本文整理汇总了C#中FsmFloat类的典型用法代码示例。如果您正苦于以下问题:C# FsmFloat类的具体用法?C# FsmFloat怎么用?C# FsmFloat使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
FsmFloat类属于命名空间,在下文中一共展示了FsmFloat类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Reset
public override void Reset()
{
floatVariable = null;
lessThan = new FsmFloat[1];
sendEvent = new FsmEvent[1];
everyFrame = false;
}
示例2: Reset
public override void Reset()
{
base.Reset();
floatVariable = new FsmFloat{UseVariable=true};
toValue = new FsmFloat{UseVariable=true};
fromValue = new FsmFloat{UseVariable=true};
}
示例3: Reset
public override void Reset()
{
gameObject = null;
pivotWeight = null;
pivotPosition = null;
everyFrame = false;
}
示例4: Reset
public override void Reset()
{
tag = null;
delay = 0;
AccumulateDelay = false;
detachChildren = false;
}
示例5: Reset
public override void Reset()
{
gameObject = null;
animName = null;
speed = 1f;
everyFrame = false;
}
示例6: Reset
public override void Reset()
{
angle = null;
DegToRad = true;
everyFrame = false;
result = null;
}
示例7: Reset
public override void Reset()
{
gameObject = null;
recorderStartTime = null;
recorderStopTime = null;
}
示例8: Reset
public override void Reset()
{
gameObject = null;
orthoSize = null;
everyFrame = false;
}
示例9: Reset
public override void Reset()
{
floatVariable = null;
leftValue = 0;
rightValue = 100;
changedEvent = null;
}
示例10: Reset
public override void Reset()
{
NGUIGameObject = null;
text = null;
color = null;
duration = 0f;
}
示例11: Reset
public override void Reset()
{
floatVariable = null;
topValue = 100;
bottomValue = 0;
changedEvent = null;
}
示例12: Reset
public override void Reset()
{
floatVariable = null;
minValue = null;
maxValue = null;
everyFrame = false;
}
示例13: Reset
public override void Reset()
{
Value = null;
RadToDeg = true;
everyFrame = false;
angle = null;
}
示例14: Reset
public override void Reset()
{
gameObject = null;
value = null;
resetOnExit = null;
everyFrame = false;
}
示例15: Reset
public override void Reset()
{
this.floatVariable = null;
this.add = null;
this.everyFrame = false;
this.perSecond = false;
}