本文整理汇总了C#中GCHandle.Free方法的典型用法代码示例。如果您正苦于以下问题:C# GCHandle.Free方法的具体用法?C# GCHandle.Free怎么用?C# GCHandle.Free使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GCHandle
的用法示例。
在下文中一共展示了GCHandle.Free方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Update
// Update is called once per frame
void Update()
{
// off-screen rendering
var camtex = RenderTexture.GetTemporary (camWidth, camHeight, 24, RenderTextureFormat.Default, RenderTextureReadWrite.Default, 1);
myCamera.targetTexture = camtex;
myCamera.Render ();
RenderTexture.active = camtex;
tex.ReadPixels (new Rect (0, 0, camtex.width, camtex.height), 0, 0);
tex.Apply ();
// Convert texture to ptr
texturePixels_ = tex.GetPixels32();
texturePixelsHandle_ = GCHandle.Alloc(texturePixels_, GCHandleType.Pinned);
texturePixelsPtr_ = texturePixelsHandle_.AddrOfPinnedObject();
// Show a window
fullWindow (windowName, displayNum, texturePixelsPtr_, camWidth, camHeight);
texturePixelsHandle_.Free();
RenderTexture.active = null;
RenderTexture.ReleaseTemporary (camtex);
myCamera.targetTexture = null;
}
示例2: Cleanup
private void Cleanup(GCHandle[] argStrHandles, GCHandle argPtrsHandle,
IntPtr gsInstancePtr)
{
for (int i = 0; i < argStrHandles.Length; i++)
argStrHandles[i].Free();
argPtrsHandle.Free();
ExitAPI(gsInstancePtr);
DeleteAPIInstance(gsInstancePtr);
}
示例3: Main
public static int Main()
{
// The third element needs to be updated if Pinned is no longer the last value in the GCHandleType enum
long[] invalidValues = { Int32.MinValue, -1, (long)(GCHandleType.Pinned + 1), Int32.MaxValue, UInt32.MaxValue, Int64.MaxValue };
bool passed = true;
for (int i = 0; i < invalidValues.Length; i++)
{
// GCHandle.Alloc internally casts the GCHandleType to a uint
Console.WriteLine("Input: {0}, Converted to: {1}", invalidValues[i], (uint)invalidValues[i]);
GCHandle gch = new GCHandle();
try
{
gch = GCHandle.Alloc(new object(), (GCHandleType)(invalidValues[i]));
Console.WriteLine("Failed");
passed = false;
gch.Free();
}
catch (ArgumentOutOfRangeException)
{
// caught the expected exception
Console.WriteLine("Passed");
}
catch (Exception e)
{
Console.WriteLine("Caught unexpected exception");
Console.WriteLine(e);
passed = false;
}
Console.WriteLine();
}
if (passed)
{
Console.WriteLine("Test Passed");
return 100;
}
Console.WriteLine("Test Failed");
return 1;
}
示例4: Start
void Start()
{
// テクスチャを生成
texture_ = new Texture2D(10, 10, TextureFormat.RGB24, false);
// テクスチャの拡大方法をニアレストネイバーに変更
texture_.filterMode = FilterMode.Point;
// Color32 型の配列としてテクスチャの参照をもらう
pixels_ = texture_.GetPixels32();
// GC されないようにする
pixels_handle_ = GCHandle.Alloc(pixels_, GCHandleType.Pinned);
// そのテクスチャのアドレスをもらう
pixels_ptr_ = pixels_handle_.AddrOfPinnedObject();
// スクリプトがアタッチされたオブジェクトのテクスチャをコレにする
GetComponent<Renderer>().material.mainTexture = texture_;
// ネイティブ側でテクスチャを生成
create_check_texture(pixels_ptr_, texture_.width, texture_.height, 4);
// セットして反映させる
texture_.SetPixels32(pixels_);
texture_.Apply(false, true);
// GC 対象にする
pixels_handle_.Free();
}
示例5: Start
void Start()
{
var path = GetFilePath(imagePath);
int width, height;
if (!get_image_size(path, out width, out height)) {
Debug.LogFormat("{0} was not found", path);
return;
}
texture_ = new Texture2D(width, height, TextureFormat.RGB24, false);
texture_.filterMode = FilterMode.Point;
pixels_ = texture_.GetPixels32();
pixels_handle_ = GCHandle.Alloc(pixels_, GCHandleType.Pinned);
pixels_ptr_ = pixels_handle_.AddrOfPinnedObject();
GetComponent<Renderer>().material.mainTexture = texture_;
read_image(path, pixels_ptr_);
texture_.SetPixels32(pixels_);
texture_.Apply();
pixels_handle_.Free();
}
示例6: LoadFile
IEnumerator LoadFile()
{
ms_www = new WWW(m_bankPath);
yield return ms_www;
uint in_uInMemoryBankSize = 0;
// Allocate an aligned buffer
try
{
ms_pinnedArray = GCHandle.Alloc(ms_www.bytes, GCHandleType.Pinned);
ms_pInMemoryBankPtr = ms_pinnedArray.AddrOfPinnedObject();
in_uInMemoryBankSize = (uint)ms_www.bytes.Length;
// Array inside the WWW object is not aligned. Allocate a new array for which we can guarantee the alignment.
