本文整理汇总了C#中FocusNavigationDirection类的典型用法代码示例。如果您正苦于以下问题:C# FocusNavigationDirection类的具体用法?C# FocusNavigationDirection怎么用?C# FocusNavigationDirection使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
FocusNavigationDirection类属于命名空间,在下文中一共展示了FocusNavigationDirection类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: MoveFocus
public static bool MoveFocus([CanBeNull] DependencyObject element, FocusNavigationDirection direction = FocusNavigationDirection.Next) {
var e = element as UIElement;
if (e == null) return false;
e.MoveFocus(new TraversalRequest(direction));
return true;
}
示例2: GetNext
/// <summary>
/// Gets the next control in the specified navigation direction.
/// </summary>
/// <param name="element">The element.</param>
/// <param name="direction">The navigation direction.</param>
/// <returns>
/// The next element in the specified direction, or null if <paramref name="element"/>
/// was the last in the requested direction.
/// </returns>
public static IInputElement GetNext(
IInputElement element,
FocusNavigationDirection direction)
{
Contract.Requires<ArgumentNullException>(element != null);
Contract.Requires<ArgumentException>(
direction != FocusNavigationDirection.Next &&
direction != FocusNavigationDirection.Previous);
var container = element.GetVisualParent<IInputElement>();
if (container != null)
{
var isForward = IsForward(direction);
var mode = KeyboardNavigation.GetDirectionalNavigation((InputElement)container);
switch (mode)
{
case KeyboardNavigationMode.Continue:
return GetNextInContainer(element, container, direction) ??
GetFirstInNextContainer(element, direction);
case KeyboardNavigationMode.Cycle:
return GetNextInContainer(element, container, direction) ??
GetFocusableDescendent(container, direction);
case KeyboardNavigationMode.Contained:
return GetNextInContainer(element, container, direction);
default:
return null;
}
}
else
{
return GetFocusableDescendents(element).FirstOrDefault();
}
}
示例3: IsForward
/// <summary>
/// Returns a value indicting whether the specified direction is forward.
/// </summary>
/// <param name="direction">The direction.</param>
/// <returns>True if the direction is forward.</returns>
private static bool IsForward(FocusNavigationDirection direction)
{
return direction == FocusNavigationDirection.Next ||
direction == FocusNavigationDirection.Last ||
direction == FocusNavigationDirection.Right ||
direction == FocusNavigationDirection.Down;
}
示例4: GetFirstInNextContainer
/// <summary>
/// Gets the first item that should be focused in the next container.
/// </summary>
/// <param name="container">The container.</param>
/// <param name="direction">The direction of the search.</param>
/// <returns>The first element, or null if there are no more elements.</returns>
private static IInputElement GetFirstInNextContainer(
IInputElement container,
FocusNavigationDirection direction)
{
var parent = container.GetVisualParent<IInputElement>();
var isForward = IsForward(direction);
IInputElement next = null;
if (parent != null)
{
if (!isForward && parent.CanFocus())
{
return parent;
}
var siblings = parent.GetVisualChildren()
.OfType<IInputElement>()
.Where(FocusExtensions.CanFocusDescendents);
IInputElement sibling;
if (isForward)
{
sibling = siblings.SkipWhile(x => x != container).Skip(1).FirstOrDefault();
}
else
{
sibling = siblings.TakeWhile(x => x != container).LastOrDefault();
}
if (sibling != null)
{
if (sibling.CanFocus())
{
next = sibling;
}
else
{
next = isForward ?
GetFocusableDescendents(sibling).FirstOrDefault() :
GetFocusableDescendents(sibling).LastOrDefault();
}
}
if (next == null)
{
next = GetFirstInNextContainer(parent, direction);
}
}
else
{
next = isForward ?
GetFocusableDescendents(container).FirstOrDefault() :
GetFocusableDescendents(container).LastOrDefault();
}
return next;
}
示例5: QueryMoveFocusEventArgs
/// <summary>
/// Initializes a new instance of the <see cref="QueryMoveFocusEventArgs"/> class.
