当前位置: 首页>>代码示例>>C#>>正文


C# FsmTexture类代码示例

本文整理汇总了C#中FsmTexture的典型用法代码示例。如果您正苦于以下问题:C# FsmTexture类的具体用法?C# FsmTexture怎么用?C# FsmTexture使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


FsmTexture类属于命名空间,在下文中一共展示了FsmTexture类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Reset

 public override void Reset()
 {
     setGameObjectData = new FsmGameObject{UseVariable = true};
     setIntData = new FsmInt { UseVariable = true };
     setFloatData = new FsmFloat { UseVariable = true };
     setStringData = new FsmString { UseVariable = true };
     setBoolData = new FsmBool { UseVariable = true };
     setVector2Data = new FsmVector2 { UseVariable = true };
     setVector3Data = new FsmVector3 { UseVariable = true };
     setRectData = new FsmRect { UseVariable = true };
     setQuaternionData = new FsmQuaternion { UseVariable = true };
     setColorData = new FsmColor { UseVariable = true };
     setMaterialData = new FsmMaterial { UseVariable = true };
     setTextureData = new FsmTexture { UseVariable = true };
     setObjectData = new FsmObject { UseVariable = true };
 }
开发者ID:hughrogers,项目名称:RPGQuest,代码行数:16,代码来源:SetEventData.cs

示例2: Reset

		public override void Reset()
		{
			gameObject = null;
			materialIndex = 0;
			namedTexture = "_MainTex";
			texture = null;
		}
开发者ID:nermakov777,项目名称:Unity_Tests,代码行数:7,代码来源:SetMaterialTexture.cs

示例3: Reset

 public override void Reset()
 {
     text = "";
     image = null;
     tooltip = "";
     style = "Label";
 }
开发者ID:CodeStrumpet,项目名称:Elemental,代码行数:7,代码来源:GUILayoutLabel.cs

示例4: Reset

 public override void Reset()
 {
     this.gameObject = null;
     this.fsmName = string.Empty;
     this.variableName = string.Empty;
     this.storeValue = null;
     this.everyFrame = false;
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:8,代码来源:GetFsmTexture.cs

示例5: Reset

 public override void Reset()
 {
     texture = null;
     center = null;
     radius = 1;
     color = Color.red;
     everyFrame = false;
 }
开发者ID:ironicnet,项目名称:PlayMakerCustomActions_U3,代码行数:8,代码来源:TextureDrawCircle.cs

示例6: Reset

 public override void Reset()
 {
     text = "";
     image = null;
     tooltip = "";
     style = "Box";
     layoutOptions = new LayoutOption[0];
 }
开发者ID:CodeStrumpet,项目名称:Elemental,代码行数:8,代码来源:GUILayoutBox.cs

示例7: Reset

	public override void Reset()
	{
		gameObject = null;
		materialIndex = 0;
		namedTexture = "_MainTex";
		storedTexture = null;
		getFromSharedMaterial = false;
	}
开发者ID:kafedorov89,项目名称:ElectroLab3D_TechShowroom,代码行数:8,代码来源:GetMaterialTexture.cs

示例8: Reset

		public override void Reset()
		{
			base.Reset();
			text = "";
			image = null;
			tooltip = "";
			style = "";
		}
开发者ID:nermakov777,项目名称:Unity_Tests,代码行数:8,代码来源:GUILayoutLabel+1.cs

示例9: Reset

 public override void Reset()
 {
     gameObject = null;
     fsmName = "";
     variableName = "";
     storeValue = null;
     everyFrame = false;
 }
开发者ID:hughrogers,项目名称:RPGQuest,代码行数:8,代码来源:GetFsmTexture.cs

示例10: Reset

 public override void Reset()
 {
     storeButtonState = null;
     text = "";
     image = null;
     tooltip = "";
     style = "Toggle";
     changedEvent = null;
 }
开发者ID:CodeStrumpet,项目名称:Elemental,代码行数:9,代码来源:GUILayoutToggle.cs

示例11: Reset

		public override void Reset()
		{
			url = null;
			storeText = null;
			storeTexture = null;
			errorString = null;
			progress = null;
			isDone = null;
		}
开发者ID:SpacesAdventure,项目名称:Kio-2,代码行数:9,代码来源:WWWObject.cs

示例12: Reset

 public override void Reset()
 {
     sendEvent = null;
     storeButtonState = null;
     text = "";
     image = null;
     tooltip = "";
     style = "Button";
 }
开发者ID:CodeStrumpet,项目名称:Elemental,代码行数:9,代码来源:GUILayoutRepeatButton.cs

示例13: Reset

 public override void Reset()
 {
     base.Reset();
     this.sendEvent = null;
     this.storeButtonState = null;
     this.text = string.Empty;
     this.image = null;
     this.tooltip = string.Empty;
     this.style = string.Empty;
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:10,代码来源:GUILayoutRepeatButton.cs

示例14: Reset

		public override void Reset()
		{
			texture = null;
			screenRect = null;
			left = 0;
			top = 0;
			width = 1;
			height = 1;
			scaleMode = ScaleMode.StretchToFill;
			alphaBlend = true;
			imageAspect = 0;
			normalized = true;
		}
开发者ID:nermakov777,项目名称:Unity_Tests,代码行数:13,代码来源:DrawTexture.cs

示例15: Reset

 public override void Reset()
 {
     this.texture = null;
     this.screenRect = null;
     this.left = 0f;
     this.top = 0f;
     this.width = 1f;
     this.height = 1f;
     this.scaleMode = ScaleMode.StretchToFill;
     this.alphaBlend = true;
     this.imageAspect = 0f;
     this.normalized = true;
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:13,代码来源:DrawTexture.cs


注:本文中的FsmTexture类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。