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C# FilterMode类代码示例

本文整理汇总了C#中FilterMode的典型用法代码示例。如果您正苦于以下问题:C# FilterMode类的具体用法?C# FilterMode怎么用?C# FilterMode使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


FilterMode类属于命名空间,在下文中一共展示了FilterMode类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetEventFilter

        /// <summary>
        ///     Generate an event filter function with the required semantics
        /// </summary>
        /// <param name="mode">Filter for event visibility</param>
        /// <returns>Comparison function</returns>
        public static Func<TypeDefinition, EventDefinition, bool> GetEventFilter(FilterMode mode)
        {
            Func<TypeDefinition, EventDefinition, bool> func = (TypeDefinition typeDef, EventDefinition evDef) =>
            {
                var lret = false;

                if (IsEnabled(mode, FilterMode.Public))
                {
                    lret = evDef.AddMethod.IsPublic;
                }
                if (!lret && IsEnabled(mode, FilterMode.Protected))
                {
                    if (evDef.AddMethod.IsAssembly && IsEnabled(mode, FilterMode.NotInternalProtected))
                    {
                        // skip internal events which could be protected
                    }
                    else
                    {
                        lret = evDef.AddMethod.IsFamily;
                    }
                }
                if (!lret && IsEnabled(mode, FilterMode.Private))
                {
                    lret = evDef.AddMethod.IsPrivate;
                }
                if (!lret && IsEnabled(mode, FilterMode.Internal))
                {
                    lret = evDef.AddMethod.IsAssembly;
                }

                return lret;
            };

            return func;
        }
开发者ID:endjin,项目名称:Endjin.Assembly.ChangeDetection,代码行数:40,代码来源:FilterFunctions.cs

示例2: FilterValueControl

 /// <summary>
 /// Gets the filter value control with the specified FilterMode
 /// </summary>
 /// <param name="configurationValues">The configuration values.</param>
 /// <param name="id">The identifier.</param>
 /// <param name="required">if set to <c>true</c> [required].</param>
 /// <param name="filterMode">The filter mode.</param>
 /// <returns></returns>
 public override Control FilterValueControl( Dictionary<string, ConfigurationValue> configurationValues, string id, bool required, FilterMode filterMode )
 {
     var control = new RockTextBox { ID = id };
     control.ID = string.Format( "{0}_ctlCompareValue", id );
     control.AddCssClass( "js-filter-control" );
     return control;
 }
开发者ID:NewSpring,项目名称:Rock,代码行数:15,代码来源:EmailFieldType.cs

示例3: FilterSource

 internal unsafe FilterSource(FilePath path, FilterMode mode, git_filter_source* source)
 {
     SourceMode = mode;
     ObjectId = ObjectId.BuildFromPtr(&source->oid);
     Path = path.Native;
     Root = Proxy.git_repository_workdir(new IntPtr(source->repository)).Native;
 }
开发者ID:PKRoma,项目名称:libgit2sharp,代码行数:7,代码来源:FilterSource.cs

示例4: GetTextureList

    /// <summary>
    /// Get GIF texture list (This is a possibility of lock up)
    /// </summary>
    /// <param name="bytes">GIF file byte data</param>
    /// <param name="loopCount">out Animation loop count</param>
    /// <param name="width">out GIF image width (px)</param>
    /// <param name="height">out GIF image height (px)</param>
    /// <param name="filterMode">Textures filter mode</param>
    /// <param name="wrapMode">Textures wrap mode</param>
    /// <param name="debugLog">Debug Log Flag</param>
    /// <returns>GIF texture list</returns>
    public static List<GifTexture> GetTextureList (byte[] bytes, out int loopCount, out int width, out int height,
        FilterMode filterMode = FilterMode.Bilinear, TextureWrapMode wrapMode = TextureWrapMode.Clamp, bool debugLog = false)
    {
        loopCount = -1;
        width = 0;
        height = 0;

        // Set GIF data
        var gifData = new GifData ();
        if (SetGifData (bytes, ref gifData, debugLog) == false) {
            Debug.LogError ("GIF file data set error.");
            return null;
        }

        // Decode to textures from GIF data
        var gifTexList = new List<GifTexture> ();
        if (DecodeTexture (gifData, gifTexList, filterMode, wrapMode) == false) {
            Debug.LogError ("GIF texture decode error.");
            return null;
        }

        loopCount = gifData.appEx.loopCount;
        width = gifData.logicalScreenWidth;
        height = gifData.logicalScreenHeight;
        return gifTexList;
    }
开发者ID:cuidonghuan,项目名称:MiniWeChat-Client,代码行数:37,代码来源:UniGif.cs

