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C# FloatCurve.Save方法代码示例

本文整理汇总了C#中FloatCurve.Save方法的典型用法代码示例。如果您正苦于以下问题:C# FloatCurve.Save方法的具体用法?C# FloatCurve.Save怎么用?C# FloatCurve.Save使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FloatCurve的用法示例。


在下文中一共展示了FloatCurve.Save方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DoConfig

        public virtual void DoConfig(ConfigNode cfg)
        {
            configMaxThrust = configMinThrust = configHeat = -1f;
            // Get thrusts
            if (config.HasValue(thrustRating))
            {
                float thr;
                if (float.TryParse(config.GetValue(thrustRating), out thr))
                    configMaxThrust = scale * thr;
            }
            if (config.HasValue("minThrust"))
            {
                float thr;
                if (float.TryParse(config.GetValue("minThrust"), out thr))
                    configMinThrust = scale * thr;
            }

            // Get, multiply heat
            if (cfg.HasValue("heatProduction"))
            {
                float heat;
                if(float.TryParse(cfg.GetValue("heatProduction"), out heat))
                    configHeat = (float)Math.Round(heat * RFSettings.Instance.heatMultiplier, 0);
            }

            // load throttle (for later)
            configThrottle = throttle;
            if (cfg.HasValue("throttle"))
                float.TryParse(cfg.GetValue("throttle"), out configThrottle);
            else if (configMinThrust >= 0f && configMaxThrust >= 0f)
                configThrottle = configMinThrust / configMaxThrust;

            float TLMassMult = 1.0f;

            float gimbal = -1f;
            if (cfg.HasValue("gimbalRange"))
                gimbal = float.Parse(cfg.GetValue("gimbalRange"));

            float cost = 0f;
            if (cfg.HasValue("cost"))
                cost = scale * float.Parse(cfg.GetValue("cost"));

            if (techLevel != -1)
            {
                // load techlevels
                TechLevel cTL = new TechLevel();
                cTL.Load(cfg, techNodes, engineType, techLevel);
                TechLevel oTL = new TechLevel();
                oTL.Load(cfg, techNodes, engineType, origTechLevel);

                // set atmosphereCurve
                if (cfg.HasValue("IspSL") && cfg.HasValue("IspV"))
                {
                    cfg.RemoveNode("atmosphereCurve");

                    ConfigNode curve = new ConfigNode("atmosphereCurve");

                    // get the multipliers
                    float ispSL = 1f, ispV = 1f;
                    float.TryParse(cfg.GetValue("IspSL"), out ispSL);
                    float.TryParse(cfg.GetValue("IspV"), out ispV);

                    // Mod the curve by the multipliers
                    FloatCurve newAtmoCurve = new FloatCurve();
                    newAtmoCurve = Utilities.Mod(cTL.AtmosphereCurve, ispSL, ispV);
                    newAtmoCurve.Save(curve);

                    cfg.AddNode(curve);
                }

                // set heatProduction
                if (configHeat > 0)
                {
                    configHeat = MassTL(configHeat);
                }

                // set thrust and throttle
                if (configMaxThrust >= 0)
                {
                    configMaxThrust = ThrustTL(configMaxThrust);
                    if (configMinThrust >= 0)
                    {
                        configMinThrust = ThrustTL(configMinThrust);
                    }
                    else if (thrustRating.Equals("thrusterPower"))
                    {
                        configMinThrust = configMaxThrust * 0.5f;
                    }
                    else
                    {
                        configMinThrust = configMaxThrust;
                        if (configThrottle > 1.0f)
                        {
                            if (techLevel >= configThrottle)
                                configThrottle = 1.0f;
                            else
                                configThrottle = -1.0f;
                        }
                        if (configThrottle >= 0.0f)
                        {
//.........这里部分代码省略.........
开发者ID:qipa,项目名称:ModularFuelSystem,代码行数:101,代码来源:ModuleEngineConfigs.cs

