本文整理汇总了C#中FsmObject类的典型用法代码示例。如果您正苦于以下问题:C# FsmObject类的具体用法?C# FsmObject怎么用?C# FsmObject使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
FsmObject类属于命名空间,在下文中一共展示了FsmObject类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Reset
public override void Reset()
{
graph = new FsmObject();
nodes = new FsmObject();
number = 0;
everyFrame = false;
}
示例2: Reset
public override void Reset()
{
listView = null;
listItem = null;
sprite = null;
text = new FsmString[0];
data = new FsmObject { UseVariable = true };
}
示例3: Reset
public override void Reset()
{
node = new FsmObject {UseVariable = true};
penalty = new FsmInt {UseVariable = true};
tags = new FsmInt() {UseVariable = true};
walkable = new FsmBool {UseVariable = true};
position = new FsmVector3 {UseVariable = true};
}
示例4: Reset
public override void Reset()
{
theMixer = null;
exposedFloatName = null;
floatvalue = null;
everyFrame = false;
}
示例5: Reset
public override void Reset()
{
gameObject = null;
materialIndex = 0;
namedTexture = "_MainTex";
movieTexture = null;
}
示例6: OnEnter
public override void OnEnter()
{
Transform speakerTransform = (speaker.Value != null) ? speaker.Value.transform : null;
Transform listenerTransform = (listener.Value != null) ? listener.Value.transform : null;
storeResult = DialogueManager.PlaySequence(sequence.Value, speakerTransform, listenerTransform, informParticipants.Value);
Finish();
}
示例7: Reset
public override void Reset()
{
base.Reset();
wp = null;
to = null;
}
示例8: Reset
public override void Reset()
{
base.Reset();
waypoint = null;
toObject = null;
}
示例9: Reset
public override void Reset()
{
gameObject = null;
volume = 1f;
oneShotClip = null;
finishedEvent = null;
}
示例10: Reset
public override void Reset()
{
gameObject = null;
resetOnExit = false;
spriteToSwap = new Sprite();
}
示例11: Reset
public override void Reset()
{
gameObject = null;
position = new FsmVector3 { UseVariable = true };
clip = null;
volume = 1;
}
示例12: Reset
public override void Reset()
{
InputPath = null;
DistanceFrom = null;
node = null;
position = null;
}
示例13: Reset
public override void Reset()
{
clip = null;
clipObj = null;
loop = null;
finishedEvent = null;
}
示例14: Reset
public override void Reset()
{
this.gameObject = null;
this.position = false;
this.rotation = true;
this.scale = false;
this.storeAnimationClip = null;
}
示例15: Reset
public override void Reset()
{
if (sequence != null) sequence.Value = string.Empty;
if (speaker != null) speaker.Value = null;
if (listener != null) listener.Value = null;
if (informParticipants != null) informParticipants.Value = false;
storeResult = null;
}