示例5: DeblurBuilder

 /// <summary>
 ///     Builder constructor
 /// </summary>
 /// <param name="filterSize"></param>
 /// <param name="filterPower"></param>
 /// <param name="keepOption"></param>
 public DeblurBuilder(Size filterSize, double filterPower = 1, KeepOption keepOption = KeepOption.AverageAndDelta)
 {
     _filterMode = FilterMode.FilterSize;
     _filterSize = filterSize;
     _filterPower = filterPower;
     _keepOption = keepOption;
 }
开发者ID:SlimSalamin,项目名称:FFTTools,代码行数:13,代码来源:DeblurBuilder.cs

示例6: ScreenNameQuery

		public ScreenNameQuery(string key, string value, FilterMode mode) : base(key, value, mode)
		{
			if (mode != FilterMode.Regex)
			{
				this.screenName = new ScreenName(value);
			}
		}
开发者ID:Grabacr07,项目名称:Mukyutter.Old,代码行数:7,代码来源:ScreenNameQuery.cs

示例7: Upgrade

 public void Upgrade()
 {
     if (this.version != 4)
     {
         Debug.Log("SpriteCollection '" + base.name + "' - Upgraded from version " + this.version.ToString());
         if (this.version == 0)
         {
             if (this.pixelPerfectPointSampled)
             {
                 this.filterMode = FilterMode.Point;
             }
             else
             {
                 this.filterMode = FilterMode.Bilinear;
             }
             this.userDefinedTextureSettings = true;
         }
         if (((this.version < 3) && (this.textureRefs != null)) && ((this.textureParams != null) && (this.textureRefs.Length == this.textureParams.Length)))
         {
             for (int i = 0; i < this.textureRefs.Length; i++)
             {
                 this.textureParams[i].texture = this.textureRefs[i];
             }
             this.textureRefs = null;
         }
         if (this.version < 4)
         {
             this.sizeDef.CopyFromLegacy(this.useTk2dCamera, this.targetOrthoSize, (float) this.targetHeight);
         }
         this.version = 4;
     }
 }
开发者ID:Lessica,项目名称:Something-of-SHIPWAR-GAMES,代码行数:32,代码来源:tk2dSpriteCollection.cs

示例8: FilterValueControl

 /// <summary>
 /// Gets the filter value control.
 /// </summary>
 /// <param name="configurationValues">The configuration values.</param>
 /// <param name="id">The identifier.</param>
 /// <param name="required">if set to <c>true</c> [required].</param>
 /// <param name="filterMode">The filter mode.</param>
 /// <returns></returns>
 public override Control FilterValueControl( Dictionary<string, ConfigurationValue> configurationValues, string id, bool required, FilterMode filterMode )
 {
     var control = base.FilterValueControl(configurationValues, id, required, filterMode );
     WorkflowTypePicker workflowTypePicker = (WorkflowTypePicker)control;
     workflowTypePicker.Required = required;
     workflowTypePicker.AllowMultiSelect = false;
     return control;
 }
开发者ID:azturner,项目名称:Rock,代码行数:16,代码来源:WorkflowTypesFieldType.cs

示例9: ExtensionFilter

 /// <summary>
 /// Initialize the Extension Filter
 /// </summary>
 /// <param name="pattern">pattern for the extension filter</param>
 /// <param name="mode">The <see cref="FilterMode"/> for Filter</param>
 internal ExtensionFilter(string pattern,FilterMode mode):base(mode)
 {
     if(pattern == null){
         pattern = "";
     }
     this._pattern = pattern;
     BuildRegex(_pattern.ToLower());
 }
开发者ID:sr3dna,项目名称:big5sync,代码行数:13,代码来源:ExtensionFilter.cs

示例10: FilterBuilder

 /// <summary>
 ///     Builder constructor
 /// </summary>
 /// <param name="filterKernel"></param>
 /// <param name="filterPower"></param>
 /// <param name="keepOption"></param>
 public FilterBuilder(Complex[,] filterKernel, double filterPower = 1,
     KeepOption keepOption = KeepOption.AverageAndDelta)
 {
     _filterMode = FilterMode.FilterKernel;
     _filterKernel = filterKernel;
     _filterPower = filterPower;
     _keepOption = keepOption;
 }
开发者ID:SlimSalamin,项目名称:FFTTools,代码行数:14,代码来源:FilterBuilder.cs

示例11: Apply

 public Stream Apply(Stream stream, FilterMode fm)
 {
     Rijndael des = Rijndael.Create();
     des.IV = iv;
     des.Key = key;
     ICryptoTransform crypt = fm == FilterMode.Write ? des.CreateEncryptor() : des.CreateDecryptor();
     CryptoStream cs = new CryptoStream(stream, crypt, fm == FilterMode.Write ? CryptoStreamMode.Write : CryptoStreamMode.Read);
     return cs;
 }
开发者ID:Ozerich,项目名称:labs,代码行数:9,代码来源:CryptFilter.cs