if( (ms_pInMemoryBankPtr.ToInt64() & AK_BANK_PLATFORM_DATA_ALIGNMENT_MASK) != 0 )
{
byte[] alignedBytes = new byte[ms_www.bytes.Length + AK_BANK_PLATFORM_DATA_ALIGNMENT];
GCHandle new_pinnedArray = GCHandle.Alloc(alignedBytes, GCHandleType.Pinned);
IntPtr new_pInMemoryBankPtr = new_pinnedArray.AddrOfPinnedObject();
int alignedOffset = 0;
// New array is not aligned, so we will need to use an offset inside it to align our data.
if( (new_pInMemoryBankPtr.ToInt64() & AK_BANK_PLATFORM_DATA_ALIGNMENT_MASK) != 0 )
{
Int64 alignedPtr = (new_pInMemoryBankPtr.ToInt64() + AK_BANK_PLATFORM_DATA_ALIGNMENT_MASK) & ~AK_BANK_PLATFORM_DATA_ALIGNMENT_MASK;
alignedOffset = (int)(alignedPtr - new_pInMemoryBankPtr.ToInt64());
new_pInMemoryBankPtr = new IntPtr(alignedPtr);
}
// Copy the bank's bytes in our new array, at the correct aligned offset.
Array.Copy (ms_www.bytes, 0, alignedBytes, alignedOffset, ms_www.bytes.Length);
ms_pInMemoryBankPtr = new_pInMemoryBankPtr;
ms_pinnedArray.Free();
ms_pinnedArray = new_pinnedArray;
}
}
catch
{
yield break;
}
AKRESULT result = AkSoundEngine.LoadBank(ms_pInMemoryBankPtr, in_uInMemoryBankSize, out ms_bankID);
if( result != AKRESULT.AK_Success )
{
Debug.LogError ("AkMemBankLoader: bank loading failed with result " + result.ToString ());
}
}
示例7: Free
public static void Free(ref GCHandle gh)
{
gh.Free();
}
示例8: CreateSelfSignCertificatePfx
public static byte[] CreateSelfSignCertificatePfx(
string x500,
DateTime startTime,
DateTime endTime,
SecureString password)
{
byte[] pfxData;
if (x500 == null)
{
x500 = "";
}
SystemTime startSystemTime = ToSystemTime(startTime);
SystemTime endSystemTime = ToSystemTime(endTime);
string containerName = Guid.NewGuid().ToString();
GCHandle dataHandle = new GCHandle();
IntPtr providerContext = IntPtr.Zero;
IntPtr cryptKey = IntPtr.Zero;
IntPtr certContext = IntPtr.Zero;
IntPtr certStore = IntPtr.Zero;
IntPtr storeCertContext = IntPtr.Zero;
IntPtr passwordPtr = IntPtr.Zero;
RuntimeHelpers.PrepareConstrainedRegions();
try
{
Check(NativeMethods.CryptAcquireContextW(
out providerContext,
containerName,
null,
1, // PROV_RSA_FULL
8)); // CRYPT_NEWKEYSET
Check(NativeMethods.CryptGenKey(
providerContext,
1, // AT_KEYEXCHANGE
1, // CRYPT_EXPORTABLE
out cryptKey));
IntPtr errorStringPtr;
int nameDataLength = 0;
byte[] nameData;
// errorStringPtr gets a pointer into the middle of the x500 string,
// so x500 needs to be pinned until after we've copied the value
// of errorStringPtr.