/// </summary>
/// <param name="pDirection">The focus direction.</param>
/// <param name="pReachedMaxLength">Flag indicating if the text maximum length has been reached.</param>
internal QueryMoveFocusEventArgs(FocusNavigationDirection pDirection, bool pReachedMaxLength)
: base(AutoSelectTextBox.QueryMoveFocusEvent)
{
// Internal to prevent anybody from building this type of event.
this.FocusNavigationDirection = pDirection;
this.ReachedMaxLength = pReachedMaxLength;
// Defaults to true. If nobody does nothing, then its capable of moving focus.
this.CanMoveFocus = true;
}
示例6: MoveSelection
protected virtual void MoveSelection(FocusNavigationDirection direction)
{
// TODO: Up and down movement is a *HACK* and probably pretty slow. Probably needs
// rewriting at some point.
if (this.SelectedItem != null)
{
switch (direction)
{
case FocusNavigationDirection.Up:
{
var list = this.Flatten();
var index = list.IndexOf(this.SelectedItem);
if (index > 0)
{
this.SelectedItem = list[index - 1];
}
break;
}
case FocusNavigationDirection.Down:
{
var list = this.Flatten();
var index = list.IndexOf(this.SelectedItem);
if (index + 1 < list.Count)
{
this.SelectedItem = list[index + 1];
}
break;
}
case FocusNavigationDirection.Left:
{
var node = (TreeViewItem)this.ItemContainerGenerator.GetContainerForItem(this.SelectedItem);
node.IsExpanded = false;
break;
}
case FocusNavigationDirection.Right:
{
var node = (TreeViewItem)this.ItemContainerGenerator.GetContainerForItem(this.SelectedItem);
node.IsExpanded = true;
break;
}
}
}
}
示例7: Move
/// <summary>
/// Moves the focus in the specified direction.
/// </summary>
/// <param name="element">The current element.</param>
/// <param name="direction">The direction to move.</param>
public void Move(IInputElement element, FocusNavigationDirection direction)
{
Contract.Requires<ArgumentNullException>(element != null);
var next = GetNext(element, direction);
if (next != null)
{
var method = direction == FocusNavigationDirection.Next ||
direction == FocusNavigationDirection.Previous ?
NavigationMethod.Tab : NavigationMethod.Directional;
FocusManager.Instance.Focus(next, method);
}
}
示例8: PredictFocus
internal static DependencyObject PredictFocus(DependencyObject o, FocusNavigationDirection direction)
{
Debug.Assert(o != null, "UIElementHelper.PredictFocus called with null argument");
UIElement oAsUIElement = o as UIElement;
if (oAsUIElement != null)
{
return oAsUIElement.PredictFocus(direction);
}
else
{
return ((UIElement3D)o).PredictFocus(direction);
}
}
示例9: GetNext
/// <summary>
/// Gets the next control in the specified navigation direction.
/// </summary>
/// <param name="element">The element.</param>
/// <param name="direction">The navigation direction.</param>
/// <returns>
/// The next element in the specified direction, or null if <paramref name="element"/>
/// was the last in therequested direction.
/// </returns>
public static IInputElement GetNext(
IInputElement element,
FocusNavigationDirection direction)
{
Contract.Requires<ArgumentNullException>(element != null);
if (direction == FocusNavigationDirection.Next || direction == FocusNavigationDirection.Previous)
{
return TabNavigation.GetNextInTabOrder(element, direction);
}
else
{
return DirectionalNavigation.GetNext(element, direction);
}
}
示例10: TraversalRequest
/// <summary>
/// Constructor that requests passing FocusNavigationDirection
/// </summary>
/// <param name="focusNavigationDirection">Type of focus traversal to perform</param>
public TraversalRequest(FocusNavigationDirection focusNavigationDirection)
{
if (focusNavigationDirection != FocusNavigationDirection.Next &&
focusNavigationDirection != FocusNavigationDirection.Previous &&
focusNavigationDirection != FocusNavigationDirection.First &&
focusNavigationDirection != FocusNavigationDirection.Last &&
focusNavigationDirection != FocusNavigationDirection.Left &&
focusNavigationDirection != FocusNavigationDirection.Right &&
focusNavigationDirection != FocusNavigationDirection.Up &&
focusNavigationDirection != FocusNavigationDirection.Down)
{
throw new System.ComponentModel.InvalidEnumArgumentException("focusNavigationDirection", (int)focusNavigationDirection, typeof(FocusNavigationDirection));
}
_focusNavigationDirection = focusNavigationDirection;
}
示例11: MoveFocus
/// <summary>
/// 指定の方向にある Control へフォーカスの設定を試みます。
/// </summary>
/// <param name="direction">フォーカスの移動方向。</param>
/// <returns>
/// true (フォーカスの設定に成功した場合)、false (それ以外の場合)。
/// </returns>
public bool MoveFocus(FocusNavigationDirection direction)
{
var next = owner.GetFocusableControl(direction, FocusNavigationMode);
if (next == null) return false;
var result = MoveFocusTo(next);
if (result)
{
var sound = owner.Screen.GetSound(SoundKey.FocusNavigation);
if (sound != null)
{
if (sound.State != SoundState.Stopped) sound.Stop();
sound.Play();
}
}
return result;
}
示例12: switch
/// <summary>
/// Gets the next control in the specified direction.
