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C# FsmBool类代码示例

本文整理汇总了C#中FsmBool的典型用法代码示例。如果您正苦于以下问题:C# FsmBool类的具体用法?C# FsmBool怎么用?C# FsmBool使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


FsmBool类属于命名空间,在下文中一共展示了FsmBool类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Reset

 public override void Reset()
 {
     this.gameObject = null;
     this.height = new FsmFloat
     {
         UseVariable = true
     };
     this.radius = new FsmFloat
     {
         UseVariable = true
     };
     this.slopeLimit = new FsmFloat
     {
         UseVariable = true
     };
     this.stepOffset = new FsmFloat
     {
         UseVariable = true
     };
     this.center = new FsmVector3
     {
         UseVariable = true
     };
     this.detectCollisions = new FsmBool
     {
         UseVariable = true
     };
     this.everyFrame = false;
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:29,代码来源:ControllerSettings.cs

示例2: Reset

 public override void Reset()
 {
     gameObject = null;
     refreshContentFirst = true;
     reference = null;
     xmlString = null;
 }
开发者ID:Daloupe,项目名称:Syzygy_Git,代码行数:7,代码来源:XmlProxyGetXmlAsString.cs

示例3: Reset

		public override void Reset()
		{
			boolVariables = null;
			sendEvent = null;
			storeResult = null;
			everyFrame = false;
		}
开发者ID:AlexanderUrbano,项目名称:shapewars,代码行数:7,代码来源:BoolAllTrue.cs

示例4: Reset

 public override void Reset()
 {
     gameObject = null;
     animationName = "";
     transform = "";
     recursive = true;
 }
开发者ID:jegan27,项目名称:Orbit,代码行数:7,代码来源:AddMixingTransform.cs

示例5: Reset

 public override void Reset()
 {
     boolVariable = null;
     isTrue = null;
     isFalse = null;
     everyFrame = false;
 }
开发者ID:Streek,项目名称:FSM-Action-Collection-for-UN-PM,代码行数:7,代码来源:BoolTest.cs

示例6: Reset

		public override void Reset()
		{
			broadcastEvent = null;
			gameObject = null;
			sendToChildren = false;
			excludeSelf = false;
		}
开发者ID:DIGM680,项目名称:NarrativePlatformer,代码行数:7,代码来源:BroadcastEvent.cs

示例7: Reset

		public override void Reset()
		{
			gameObject = null;
			fsmName = "";
			enable = true;
			resetOnExit = true;
		}
开发者ID:DIGM680,项目名称:NarrativePlatformer,代码行数:7,代码来源:EnableFSM.cs

示例8: Reset

 public override void Reset()
 {
     angle = null;
     DegToRad = true;
     everyFrame = false;
     result = null;
 }
开发者ID:ironicnet,项目名称:PlayMakerCustomActions_U3,代码行数:7,代码来源:GetTan.cs

示例9: Reset

		public override void Reset()
		{
			gameObject = null;
			x = true;
			y = true;
			z = true;
		}
开发者ID:nermakov777,项目名称:Unity_Tests,代码行数:7,代码来源:SetRandomRotation+1.cs

示例10: Reset

 public override void Reset()
 {
     substanceMaterial = null;
     boolProperty = "";
     boolValue = false;
     everyFrame = false;
 }
开发者ID:sweety-apps,项目名称:1528Workspace,代码行数:7,代码来源:SetProceduralBoolean.cs

示例11: Reset

		public override void Reset()
		{
			gameObject = null;	
			withTag = "Untagged";
			mustBeVisible = false;
			storeObject = null;
		}
开发者ID:AlexanderUrbano,项目名称:shapewars,代码行数:7,代码来源:FindClosest.cs

示例12: Reset

		public override void Reset()
		{
			gameObject = null;
			resetOnExit = false;

			spriteToSwap = new Sprite();
		}
开发者ID:ChetahPangestu,项目名称:MajorProjectReveal,代码行数:7,代码来源:SwapSprite.cs

示例13: Reset

		public override void Reset()
		{
			gameObject = null;
			pause = true;
			everyframe = false;

		}
开发者ID:PushoN,项目名称:game-off-2013,代码行数:7,代码来源:Tk2dPauseAnimation.cs

示例14: Reset

 public override void Reset()
 {
     this.boolVariable = null;
     this.isTrue = null;
     this.isFalse = null;
     this.everyFrame = false;
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:7,代码来源:BoolTest.cs

示例15: Reset

		public override void Reset()
		{
			levelIndex = null;
			additive = false;
			loadedEvent = null;
			dontDestroyOnLoad = true;
		}
开发者ID:AlexanderUrbano,项目名称:shapewars,代码行数:7,代码来源:LoadLevelNum.cs


注:本文中的FsmBool类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。