dataHandle = GCHandle.Alloc(x500, GCHandleType.Pinned);
if (!NativeMethods.CertStrToNameW(
0x00010001, // X509_ASN_ENCODING | PKCS_7_ASN_ENCODING
dataHandle.AddrOfPinnedObject(),
3, // CERT_X500_NAME_STR = 3
IntPtr.Zero,
null,
ref nameDataLength,
out errorStringPtr))
{
string error = Marshal.PtrToStringUni(errorStringPtr);
throw new ArgumentException(error);
}
nameData = new byte[nameDataLength];
if (!NativeMethods.CertStrToNameW(
0x00010001, // X509_ASN_ENCODING | PKCS_7_ASN_ENCODING
dataHandle.AddrOfPinnedObject(),
3, // CERT_X500_NAME_STR = 3
IntPtr.Zero,
nameData,
ref nameDataLength,
out errorStringPtr))
{
string error = Marshal.PtrToStringUni(errorStringPtr);
throw new ArgumentException(error);
}
dataHandle.Free();
dataHandle = GCHandle.Alloc(nameData, GCHandleType.Pinned);
CryptoApiBlob nameBlob = new CryptoApiBlob(
nameData.Length,
dataHandle.AddrOfPinnedObject());
CryptKeyProviderInformation kpi = new CryptKeyProviderInformation();
kpi.ContainerName = containerName;
kpi.ProviderType = 1; // PROV_RSA_FULL
kpi.KeySpec = 1; // AT_KEYEXCHANGE
certContext = NativeMethods.CertCreateSelfSignCertificate(
providerContext,
ref nameBlob,
0,
ref kpi,
IntPtr.Zero, // default = SHA1RSA
ref startSystemTime,
ref endSystemTime,
IntPtr.Zero);
Check(certContext != IntPtr.Zero);
dataHandle.Free();
//.........这里部分代码省略.........
示例9: CreateSelfSignCertificatePfx
/// <summary>
/// 自己証明書作成のメソッド本体
/// rawData が nullで、自己証明書を新規作成
/// rawDate を指定すると、既存の自己証明書の更新
/// </summary>
/// <param name="rawData">更新時の証明書バイナリーデータ</param>
/// <param name="x500">組織名(CN="XXXXX")</param>
/// <param name="startTime">開始日</param>
/// <param name="endTime">終了日</param>
/// <param name="insecurePassword">セキュア パスワード</param>
/// <returns>証明書データ</returns>
public static byte[] CreateSelfSignCertificatePfx(
byte[] rawData,
string x500,
DateTime startTime,
DateTime endTime,
SecureString password)
{
byte[] pfxData;
if (x500 == null)
{
x500 = "";
}
SystemTime startSystemTime = ToSystemTime(startTime);
SystemTime endSystemTime = ToSystemTime(endTime);
string containerName = Guid.NewGuid().ToString();
GCHandle dataHandle = new GCHandle();
IntPtr providerContext = IntPtr.Zero;
IntPtr cryptKey = IntPtr.Zero;
IntPtr certContext = IntPtr.Zero;
IntPtr certStore = IntPtr.Zero;
IntPtr storeCertContext = IntPtr.Zero;
IntPtr passwordPtr = IntPtr.Zero;
IntPtr callerFreeProvOrNCryptKey = IntPtr.Zero;
// コード本体を制約された実行領域 (CER) として指定します。
RuntimeHelpers.PrepareConstrainedRegions();
try
{
if (password != null)
{
// アンマネージ COM タスク アロケーターから割り当てられたメモリ ブロックに、マネージ SecureString オブジェクトの内容をコピーします
passwordPtr = Marshal.SecureStringToCoTaskMemUnicode(password);
}
if (rawData == null)
{
// 自己証明書の新規作成用にハンドル(HCRYPTPROV) を取得します(providerContext)