/// </summary>
/// <param name="direction">The movement direction.</param>
/// <param name="from">The control from which movement begins.</param>
/// <returns>The control.</returns>
IInputElement INavigableContainer.GetControl(FocusNavigationDirection direction, IInputElement from)
{
var horiz = Orientation == Orientation.Horizontal;
int index = Children.IndexOf((IControl)from);
switch (direction)
{
case FocusNavigationDirection.First:
index = 0;
break;
case FocusNavigationDirection.Last:
index = Children.Count - 1;
break;
case FocusNavigationDirection.Next:
++index;
break;
case FocusNavigationDirection.Previous:
--index;
break;
case FocusNavigationDirection.Left:
index = horiz ? index - 1 : -1;
break;
case FocusNavigationDirection.Right:
index = horiz ? index + 1 : -1;
break;
case FocusNavigationDirection.Up:
index = horiz ? -1 : index - 1;
break;
case FocusNavigationDirection.Down:
index = horiz ? -1 : index + 1;
break;
}
if (index >= 0 && index < Children.Count)
{
return Children[index];
}
else
{
return null;
}
}
示例13: switch
Control INavigablePanel.GetControl(FocusNavigationDirection direction, Control from)
{
var horiz = this.Orientation == Orientation.Horizontal;
int index = this.Children.IndexOf(from);
switch (direction)
{
case FocusNavigationDirection.First:
index = 0;
break;
case FocusNavigationDirection.Last:
index = this.Children.Count - 1;
break;
case FocusNavigationDirection.Next:
++index;
break;
case FocusNavigationDirection.Previous:
++index;
break;
case FocusNavigationDirection.Left:
index = horiz ? index - 1 : -1;
break;
case FocusNavigationDirection.Right:
index = horiz ? index + 1 : -1;
break;
case FocusNavigationDirection.Up:
index = horiz ? -1 : index - 1;
break;
case FocusNavigationDirection.Down:
index = horiz ? -1 : index + 1;
break;
}
if (index >= 0 && index < this.Children.Count)
{
return this.Children[index];
}
else
{
return null;
}
}
示例14: GetNextInContainer
/// <summary>
/// Gets the next item that should be focused in the specified container.
/// </summary>
/// <param name="element">The starting element/</param>
/// <param name="container">The container.</param>
/// <param name="direction">The direction.</param>
/// <returns>The next element, or null if the element is the last.</returns>
private static IInputElement GetNextInContainer(
IInputElement element,
IInputElement container,
FocusNavigationDirection direction)
{
if (direction == FocusNavigationDirection.Down)
{
var descendent = GetFocusableDescendents(element).FirstOrDefault();
if (descendent != null)
{
return descendent;
}
}
if (container != null)
{
var navigable = container as INavigableContainer;
if (navigable != null)
{
while (element != null)
{
element = navigable.GetControl(direction, element);
if (element != null && element.CanFocus())
{
break;
}
}
}
else
{
// TODO: Do a spatial search here if the container doesn't implement
// INavigableContainer.
element = null;
}
if (element != null && direction == FocusNavigationDirection.Up)
{
var descendent = GetFocusableDescendents(element).LastOrDefault();
if (descendent != null)
{
return descendent;
}
}
return element;
}
return null;
}
示例15: InternalPredictFocus
/// <summary>
/// This should be PredictFocus but since UIElement.PredictFocus is sealed by FE we can't override it.
/// TreeViewItem has its own code for deciding where focus should go.
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
internal DependencyObject InternalPredictFocus(FocusNavigationDirection direction)
{
switch (direction)
{
case FocusNavigationDirection.Left:
case FocusNavigationDirection.Up:
return FindPreviousFocusableItem();
case FocusNavigationDirection.Right:
case FocusNavigationDirection.Down:
return FindNextFocusableItem(true);
default:
return null;
}
}