示例2: ModifyCurveKeys

        public static FloatCurve ModifyCurveKeys(FloatCurve initialCurve, float vacMult, float atmMult, bool extendToZero)
        {
            ConfigNode tempNode = new ConfigNode();

            initialCurve.Save(tempNode);

            string[] keyStrings = tempNode.GetValues("key");

            float maxTime, ispAtMaxTime, secondTime, ispAtSecondTime, maxPressure;
            maxTime = ispAtMaxTime = secondTime = ispAtSecondTime = maxPressure = 0;
            FloatCurve newAtmosphereCurve = new FloatCurve();

            maxTime = initialCurve.maxTime;

            for (int i = 0; i < keyStrings.Length; i++)
            {
                string[] splitKey = keyStrings[i].Split(' ');

                float scalar = vacMult + Convert.ToSingle(splitKey[0]) * (atmMult - vacMult);
                if (!extendToZero)
                    scalar = Mathf.Clamp(scalar, Mathf.Min(atmMult, vacMult), Mathf.Max(atmMult, vacMult));

                if (Convert.ToSingle(splitKey[0]) != 0)
                    newAtmosphereCurve.Add(Convert.ToSingle(splitKey[0]), Convert.ToSingle(splitKey[1]) * scalar, Convert.ToSingle(splitKey[2]) * scalar, Convert.ToSingle(splitKey[3]) * scalar);
                else
                    newAtmosphereCurve.Add(Convert.ToSingle(splitKey[0]), Convert.ToSingle(splitKey[1]) * scalar, 0, 0);

                if (i == keyStrings.Length - 2)
                {
                    secondTime = Convert.ToSingle(splitKey[0]);
                    ispAtSecondTime = Convert.ToSingle(splitKey[1]) * scalar;
                }
            }

            ispAtMaxTime = newAtmosphereCurve.Evaluate(maxTime);

            if (extendToZero && (ispAtSecondTime - ispAtMaxTime) >= 0.0001f)
            {
                maxPressure = maxTime + (0.01f - ispAtMaxTime) / (ispAtSecondTime - ispAtMaxTime) * (secondTime - maxTime);
                newAtmosphereCurve.Add(maxPressure, 0.01f, 0, 0);
            }

            return newAtmosphereCurve;
        }
开发者ID:stevehead,项目名称:Kerbal-Isp-Difficulty-Scaler,代码行数:44,代码来源:KerbalIspDifficultyScaler.cs

示例3: GetKeysFromFloatCurve

        public List<float> GetKeysFromFloatCurve(FloatCurve curve)
        {
            try
            {
                ConfigNode myConfigNode = new ConfigNode("CurveNode");
                curve.Save(myConfigNode);

                Debug.Log("Curve data acquired.");
                List<float> result = new List<float>(myConfigNode.values.Count * 2);
                for (int i = 0; i < myConfigNode.values.Count; ++i)
                {
                    string keyValue = myConfigNode.values[i].value;
                    Debug.Log(keyValue);
                    string[] keyValueParts = keyValue.Split(' ');
                    result.Add(Convert.ToSingle(keyValueParts[0]));
                    result.Add(Convert.ToSingle(keyValueParts[1]));
                }
                return result;
            }
            catch (Exception e)
            {
                Debug.Log(e.Message);
                return null;
            }
        }
开发者ID:HoneyFox,项目名称:TweakableParam,代码行数:25,代码来源:TweakableSubParam.cs

示例4: ReadCurve

        // Readers
        List<double[]> ReadCurve(FloatCurve curve)
        {
            ConfigNode config = new ConfigNode();
            List<double[]> list = new List<double[]>();
            NumericCollectionParser<double> value = new NumericCollectionParser<double>();

            curve.Save(config);

            foreach (string k in config.GetValues("key"))
            {
                value.SetFromString(k);
                list.Add(value.value.ToArray());
            }

            return list;
        }
开发者ID:Sigma88,项目名称:Sigma-Dimensions,代码行数:17,代码来源:AtmosphereTopLayer.cs

示例5: PrintCurve

 void PrintCurve(FloatCurve curve, string name)
 {
     ConfigNode config = new ConfigNode();
     curve.Save(config);
     Debug.Log(name);
     foreach (string key in config.GetValues("key"))
     {
         Debug.Log("key = " + key);
     }
 }
开发者ID:Sigma88,项目名称:Sigma-Dimensions,代码行数:10,代码来源:AtmosphereTopLayer.cs

示例6: Mod

 public static FloatCurve Mod(FloatCurve fc, float sMult, float vMult)
 {
     //print("Modding this");
     ConfigNode curve = new ConfigNode("atmosphereCurve");
     fc.Save(curve);
     foreach (ConfigNode.Value k in curve.values)
     {
         string[] val = k.value.Split(' ');
         //print("Got string !" + k.value + ", split into " + val.Count() + " elements");
         float atmo = float.Parse(val[0]);
         float isp = float.Parse(val[1]);
         isp = isp * ((sMult * atmo) + (vMult * (1f - atmo))); // lerp between vac and SL
         val[1] = Math.Round(isp,1).ToString(); // round for neatness
         string newVal = "";
         foreach (string s in val)
             newVal += s + " ";
         k.value = newVal;
     }
     FloatCurve retCurve = new FloatCurve();
     retCurve.Load(curve);
     return retCurve;
 }
开发者ID:aoighost,项目名称:ModularFuelSystem,代码行数:22,代码来源:ModularEngines.cs