示例12: Get

 public RenderTexture Get(int width, int height, int depthBuffer = 0, RenderTextureFormat format = RenderTextureFormat.ARGBHalf, RenderTextureReadWrite rw = RenderTextureReadWrite.Default, FilterMode filterMode = FilterMode.Bilinear, TextureWrapMode wrapMode = TextureWrapMode.Clamp, string name = "FactoryTempTexture")
 {
     var rt = RenderTexture.GetTemporary(width, height, depthBuffer, format);
     rt.filterMode = filterMode;
     rt.wrapMode = wrapMode;
     rt.name = name;
     m_TemporaryRTs.Add(rt);
     return rt;
 }
开发者ID:Cam582,项目名称:Top-Hats,代码行数:9,代码来源:RenderTextureFactory.cs

示例13: GetTemporaryRenderTexture

 public RenderTexture GetTemporaryRenderTexture(int width, int height, int depthBuffer = 0, RenderTextureFormat format = RenderTextureFormat.ARGBHalf, FilterMode filterMode = FilterMode.Bilinear)
 {
     RenderTexture temporary = RenderTexture.GetTemporary(width, height, depthBuffer, format);
     temporary.filterMode = filterMode;
     temporary.wrapMode = TextureWrapMode.Clamp;
     temporary.name = "RenderTextureUtilityTempTexture";
     this.m_TemporaryRTs.Add(temporary);
     return temporary;
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:9,代码来源:RenderTexureUtility.cs

示例14: DecodeTextureCoroutine

    /// <summary>
    /// Decode to textures from GIF data
    /// </summary>
    /// <param name="gifData">GIF data</param>
    /// <param name="gifTexList">GIF texture list</param>
    /// <param name="filterMode">Textures filter mode</param>
    /// <param name="wrapMode">Textures wrap mode</param>
    /// <returns>IEnumerator</returns>
    static IEnumerator DecodeTextureCoroutine(GifData gifData, List<GifTexture> gifTexList, FilterMode filterMode, TextureWrapMode wrapMode)
    {
        if (gifData.imageBlockList == null || gifData.imageBlockList.Count < 1) {
            yield break;
        }

        Color32? bgColor = GetGlobalBgColor (gifData);

        // Disposal Method
        // 0 (No disposal specified)
        // 1 (Do not dispose)
        // 2 (Restore to background color)
        // 3 (Restore to previous)
        ushort disposalMethod = 0;

        int imgBlockIndex = 0;
        foreach (var imgBlock in gifData.imageBlockList) {
            var decodedData = GetDecodedData (imgBlock);

            var colorTable = GetColorTable (gifData, imgBlock, ref bgColor);

            var graphicCtrlEx = GetGraphicCtrlExt (gifData, imgBlockIndex);

            int transparentIndex = GetTransparentIndex (graphicCtrlEx);

            // avoid lock up
            yield return 0;

            bool useBeforeTex = false;
            var tex = CreateTexture2D (gifData, gifTexList, imgBlockIndex, disposalMethod, filterMode, wrapMode, ref useBeforeTex);

            // Set pixel data
            int dataIndex = 0;
            // Reverse set pixels. because GIF data starts from the top left.
            for (int y = tex.height - 1; y >= 0; y--) {
                SetTexturePixelRow (tex, y, imgBlock, decodedData, ref dataIndex, colorTable, bgColor, transparentIndex, useBeforeTex);

                // avoid lock up
                //if (y % 10 == 0) {
                //    yield return 0;
                //}
            }
            tex.Apply ();

            float delaySec = GetDelaySec (graphicCtrlEx);

            // Add to GIF texture list
            gifTexList.Add (new GifTexture (tex, delaySec));

            disposalMethod = GetDisposalMethod (graphicCtrlEx);

            imgBlockIndex++;

            // avoid lock up
            yield return 0;
        }
    }
开发者ID:cuidonghuan,项目名称:MiniWeChat-Client,代码行数:65,代码来源:UniGifDecoder.cs

示例15: GetTemporaryRenderTexture

 public RenderTexture GetTemporaryRenderTexture(int width, int height, int depthBuffer = 0, RenderTextureFormat format = RenderTextureFormat.ARGBHalf, FilterMode filterMode = FilterMode.Bilinear)
 {
     var rt = RenderTexture.GetTemporary(width, height, depthBuffer, format);
     rt.filterMode = filterMode;
     rt.wrapMode = TextureWrapMode.Clamp;
     rt.name = "RenderTextureUtilityTempTexture";
     m_TemporaryRTs.Add(rt);
     return rt;
 }
开发者ID:ymfact,项目名称:railgun,代码行数:9,代码来源:RenderTexureUtility.cs


注:本文中的FilterMode类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。