// cryptographic service provider(CSP)内で キーコンテナに対するハンドル(HCRYPTPROV)を取得します
Check(NativeMethods.CryptAcquireContextW(
out providerContext,
containerName,
//MS_ENHANCED_PROV,
null,
PROV_RSA_FULL,
CRYPT_NEWKEYSET));
// ランダムな暗号化用のセッションキーか public/private のキーペアを生成します(HCRYPTKEY)
Check(NativeMethods.CryptGenKey(
providerContext,
AT_KEYEXCHANGE,
//RSA2048BIT_KEY | CRYPT_EXPORTABLE, // 2048ビットへ変更、標準は1024ビット
RSA1024BIT_KEY | CRYPT_EXPORTABLE, // 2048ビットへ変更、標準は1024ビット
out cryptKey));
}
else
{
// 自己証明書の更新用にハンドル(HCRYPTPROV) を取得します(providerContext)
// 証明書データ(PFX Blob)をインポートします
CryptoApiBlob certBlob = new CryptoApiBlob();
certBlob.DataLength = rawData.Length; // 証明書データをPFX Blobへコピーします
certBlob.Data = Marshal.AllocHGlobal(certBlob.DataLength);
Marshal.Copy(rawData, 0, certBlob.Data, rawData.Length);
Check(NativeMethods.PFXIsPFXBlob(ref certBlob)); // PFX Blobが正常かどうかを確認します
certStore = NativeMethods.PFXImportCertStore(
ref certBlob,
passwordPtr,
CRYPT_EXPORTABLE | CRYPT_USER_KEYSET);
Check(certStore != IntPtr.Zero);
// 証明書を取得します
certContext = NativeMethods.CertEnumCertificatesInStore(
certStore,
IntPtr.Zero);
Check(certContext != IntPtr.Zero);
// 証明書の private キーを含めて、キーコンテナに対するハンドル(HCRYPTPROV)を取得します
IntPtr keySpec = IntPtr.Zero;
Check(NativeMethods.CryptAcquireCertificatePrivateKey(
certContext,
0,
IntPtr.Zero,
out providerContext,
out keySpec,
out callerFreeProvOrNCryptKey));
// 不要になったハンドルを解放
//.........这里部分代码省略.........
示例10: Update
// Update is called once per frame
void Update () {
// 投影
if (projection_flag)
{
// off-screen rendering
//var camtex = RenderTexture.GetTemporary(proWidth, proHeight, 24, RenderTextureFormat.Default, RenderTextureReadWrite.Default, 1);
//myProjector.targetTexture = camtex;
//myProjector.Render();
//RenderTexture.active = camtex;
//tex.ReadPixels(new Rect(0, 0, camtex.width, camtex.height), 0, 0);
//tex.Apply();
RenderTexture.active = ProjectorImage;
tex.ReadPixels(new Rect(0, 0, ProjectorImage.width, ProjectorImage.height), 0, 0);
tex.Apply();
// Convert texture to ptr
texturePixels_ = tex.GetPixels32();
texturePixelsHandle_ = GCHandle.Alloc(texturePixels_, GCHandleType.Pinned);
texturePixelsPtr_ = texturePixelsHandle_.AddrOfPinnedObject();
//投影するとゆがむので、(逆方向に)歪ませる
undistort(texturePixelsPtr_, texturePixelsPtr_, proWidth, proHeight, procamManager.proj_K, procamManager.proj_dist);
// Show a window
fullWindow(windowName, displayNum, texturePixelsPtr_, proWidth, proHeight);
//drawTextureFullWindow(window_, texturePixelsPtr_);
texturePixelsHandle_.Free();
//影画像のレンダリング
Graphics.Blit(ProjectorImage, shadowImage, shadowMat);
//RenderTexture.active = null;
//RenderTexture.ReleaseTemporary(camtex);
//myProjector.targetTexture = null;
RenderTexture.active = null;
}
}
示例11: projectorCalibration
//.........这里部分代码省略.........
