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C# FsmOwnerDefault类代码示例

本文整理汇总了C#中FsmOwnerDefault的典型用法代码示例。如果您正苦于以下问题:C# FsmOwnerDefault类的具体用法?C# FsmOwnerDefault怎么用?C# FsmOwnerDefault使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


FsmOwnerDefault类属于命名空间,在下文中一共展示了FsmOwnerDefault类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Reset

 public override void Reset()
 {
     NGUIGameObject = null;
     text = null;
     color = null;
     duration = 0f;
 }
开发者ID:jgalvezpa,项目名称:playmakercustomactions,代码行数:7,代码来源:AddNGUIFloatingText.cs

示例2: Reset

		public override void Reset()
		{
			gameObject = null;
			pivotWeight = null;
			pivotPosition = null;
			everyFrame = false;
		}
开发者ID:SpacesAdventure,项目名称:Kio-2,代码行数:7,代码来源:GetAnimatorPivot.cs

示例3: Reset

		public override void Reset()
		{
			gameObject = null;
			storeNextChild = null;
			loopEvent = null;
			finishedEvent = null;
		}
开发者ID:ChetahPangestu,项目名称:MajorProjectReveal,代码行数:7,代码来源:GetNextChild.cs

示例4: Reset

 public override void Reset()
 {
     gameObject = null;
     cullingMask = new FsmInt[0];
     invertMask = false;
     everyFrame = false;
 }
开发者ID:hughrogers,项目名称:RPGQuest,代码行数:7,代码来源:SetCameraCullingMask.cs

示例5: Reset

		public override void Reset()
		{
			gameObject = null;
			reference = null;
			alreadyExistsEvent = null;
			
		}
开发者ID:JulyMars,项目名称:frozen_free_fall,代码行数:7,代码来源:CreateArrayList.cs

示例6: Reset

 public override void Reset()
 {
     this.gameObject = null;
     this.reference = null;
     this.variable = null;
     this.everyFrame = false;
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:7,代码来源:ArrayListSet.cs

示例7: Reset

		public override void Reset()
		{
			gameObject = null;
			avatarTarget = AvatarTarget.Body;
			targetNormalizedTime = null;
			everyFrame = false;
		}
开发者ID:shaunus84,项目名称:through-shadows,代码行数:7,代码来源:SetAnimatorTarget.cs

示例8: Reset

 public override void Reset()
 {
     gameObject = null;
     position = new FsmVector3 { UseVariable = true };
     clip = null;
     volume = 1;
 }
开发者ID:Streek,项目名称:FSM-Action-Collection-for-UN-PM,代码行数:7,代码来源:PlaySound.cs

示例9: Reset

 public override void Reset()
 {
     gameObject = null;
     material = null;
     materialIndex = 0;
     getSharedMaterial = false;
 }
开发者ID:LogicalDragonGames,项目名称:Star_Bloom,代码行数:7,代码来源:GetMaterial.cs

示例10: Reset

        public override void Reset()
        {
            gameObject = null;
            everyFrame = true;

            ResetAction();
        }
开发者ID:cupsster,项目名称:ExtremeBusiness,代码行数:7,代码来源:IKAction.cs

示例11: Reset

		public override void Reset()
		{
			gameObject = null;
			layerIndex = null;
			layerWeight= null;
			everyFrame = false;
		}
开发者ID:SpacesAdventure,项目名称:Kio-2,代码行数:7,代码来源:SetAnimatorLayerWeight.cs

示例12: Reset

		public override void Reset()
		{
			gameObject = null;
			fsmName = "";
			enable = true;
			resetOnExit = true;
		}
开发者ID:DIGM680,项目名称:NarrativePlatformer,代码行数:7,代码来源:EnableFSM.cs

示例13: Reset

		public override void Reset()
		{
			gameObject = null;
			childName = "";
			withTag = "Untagged";
			storeResult = null;
		}
开发者ID:AlexanderUrbano,项目名称:shapewars,代码行数:7,代码来源:GetChild.cs

示例14: Reset

 public override void Reset()
 {
     base.Reset();
     gameObject = null;
     parameter = null;
     Value = null;
 }
开发者ID:ChetahPangestu,项目名称:MajorProjectReveal,代码行数:7,代码来源:SetAnimatorInt.cs

示例15: Reset

		public override void Reset()
		{
			gameObject = null;
			worldPosition = null;
			storeResult = null;
			everyFrame = false;
		}
开发者ID:nermakov777,项目名称:Unity_Tests,代码行数:7,代码来源:InverseTransformPoint.cs


注:本文中的FsmOwnerDefault类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。