispatchEvents();

                // update GameTime
                gameTime.Update();
                float deltaTime = (float)gameTime.EllapsedTime.TotalSeconds;

                // idleLoop for fixed FrameRate
                float deltaPlusIdleTime = deltaTime;
                while (deltaPlusIdleTime < (1F / fixedFps))
                {
                    gameTime.Update();
                    deltaPlusIdleTime += (float)gameTime.EllapsedTime.TotalSeconds;
                }
                Console.WriteLine("real fps: " + (int)(1F / deltaPlusIdleTime) + ", theo fps: " + (int)(1F / deltaTime));
            }
        }
开发者ID:Greaka,项目名称:RuneShift,代码行数:60,代码来源:Program.cs

示例9: InvoiceControl

 public InvoiceControl( Invoice invoice, House house, GUI gui )
 {
     this.invoice = invoice;
     this.gui = gui;
     this.house = house;
     InitializeComponent();
 }
开发者ID:EsleEnoemos,项目名称:HomeFinance,代码行数:7,代码来源:InvoiceControl.cs

示例10: PauseUIHandler

        public PauseUIHandler()
        {
            pauseGui = LKernel.GetG<UIMain>().GetGUI("pause gui");

            // hook up to the pause event
            LKernel.GetG<Pauser>().PauseEvent += new PauseEvent(DoOnPause);
        }
开发者ID:CisciarpMaster,项目名称:PonyKart,代码行数:7,代码来源:PauseUIHandler.cs

示例11: RaceResultUIHandler

 public RaceResultUIHandler()
 {
     winnerGui = LKernel.Get<UIMain>().GetGUI("winner gui");
     winnerLabel = winnerGui.GetControl<Label>("winner label");
     LapCounter.OnFirstFinish += new RaceFinishEvent(OnFirstFinish);
     winnerGui.Visible = false;
 }
开发者ID:CisciarpMaster,项目名称:PonyKart,代码行数:7,代码来源:RaceResultUIHandler.cs

示例12: LoadingUIHandler

        public LoadingUIHandler()
        {
            LevelManager.OnLevelPostLoad += OnLevelPostLoad;
            LevelManager.OnLevelPreUnload += OnLevelPreUnload;

            loadingGui = LKernel.GetG<UIMain>().GetGUI("loading screen gui");
        }
开发者ID:CisciarpMaster,项目名称:PonyKart,代码行数:7,代码来源:LoadingUIHandler.cs

示例13: DrawResizeableWindow

    public static Rect DrawResizeableWindow(Rect drawRect, int id, GUI.WindowFunction func)
    {
        Rect dragArea = new Rect(drawRect.x - 8, drawRect.y - 8, drawRect.width, drawRect.height);
        int gid = EditorGUIUtility.GetControlID(FocusType.Native);
        Event e = Event.current;

        switch (e.GetTypeForControl(gid))
        {
            case EventType.MouseDown:
                {

                    if (drawRect.Contains(e.mousePosition)) // inside this control
                    {
                        EditorGUIUtility.hotControl = gid;
                        Resizing = true;
                        e.Use();
                        Debug.Log("USED");
                    }
                }
                break;

            case EventType.MouseUp:
                {
                    Resizing = false;
                    e.Use();
                }

                break;
        }

        return drawRect;
        //func.Invoke(id);
    }
开发者ID:Aeal,项目名称:ULib,代码行数:33,代码来源:GUIWindow.cs

示例14: Start

    // Use this for initialization
    void Start()
    {
        hsTable = GameObject.FindGameObjectWithTag("highScoreText").GetComponent<GUIText>();
        hsTable.text = "";
        userInput = GameObject.FindGameObjectWithTag("userInput"); //.GetComponent<GUIText>()
        menu = GameObject.FindGameObjectWithTag("menuRoot").GetComponent<GUI>() as GUI;
        userPrompt = GameObject.FindGameObjectWithTag("userPrompt"); //.GetComponent<GUIText>();

        // off at first
        userPrompt.SetActive(false);
        userInput.SetActive(false);

        // get the data
        var data = PlayerPrefs.GetString("HighScores");
        if(!string.IsNullOrEmpty(data)) {
            var b = new BinaryFormatter();
            // create a new memory stream with the data
            var m = new MemoryStream(Convert.FromBase64String(data));
            highScores = (List<ScoreEntry>)b.Deserialize(m);

        }else {
            highScores.Add(new ScoreEntry{name = "SomePlayer",score = 10});
        }
        // sort the values we pulled from the player prefs
        highScores = highScores.OrderByDescending(o=>o.score).ToList();
        Debug.Log("scores in start: "+ highScores.Count());
    }
开发者ID:jackgllghr,项目名称:EyeCandy,代码行数:28,代码来源:HighScores.cs

示例15: Game

        // Constructor for Game
        public Game()
        {
            board = new Board();
            fileMonitor = new FileMonitor();

            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            gui = new ChessForms.GUI(start, pauseUnpause, reset, saveGame, loadGame);

            // Load last game
            bool ok = SaveManager.loadCurrent(ref board);
            if (ok)
            {
                // Set GUI and other stuff
                gui.putString("Loading last game");
                updateOnLoad();
            }
            else
            {
                reset();
            }

            gui.updateBoard(board);
            Application.Run(gui);
        }
开发者ID:smorkeks,项目名称:chessForms,代码行数:26,代码来源:Game.cs


注:本文中的GUI类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。