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C# FsmGameObject类代码示例

本文整理汇总了C#中FsmGameObject的典型用法代码示例。如果您正苦于以下问题:C# FsmGameObject类的具体用法?C# FsmGameObject怎么用?C# FsmGameObject使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


FsmGameObject类属于命名空间,在下文中一共展示了FsmGameObject类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Reset

		public override void Reset()
		{
			fromObject = new FsmGameObject { UseVariable = true} ;
			fromPosition = new FsmVector3 { UseVariable = true};
			direction = new FsmVector3 { UseVariable = true};
			color = Color.white;
		}
开发者ID:DIGM680,项目名称:NarrativePlatformer,代码行数:7,代码来源:DrawDebugRay.cs

示例2: Reset

		public override void Reset()
		{
			transformRotation = new FsmGameObject { UseVariable = true};
			vectorRotation = new FsmVector3 { UseVariable = true };
			time = 1f;
			space = Space.World;
		}
开发者ID:AlexanderUrbano,项目名称:shapewars,代码行数:7,代码来源:iTweenRotateUpdate.cs

示例3: Reset

        public override void Reset()
        {
            gameObject = null;

            connectedBody = new FsmGameObject { UseVariable = true };
            breakForce = new FsmFloat { UseVariable = true };
            breakTorque = new FsmFloat { UseVariable = true };

            anchor = new FsmVector3 { UseVariable = true };
            axis = new FsmVector3 { UseVariable = true };

            useSpring = new FsmBool { UseVariable = true };
            spring = new FsmFloat { UseVariable = true };
            damper = new FsmFloat { UseVariable = true };
            targetPosition = new FsmFloat { UseVariable = true };

            useMotor = new FsmBool { UseVariable = true };
            targetVelocity = new FsmFloat { UseVariable = true };
            force = new FsmFloat { UseVariable = true };
            freeSpin = new FsmBool { UseVariable = true };

            useLimits = new FsmBool { UseVariable = true };
            min = new FsmFloat { UseVariable = true };
            max = new FsmFloat { UseVariable = true };
            minBounce = new FsmFloat { UseVariable = true };
            maxBounce = new FsmFloat { UseVariable = true };

            everyFrame = false;
        }
开发者ID:realshyfox,项目名称:PlayMakerCustomActions_U3,代码行数:29,代码来源:SetHingeJointProperties.cs

示例4: Reset

 public override void Reset()
 {
     base.Reset();
     this.id = new FsmString
     {
         UseVariable = true
     };
     this.time = 1f;
     this.delay = 0f;
     this.loopType = iTween.LoopType.none;
     this.vector = new FsmVector3
     {
         UseVariable = true
     };
     this.speed = new FsmFloat
     {
         UseVariable = true
     };
     this.space = Space.World;
     this.orientToPath = false;
     this.lookAtObject = new FsmGameObject
     {
         UseVariable = true
     };
     this.lookAtVector = new FsmVector3
     {
         UseVariable = true
     };
     this.lookTime = 0f;
     this.axis = iTweenFsmAction.AxisRestriction.none;
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:31,代码来源:iTweenMoveBy.cs

示例5: Reset

		public override void Reset()
		{
			objectName = "";
			withTag = "Untagged";
			store = null;
			TagDoesntExistEvent = null;
		}
开发者ID:jeanfabre,项目名称:PlayMakerCustomActions_U4,代码行数:7,代码来源:FindGameObject2.cs

示例6: Reset

		public override void Reset()
		{
			gameObject = null;
			childName = "";
			withTag = "Untagged";
			storeResult = null;
		}
开发者ID:AlexanderUrbano,项目名称:shapewars,代码行数:7,代码来源:GetChild.cs

示例7: Reset

		public override void Reset()
		{
			gameObject = null;
			reference = null;
			mesh = null;
			
		}
开发者ID:JulyMars,项目名称:frozen_free_fall,代码行数:7,代码来源:ArrayListGetVertexColors.cs

示例8: Reset

		public override void Reset()
		{
			gameObject = null;	
			withTag = "Untagged";
			mustBeVisible = false;
			storeObject = null;
		}
开发者ID:AlexanderUrbano,项目名称:shapewars,代码行数:7,代码来源:FindClosest.cs

示例9: Reset

		public override void Reset()
		{
			trigger =  PlayMakerUnity2d.Trigger2DType.OnTriggerEnter2D;
			collideTag = new FsmString(){UseVariable=true};
			sendEvent = null;
			storeCollider = null;
		}
开发者ID:DIGM680,项目名称:NarrativePlatformer,代码行数:7,代码来源:Trigger2dEvent.cs

示例10: Reset

 public override void Reset()
 {
     gameObject = null;
     parent = null;
     resetLocalPosition = null;
     resetLocalRotation = null;
 }
开发者ID:Streek,项目名称:FSM-Action-Collection-for-UN-PM,代码行数:7,代码来源:SetParent.cs

示例11: Reset

 public override void Reset()
 {
     this.gameObject = null;
     this.storeNextChild = null;
     this.loopEvent = null;
     this.finishedEvent = null;
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:7,代码来源:GetNextChild.cs

示例12: Reset

 public override void Reset()
 {
     this.ArrayListReference = string.Empty;
     this.store = null;
     this.foundEvent = null;
     this.notFoundEvent = null;
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:7,代码来源:FindArrayList.cs

示例13: Reset

 public override void Reset()
 {
     this.gameObject = null;
     this.childName = string.Empty;
     this.withTag = "Untagged";
     this.storeResult = null;
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:7,代码来源:GetChild.cs

示例14: Reset

		public override void Reset()
		{
			gameObject = null;
			bone = HumanBodyBones.Hips;
			boneAsString = new FsmString(){UseVariable=false};
			boneGameObject = null;
		}
开发者ID:SpacesAdventure,项目名称:Kio-2,代码行数:7,代码来源:GetAnimatorBoneGameObject.cs

示例15: Reset

 public override void Reset()
 {
     gameObject = null;
     storeIntValue = null;
     storeNameValue = null;
     everyFrame = false;
 }
开发者ID:nothiphop,项目名称:PlayMakerCustomActions_U3,代码行数:7,代码来源:GetLayer2.cs


注:本文中的FsmGameObject类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。