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C# FsmString类代码示例

本文整理汇总了C#中FsmString的典型用法代码示例。如果您正苦于以下问题:C# FsmString类的具体用法?C# FsmString怎么用?C# FsmString使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


FsmString类属于命名空间,在下文中一共展示了FsmString类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Reset

        public override void Reset()
        {
            objectId = new FsmString {UseVariable =true};

            successEvent = null;
            errorEvent = null;
        }
开发者ID:Kenseco,项目名称:Melo,代码行数:7,代码来源:ParseObjectSaveAsync.cs

示例2: Reset

 public override void Reset()
 {
     ArrayListReference = "";
     store = null;
     foundEvent = null;
     notFoundEvent = null;
 }
开发者ID:DesiQuintans,项目名称:UnityGameSkeleton,代码行数:7,代码来源:FindArrayList.cs

示例3: Reset

 public override void Reset()
 {
     format = null;
     variables = null;
     storeResult = null;
     everyFrame = false;
 }
开发者ID:nermakov777,项目名称:Unity_Tests,代码行数:7,代码来源:FormatString.cs

示例4: Reset

 public override void Reset()
 {
     base.Reset();
     prefix = "";
     style = "";
     intVariable = null;
 }
开发者ID:Streek,项目名称:FSM-Action-Collection-for-UN-PM,代码行数:7,代码来源:GUILayoutIntLabel.cs

示例5: Reset

		public override void Reset()
		{
			gameObject = null;
			reference = null;
			alreadyExistsEvent = null;
			
		}
开发者ID:JulyMars,项目名称:frozen_free_fall,代码行数:7,代码来源:CreateArrayList.cs

示例6: Reset

 public override void Reset()
 {
     gameObject = null;
     animationName = "";
     transform = "";
     recursive = true;
 }
开发者ID:jegan27,项目名称:Orbit,代码行数:7,代码来源:AddMixingTransform.cs

示例7: Reset

 public override void Reset()
 {
     this.gameObject = null;
     this.reference = null;
     this.variable = null;
     this.everyFrame = false;
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:7,代码来源:ArrayListSet.cs

示例8: Reset

		public override void Reset()
		{
			broadcastEvent = null;
			gameObject = null;
			sendToChildren = false;
			excludeSelf = false;
		}
开发者ID:DIGM680,项目名称:NarrativePlatformer,代码行数:7,代码来源:BroadcastEvent.cs

示例9: Reset

 public override void Reset()
 {
     NGUIGameObject = null;
     text = null;
     color = null;
     duration = 0f;
 }
开发者ID:jgalvezpa,项目名称:playmakercustomactions,代码行数:7,代码来源:AddNGUIFloatingText.cs

示例10: Reset

 public override void Reset()
 {
     base.Reset();
     gameObject = null;
     parameter = null;
     Value = null;
 }
开发者ID:ChetahPangestu,项目名称:MajorProjectReveal,代码行数:7,代码来源:SetAnimatorInt.cs

示例11: Reset

        public override void Reset()
        {
            email = null;

            successEvent = null;
            errorEvent = null;
        }
开发者ID:Kenseco,项目名称:Melo,代码行数:7,代码来源:ParseUserRequestPasswordReset.cs

示例12: Reset

		public override void Reset()
		{
			cause = null;
			
			successEvent = null;
			failureEvent = null;
		}
开发者ID:JulyMars,项目名称:frozen_free_fall,代码行数:7,代码来源:PhotonNetworkGetLastDisconnectCause.cs

示例13: Reset

		public override void Reset()
		{
			gameObject = null;
			sendEvent = null;
			text = null;
			wasCanceled = null;
		}
开发者ID:OmegaDEVAU,项目名称:Simulator,代码行数:7,代码来源:uGuiInputFieldOnEndEditEvent.cs

示例14: Reset

        public override void Reset()
        {
            gameObject = null;
            reference = null;

            variable = null;
        }
开发者ID:jeanfabre,项目名称:PlayMaker--Siggraph--2015--Demo,代码行数:7,代码来源:ArrayListAdd.cs

示例15: Reset

 public override void Reset()
 {
     gameObject = null;
     animName = null;
     speed = 1f;
     everyFrame = false;
 }
开发者ID:JohnnyVox,项目名称:schoolfire,代码行数:7,代码来源:SetAnimationSpeed.cs


注:本文中的FsmString类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。