// 投影終了
calib_flag = false;
closeWindow(graycodeWindow);
closeWindow(checkWindow);
print("グレイコード投影終了");
make_thresh(proWidth, proHeight, camWidth, camHeight);
print("2値化終了");
int[] proPointx = new int[proWidth * proHeight];
int[] proPointy = new int[proWidth * proHeight];
int[] camPointx = new int[proWidth * proHeight];
int[] camPointy = new int[proWidth * proHeight];
int correspondNum = 0;
makeCorrespondence(proWidth, proHeight, camWidth, camHeight, proPointx, proPointy, camPointx, camPointy, ref correspondNum);
print("グレイコード終了");
List<double> Point2dx = new List<double>();
List<double> Point2dy = new List<double>();
List<double> Point3dx = new List<double>();
List<double> Point3dy = new List<double>();
List<double> Point3dz = new List<double>();
int correspoindNum2 = 0;
// Kinectのカラー空間をカメラ空間へ変換
calcColorPointToWorld(multiSourceManagerScript.GetDepthData(), multiSourceManagerScript.ColorWidth, multiSourceManagerScript.ColorHeight,
camPointx, camPointy, proPointx, proPointy, correspondNum, ref Point2dx, ref Point2dy, ref Point3dx, ref Point3dy, ref Point3dz, ref correspoindNum2);
double[] proPoint2dx = new double[correspoindNum2];
double[] proPoint2dy = new double[correspoindNum2];
double[] camPoint3dx = new double[correspoindNum2];
double[] camPoint3dy = new double[correspoindNum2];
double[] camPoint3dz = new double[correspoindNum2];
proPoint2dx = Point2dx.ToArray();
proPoint2dy = Point2dy.ToArray();
camPoint3dx = Point3dx.ToArray();
camPoint3dy = Point3dy.ToArray();
camPoint3dz = Point3dz.ToArray();
print("対応点数:"+correspoindNum2);
double[] cameraMat = new double[16];
double[] externalMat = new double[16];
double result = 0;
// プロジェクタキャリブレーション
print("キャリブレーション実行");
calcCalibration(proPoint2dx, proPoint2dy, camPoint3dx, camPoint3dy, camPoint3dz, correspoindNum2, proWidth, proHeight, cameraMat, externalMat, ref result);
print("再投影誤差:"+result);
// 透視投影変換行列を掛ける
originalProjection.m00 = (float)cameraMat[0];
originalProjection.m01 = (float)cameraMat[1];
originalProjection.m02 = (float)cameraMat[2];
originalProjection.m03 = (float)cameraMat[3];
originalProjection.m10 = (float)cameraMat[4];
originalProjection.m11 = (float)cameraMat[5];
originalProjection.m12 = (float)cameraMat[6];
originalProjection.m13 = (float)cameraMat[7];
originalProjection.m20 = (float)cameraMat[8];
originalProjection.m21 = (float)cameraMat[9];
originalProjection.m22 = (float)cameraMat[10];
originalProjection.m23 = (float)cameraMat[11];
originalProjection.m30 = (float)cameraMat[12];
originalProjection.m31 = (float)cameraMat[13];
originalProjection.m32 = (float)cameraMat[14];
originalProjection.m33 = (float)cameraMat[15];
// set projection matrix
myProjector.projectionMatrix = originalProjection;
originalExternal.m00 = (float)externalMat[0];
originalExternal.m01 = (float)externalMat[1];
originalExternal.m02 = (float)externalMat[2];
originalExternal.m03 = (float)externalMat[3];
originalExternal.m10 = (float)externalMat[4];
originalExternal.m11 = (float)externalMat[5];
originalExternal.m12 = (float)externalMat[6];
originalExternal.m13 = (float)externalMat[7];
originalExternal.m20 = (float)externalMat[8];
originalExternal.m21 = (float)externalMat[9];
originalExternal.m22 = (float)externalMat[10];
originalExternal.m23 = (float)externalMat[11];
originalExternal.m30 = (float)externalMat[12];
originalExternal.m31 = (float)externalMat[13];
originalExternal.m32 = (float)externalMat[14];
originalExternal.m33 = (float)externalMat[15];
// set external matrix
myProjector.worldToCameraMatrix = originalExternal;
posi_count = 0;
nega_count = 0;
}
}
texturePixelsHandle_.Free();
}