示例7: DoConfig

        virtual public void DoConfig(ConfigNode cfg)
        {
            // fix propellant ratios to not be rounded
            if (cfg.HasNode("PROPELLANT"))
            {
                foreach (ConfigNode pNode in cfg.GetNodes("PROPELLANT"))
                {
                    if (pNode.HasValue("ratio"))
                    {
                        double dtmp;
                        if (double.TryParse(pNode.GetValue("ratio"), out dtmp))
                            pNode.SetValue("ratio", (dtmp * 100.0).ToString());
                    }
                }
            }
            float heat = -1;
            if (cfg.HasValue("heatProduction")) // ohai amsi: allow heat production to be changed by multiplier
            {
                heat = (float)Math.Round(float.Parse(cfg.GetValue("heatProduction")) * heatMult, 0);
                cfg.SetValue("heatProduction", heat.ToString());
            }

            // load throttle (for later)
            curThrottle = throttle;
            if (cfg.HasValue("throttle"))
                float.TryParse(cfg.GetValue("throttle"), out curThrottle);
            else if(cfg.HasValue("minThrust") && cfg.HasValue("maxThrust"))
                curThrottle = float.Parse(cfg.GetValue("minThrust")) / float.Parse(cfg.GetValue("maxThrust"));
            float TLMassMult = 1.0f;
            if (techLevel != -1)
            {
                // load techlevels
                TechLevel cTL = new TechLevel();
                //print("For engine " + part.name + ", config " + configuration + ", max TL: " + TechLevel.MaxTL(cfg, techNodes, engineType));
                cTL.Load(cfg, techNodes, engineType, techLevel);
                TechLevel oTL = new TechLevel();
                oTL.Load(cfg, techNodes, engineType, origTechLevel);


                // set atmosphereCurve
                if (cfg.HasValue("IspSL") && cfg.HasValue("IspV"))
                {
                    cfg.RemoveNode("atmosphereCurve");
                    ConfigNode curve = new ConfigNode("atmosphereCurve");
                    float ispSL, ispV;
                    float.TryParse(cfg.GetValue("IspSL"), out ispSL);
                    float.TryParse(cfg.GetValue("IspV"), out ispV);
                    FloatCurve aC = new FloatCurve();
                    aC = Mod(cTL.atmosphereCurve, ispSL, ispV);
                    aC.Save(curve);
                    cfg.AddNode(curve);
                }

                // set heatProduction and dissipation
                if (heat > 0)
                {
                    cfg.SetValue("heatProduction", MassTL(heat).ToString("0"));
                    part.heatDissipation = 0.12f / MassTL(1.0f);
                }

                // set thrust and throttle
                if (cfg.HasValue(thrustRating))
                {
                    float thr;
                    float.TryParse(cfg.GetValue(thrustRating), out thr);
                    configMaxThrust = ThrustTL(thr);
                    cfg.SetValue(thrustRating, configMaxThrust.ToString("0.0000"));
                    if (cfg.HasValue("minThrust"))
                    {
                        float.TryParse(cfg.GetValue("minThrust"), out thr);
                        configMinThrust = ThrustTL(thr);
                        cfg.SetValue("minThrust", configMinThrust.ToString("0.0000"));
                    }
                    else
                    {
                        if (thrustRating.Equals("thrusterPower"))
                        {
                            configMinThrust = configMaxThrust * 0.5f;
                        }
                        else
                        {
                            configMinThrust = configMaxThrust;
                            if (curThrottle > 1.0f)
                            {
                                if (techLevel >= curThrottle)
                                    curThrottle = 1.0f;
                                else
                                    curThrottle = -1.0f;
                            }
                            if (curThrottle >= 0.0f)
                            {
                                curThrottle = (float)((double)curThrottle * cTL.Throttle());
                                configMinThrust *= curThrottle;
                            }
                            cfg.SetValue("minThrust", configMinThrust.ToString("0.0000"));
                        }
                    }
                    curThrottle = configMinThrust / configMaxThrust;
                    if(origMass > 0)
                         TLMassMult =  MassTL(1.0f);
//.........这里部分代码省略.........
开发者ID:aoighost,项目名称:ModularFuelSystem,代码行数:101,代码来源:ModularEngines.cs

