本文整理汇总了C#中FsmOwnerDefault类的典型用法代码示例。如果您正苦于以下问题:C# FsmOwnerDefault类的具体用法?C# FsmOwnerDefault怎么用?C# FsmOwnerDefault使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
FsmOwnerDefault类属于命名空间,在下文中一共展示了FsmOwnerDefault类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Reset
public override void Reset()
{
NGUIGameObject = null;
text = null;
color = null;
duration = 0f;
}
示例2: Reset
public override void Reset()
{
gameObject = null;
pivotWeight = null;
pivotPosition = null;
everyFrame = false;
}
示例3: Reset
public override void Reset()
{
gameObject = null;
storeNextChild = null;
loopEvent = null;
finishedEvent = null;
}
示例4: Reset
public override void Reset()
{
gameObject = null;
cullingMask = new FsmInt[0];
invertMask = false;
everyFrame = false;
}
示例5: Reset
public override void Reset()
{
gameObject = null;
reference = null;
alreadyExistsEvent = null;
}
示例6: Reset
public override void Reset()
{
this.gameObject = null;
this.reference = null;
this.variable = null;
this.everyFrame = false;
}
示例7: Reset
public override void Reset()
{
gameObject = null;
avatarTarget = AvatarTarget.Body;
targetNormalizedTime = null;
everyFrame = false;
}
示例8: Reset
public override void Reset()
{
gameObject = null;
position = new FsmVector3 { UseVariable = true };
clip = null;
volume = 1;
}
示例9: Reset
public override void Reset()
{
gameObject = null;
material = null;
materialIndex = 0;
getSharedMaterial = false;
}
示例10: Reset
public override void Reset()
{
gameObject = null;
everyFrame = true;
ResetAction();
}
示例11: Reset
public override void Reset()
{
gameObject = null;
layerIndex = null;
layerWeight= null;
everyFrame = false;
}
示例12: Reset
public override void Reset()
{
gameObject = null;
fsmName = "";
enable = true;
resetOnExit = true;
}
示例13: Reset
public override void Reset()
{
gameObject = null;
childName = "";
withTag = "Untagged";
storeResult = null;
}
示例14: Reset
public override void Reset()
{
base.Reset();
gameObject = null;
parameter = null;
Value = null;
}
示例15: Reset
public override void Reset()
{
gameObject = null;
worldPosition = null;
storeResult = null;
everyFrame = false;
}