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C# FsmQuaternion类代码示例

本文整理汇总了C#中FsmQuaternion的典型用法代码示例。如果您正苦于以下问题:C# FsmQuaternion类的具体用法?C# FsmQuaternion怎么用?C# FsmQuaternion使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


FsmQuaternion类属于命名空间,在下文中一共展示了FsmQuaternion类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Reset

 public override void Reset()
 {
     fromQuaternion = new FsmQuaternion { UseVariable = true };
     toQuaternion = new FsmQuaternion { UseVariable = true };
     amount = 0.5f;
     storeResult = null;
     everyFrame = true;
 }
开发者ID:cartzhang,项目名称:PlayMaker--Unity--Mecanim,代码行数:8,代码来源:QuaternionLerp.cs

示例2: Reset

 public override void Reset()
 {
     this.gameObject = null;
     this.deltaPosition = null;
     this.deltaRotation = null;
     this.everyFrame = false;
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:7,代码来源:GetAnimatorDelta.cs

示例3: Reset

 public override void Reset()
 {
     quaternion = null;
     eulerAngles = null;
     everyFrame = true;
     everyFrameOption = QuaternionBaseAction.everyFrameOptions.Update;
 }
开发者ID:nothiphop,项目名称:PlayMakerCustomActions_U3,代码行数:7,代码来源:GetQuaternionEulerAngles.cs

示例4: Reset

 public override void Reset()
 {
     base.Reset();
     gameObject = null;
     deltaPosition= null;
     deltaRotation = null;
 }
开发者ID:RosalieChang,项目名称:hello,代码行数:7,代码来源:GetAnimatorDelta.cs

示例5: Reset

		public override void Reset ()
		{

			quaternion=null;
			vector3=null;
			result=null;
		}
开发者ID:SpacesAdventure,项目名称:Kio-2,代码行数:7,代码来源:QuaternionMultiplyVector3.cs

示例6: Reset

 public override void Reset()
 {
     this.quaternion = null;
     this.vector3 = null;
     this.result = null;
     this.everyFrame = false;
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:7,代码来源:GetQuaternionMultipliedByVector.cs

示例7: Reset

 public override void Reset()
 {
     gameObject = null;
     deltaPosition= null;
     deltaRotation = null;
     everyFrame = false;
 }
开发者ID:sirerr,项目名称:BeingMain,代码行数:7,代码来源:GetAnimatorDelta.cs

示例8: Reset

 public override void Reset()
 {
     rotation = null;
     result = null;
     everyFrame = true;
     everyFrameOption = QuaternionBaseAction.everyFrameOptions.Update;
 }
开发者ID:realshyfox,项目名称:PlayMakerCustomActions_U3,代码行数:7,代码来源:QuaternionInverse.cs

示例9: Reset

 public override void Reset()
 {
     this.fromDirection = null;
     this.toDirection = null;
     this.result = null;
     this.everyFrame = false;
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:7,代码来源:GetQuaternionFromRotation.cs

示例10: Reset

 public override void Reset()
 {
     source = null;
     format = "Quaternion\\([x],[y],[z],[w]\\)";
     storeResult = null;
     everyFrame = false;
 }
开发者ID:nothiphop,项目名称:PlayMakerCustomActions_U3,代码行数:7,代码来源:ConvertStringToQuaternion.cs

示例11: Reset

 public override void Reset()
 {
     angle = null;
     axis = null;
     result = null;
     everyFrame = true;
 }
开发者ID:cartzhang,项目名称:PlayMaker--Unity--Mecanim,代码行数:7,代码来源:QuaternionAngleAxis.cs

示例12: Reset

        public override void Reset()
        {
            fromDirection = null;
            toDirection = null;

            result = null;
            everyFrame = false;
        }
开发者ID:cartzhang,项目名称:PlayMaker--Unity--Mecanim,代码行数:8,代码来源:GetQuaternionFromRotation.cs

示例13: Reset

		public override void Reset()
		{
			gameObject = null;
			bodyPosition= null;
			bodyRotation = null;
			bodyGameObject = null;
			everyFrame = false;
		}
开发者ID:shaunus84,项目名称:through-shadows,代码行数:8,代码来源:GetAnimatorBody.cs

示例14: Reset

        public override void Reset()
        {
            quaternion = null;
            vector3 = null;

            result = null;
            everyFrame = false;
        }
开发者ID:cartzhang,项目名称:PlayMaker--Unity--Mecanim,代码行数:8,代码来源:GetQuaternionMultipliedByVector.cs

示例15: Reset

 public override void Reset()
 {
     quaternion = null;
     format = "Quaternion([x],[y],[z],[w])";
     floatConversion = "G";
     storeResult = null;
     everyFrame = false;
 }
开发者ID:nothiphop,项目名称:PlayMakerCustomActions_U3,代码行数:8,代码来源:ConvertQuaternionToString.cs


注:本文中的FsmQuaternion类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。