本文整理汇总了C#中FrostbiteClient.SendMapListAppendPacket方法的典型用法代码示例。如果您正苦于以下问题:C# FrostbiteClient.SendMapListAppendPacket方法的具体用法?C# FrostbiteClient.SendMapListAppendPacket怎么用?C# FrostbiteClient.SendMapListAppendPacket使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FrostbiteClient
的用法示例。
在下文中一共展示了FrostbiteClient.SendMapListAppendPacket方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Game_PlaylistSet
private void Game_PlaylistSet(FrostbiteClient sender, string playlist) {
// If we've just set the playlist..
if (this.m_blSettingNewPlaylist == true && this.m_client.MapListPool.Find(map => String.Compare(map.PlayList, playlist, true) == 0) != null) {
// Add all the supported maps
this.WaitForSettingResponse("local.playlist.change");
this.WaitForSettingResponse("local.maplist.change");
this.lsvMaplist.BeginUpdate();
sender.SendMapListClearPacket();
foreach (CMap map in this.m_client.MapListPool.FindAll(map => String.Compare(map.PlayList, playlist, true) == 0)) {
sender.SendMapListAppendPacket( new MaplistEntry(map.PlayList, map.FileName, 0));
}
sender.SendMapListSavePacket();
}
foreach (CMap cmPlayList in this.cboMaplistPlaylists.Items) {
if (String.Compare(playlist, cmPlayList.PlayList, true) == 0) {
this.cboMaplistPlaylists.SelectedItem = cmPlayList;
this.lnkMaplistChangePlaylist.Enabled = false;
this.pnlMaplistAddMap.Enabled = true && this.m_privileges.CanEditMapList;
//this.pnlMaplistAddMap.Enabled = true && this.m_privileges.CanEditMapList && this.lsvMaplist.SelectedItems.Count > 0;
this.lblMaplistMustChangeWarning.Visible = false;
this.cboMaplistPlaylists.Refresh();
this.RefreshLocalMaplist();
}
}
this.cboMaplistPlaylists_SelectedIndexChanged(null, null);
}