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C# FsmFloat类代码示例

本文整理汇总了C#中FsmFloat的典型用法代码示例。如果您正苦于以下问题:C# FsmFloat类的具体用法?C# FsmFloat怎么用?C# FsmFloat使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


FsmFloat类属于命名空间,在下文中一共展示了FsmFloat类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Reset

		public override void Reset()
		{
			floatVariable = null;
			lessThan = new FsmFloat[1];
			sendEvent = new FsmEvent[1];
			everyFrame = false;
		}
开发者ID:nermakov777,项目名称:Unity_Tests,代码行数:7,代码来源:FloatSwitch+1.cs

示例2: Reset

 public override void Reset()
 {
     base.Reset();
     floatVariable = new FsmFloat{UseVariable=true};
     toValue = new FsmFloat{UseVariable=true};
     fromValue = new FsmFloat{UseVariable=true};
 }
开发者ID:hughrogers,项目名称:RPGQuest,代码行数:7,代码来源:CurveFloat.cs

示例3: Reset

		public override void Reset()
		{
			gameObject = null;
			pivotWeight = null;
			pivotPosition = null;
			everyFrame = false;
		}
开发者ID:SpacesAdventure,项目名称:Kio-2,代码行数:7,代码来源:GetAnimatorPivot.cs

示例4: Reset

 public override void Reset()
 {
     tag = null;
     delay = 0;
     AccumulateDelay = false;
     detachChildren = false;
 }
开发者ID:realshyfox,项目名称:PlayMakerCustomActions_U3,代码行数:7,代码来源:DestroyObjectsByTag.cs

示例5: Reset

 public override void Reset()
 {
     gameObject = null;
     animName = null;
     speed = 1f;
     everyFrame = false;
 }
开发者ID:JohnnyVox,项目名称:schoolfire,代码行数:7,代码来源:SetAnimationSpeed.cs

示例6: Reset

 public override void Reset()
 {
     angle = null;
     DegToRad = true;
     everyFrame = false;
     result = null;
 }
开发者ID:ironicnet,项目名称:PlayMakerCustomActions_U3,代码行数:7,代码来源:GetTan.cs

示例7: Reset

		public override void Reset()
		{
			gameObject = null;

			recorderStartTime = null;
			recorderStopTime = null;
		}
开发者ID:shaunus84,项目名称:through-shadows,代码行数:7,代码来源:AnimatorStopRecording.cs

示例8: Reset

        public override void Reset()
        {
            gameObject = null;
            orthoSize = null;

            everyFrame = false;
        }
开发者ID:nothiphop,项目名称:PlayMakerCustomActions_U3,代码行数:7,代码来源:GetCameraOrthoSize.cs

示例9: Reset

		public override void Reset()
		{
			floatVariable = null;
			leftValue = 0;
			rightValue = 100;
			changedEvent = null;
		}
开发者ID:AlexanderUrbano,项目名称:shapewars,代码行数:7,代码来源:GUILayoutHorizontalSlider.cs

示例10: Reset

 public override void Reset()
 {
     NGUIGameObject = null;
     text = null;
     color = null;
     duration = 0f;
 }
开发者ID:jgalvezpa,项目名称:playmakercustomactions,代码行数:7,代码来源:AddNGUIFloatingText.cs

示例11: Reset

		public override void Reset()
		{
			floatVariable = null;
			topValue = 100;
			bottomValue = 0;
			changedEvent = null;
		}
开发者ID:AlexanderUrbano,项目名称:shapewars,代码行数:7,代码来源:GUILayoutVerticalSlider.cs

示例12: Reset

		public override void Reset()
		{
			floatVariable = null;
			minValue = null;
			maxValue = null;
			everyFrame = false;
		}
开发者ID:nermakov777,项目名称:Unity_Tests,代码行数:7,代码来源:FloatClamp.cs

示例13: Reset

 public override void Reset()
 {
     Value = null;
     RadToDeg = true;
     everyFrame = false;
     angle = null;
 }
开发者ID:nothiphop,项目名称:PlayMakerCustomActions_U3,代码行数:7,代码来源:GetAtan.cs

示例14: Reset

		public override void Reset()
		{
			gameObject = null;
			value = null;
			resetOnExit = null;
			everyFrame = false;
		}
开发者ID:OmegaDEVAU,项目名称:Simulator,代码行数:7,代码来源:uGuiSliderSetValue.cs

示例15: Reset

 public override void Reset()
 {
     this.floatVariable = null;
     this.add = null;
     this.everyFrame = false;
     this.perSecond = false;
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:7,代码来源:FloatAdd.cs


注:本文中的FsmFloat类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。