示例8: DoConfig

        public virtual void DoConfig(ConfigNode cfg)
        {
            // fix propellant ratios to not be rounded
            if (cfg.HasNode("PROPELLANT"))
            {
                foreach (ConfigNode pNode in cfg.GetNodes("PROPELLANT"))
                {
                    if (pNode.HasValue("ratio"))
                    {
                        double dtmp;
                        if (double.TryParse(pNode.GetValue("ratio"), out dtmp))
                            pNode.SetValue("ratio", (dtmp * 100.0).ToString());
                    }
                }
            }
            float heat = -1;
            if (cfg.HasValue("heatProduction")) // ohai amsi: allow heat production to be changed by multiplier
            {
                heat = (float)Math.Round(float.Parse(cfg.GetValue("heatProduction")) * heatMult, 0);
                cfg.SetValue("heatProduction", heat.ToString());
            }

            // load throttle (for later)
            curThrottle = throttle;
            if (cfg.HasValue("throttle"))
                float.TryParse(cfg.GetValue("throttle"), out curThrottle);
            else if(cfg.HasValue("minThrust") && cfg.HasValue("maxThrust"))
                curThrottle = float.Parse(cfg.GetValue("minThrust")) / float.Parse(cfg.GetValue("maxThrust"));
            float TLMassMult = 1.0f;

            float gimbal = -1f;
            if (cfg.HasValue("gimbalRange"))
                gimbal = float.Parse(cfg.GetValue("gimbalRange"));

            float cost = 0f;
            if(cfg.HasValue("cost"))
                cost = float.Parse(cfg.GetValue("cost"));

            if (techLevel != -1)
            {
                // load techlevels
                TechLevel cTL = new TechLevel();
                //print("For engine " + part.name + ", config " + configuration + ", max TL: " + TechLevel.MaxTL(cfg, techNodes, engineType));
                cTL.Load(cfg, techNodes, engineType, techLevel);
                TechLevel oTL = new TechLevel();
                oTL.Load(cfg, techNodes, engineType, origTechLevel);

                // set atmosphereCurve
                if (cfg.HasValue("IspSL") && cfg.HasValue("IspV"))
                {
                    cfg.RemoveNode("atmosphereCurve");
                    ConfigNode curve = new ConfigNode("atmosphereCurve");
                    float ispSL, ispV;
                    float.TryParse(cfg.GetValue("IspSL"), out ispSL);
                    float.TryParse(cfg.GetValue("IspV"), out ispV);
                    FloatCurve aC = new FloatCurve();
                    aC = Mod(cTL.AtmosphereCurve, ispSL, ispV);
                    aC.Save(curve);
                    cfg.AddNode(curve);
                }

                // set heatProduction and dissipation
                if (heat > 0)
                {
                    cfg.SetValue("heatProduction", MassTL(heat).ToString("0"));
                    part.heatDissipation = 0.12f / MassTL(1.0f);
                }

                // set thrust and throttle
                if (cfg.HasValue(thrustRating))
                {
                    float thr;
                    float.TryParse(cfg.GetValue(thrustRating), out thr);
                    configMaxThrust = ThrustTL(thr);
                    cfg.SetValue(thrustRating, configMaxThrust.ToString("0.0000"));
                    if (cfg.HasValue("minThrust"))
                    {
                        float.TryParse(cfg.GetValue("minThrust"), out thr);
                        configMinThrust = ThrustTL(thr);
                        cfg.SetValue("minThrust", configMinThrust.ToString("0.0000"));
                    }
                    else
                    {
                        if (thrustRating.Equals("thrusterPower"))
                        {
                            configMinThrust = configMaxThrust * 0.5f;
                        }
                        else
                        {
                            configMinThrust = configMaxThrust;
                            if (curThrottle > 1.0f)
                            {
                                if (techLevel >= curThrottle)
                                    curThrottle = 1.0f;
                                else
                                    curThrottle = -1.0f;
                            }
                            if (curThrottle >= 0.0f)
                            {
                                curThrottle = (float)((double)curThrottle * cTL.Throttle());
//.........这里部分代码省略.........
开发者ID:Kerbas-ad-astra,项目名称:ModularFuelSystem,代码行数:101,代码来源:ModularEngines.cs


注:本文中的FloatCurve.Save方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。