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C# Filter.AddFile方法代码示例

本文整理汇总了C#中Filter.AddFile方法的典型用法代码示例。如果您正苦于以下问题:C# Filter.AddFile方法的具体用法?C# Filter.AddFile怎么用?C# Filter.AddFile使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Filter的用法示例。


在下文中一共展示了Filter.AddFile方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OutputSolution


//.........这里部分代码省略.........
                confs.Add(new ProjectConfiguration("SharpDX", true, "GRAPHICS_SHARPDX", slnRelDir + "..\\SharpDX\\Bin\\DirectX11-net40"));
                confs.Add(new ProjectConfiguration("SharpDX", false, "GRAPHICS_SHARPDX", slnRelDir + "..\\SharpDX\\Bin\\DirectX11-net40"));
                confs.Add(new ProjectConfiguration("SharpDX Signed", true, "GRAPHICS_SHARPDX", slnRelDir + "..\\SharpDX\\Bin\\DirectX11-Signed-net40"));
                confs.Add(new ProjectConfiguration("SharpDX Signed", false, "GRAPHICS_SHARPDX", slnRelDir + "..\\SharpDX\\Bin\\DirectX11-Signed-net40"));
                confs.Add(new ProjectConfiguration("SlimDX", true, "GRAPHICS_SLIMDX", "$(PROGRAMFILES)\\SlimDX SDK (January 2012)\\Bin\\net40\\;$(PROGRAMFILES(x86))\\SlimDX SDK (June 2010)\\Bin\\net40\\"));
                confs.Add(new ProjectConfiguration("SlimDX", false, "GRAPHICS_SLIMDX", "$(PROGRAMFILES)\\SlimDX SDK (January 2012)\\Bin\\net40\\;$(PROGRAMFILES(x86))\\SlimDX SDK (June 2010)\\Bin\\net40\\"));
            }
            //confs.Add(new ProjectConfiguration("SlimMath", true, "GRAPHICS_SLIMMATH", slnRelDir + "..\\SlimMath\\SlimMath\\bin\\Release"));
            //confs.Add(new ProjectConfiguration("SlimMath", false, "GRAPHICS_SLIMMATH", slnRelDir + "..\\SlimMath\\SlimMath\\bin\\Debug"));
            if (targetVS != TargetVS.VS2008)
            {
                confs.Add(new ProjectConfiguration("Windows API Code Pack", true, "GRAPHICS_WAPICODEPACK", slnRelDir + "..\\Windows API Code Pack 1.1\\binaries\\DirectX"));
                confs.Add(new ProjectConfiguration("Windows API Code Pack", false, "GRAPHICS_WAPICODEPACK", slnRelDir + "..\\Windows API Code Pack 1.1\\binaries\\DirectX"));
            }
            /*
            confs.Add(new ProjectConfiguration("XNA 3.1", true, "GRAPHICS_XNA31", "$(ProgramFiles)\\Microsoft XNA\\XNA Game Studio\\v3.1\\References\\Windows\\x86\\;$(ProgramFiles(x86))\\Microsoft XNA\\XNA Game Studio\\v3.1\\References\\Windows\\x86\\"));
            confs.Add(new ProjectConfiguration("XNA 3.1", false, "GRAPHICS_XNA31", "$(ProgramFiles)\\Microsoft XNA\\XNA Game Studio\\v3.1\\References\\Windows\\x86\\;$(ProgramFiles(x86))\\Microsoft XNA\\XNA Game Studio\\v3.1\\References\\Windows\\x86\\"));
            if (targetVS != TargetVS.VS2008)
            {
                confs.Add(new ProjectConfiguration("XNA 4.0", true, "GRAPHICS_XNA40", "$(ProgramFiles)\\Microsoft XNA\\XNA Game Studio\\v4.0\\References\\Windows\\x86\\;$(ProgramFiles(x86))\\Microsoft XNA\\XNA Game Studio\\v4.0\\References\\Windows\\x86\\"));
                confs.Add(new ProjectConfiguration("XNA 4.0", false, "GRAPHICS_XNA40", "$(ProgramFiles)\\Microsoft XNA\\XNA Game Studio\\v4.0\\References\\Windows\\x86\\;$(ProgramFiles(x86))\\Microsoft XNA\\XNA Game Studio\\v4.0\\References\\Windows\\x86\\"));
            }
            */

            var project = parser.Project;
            var filterWriter = new FilterWriter(project.NamespaceName);
            var sourceFilter = new Filter("Source Files", "4FC737F1-C7A5-4376-A066-2A32D752A2FF", "cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx");
            var headerFilter = new Filter("Header Files", "93995380-89BD-4b04-88EB-625FBE52EBFB", "h;hh;hpp;hxx;hm;inl;inc;xsd");
            var resourceFilter = new Filter("Resource Files", "67DA6AB6-F800-4c08-8B7A-83BB121AAD01", "rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms");
            filterWriter.RootFilter.Add(sourceFilter);
            filterWriter.RootFilter.Add(headerFilter);
            filterWriter.RootFilter.Add(resourceFilter);

            sourceFilter.AddFile("", rootFolder + "Stdafx");
            sourceFilter.AddFile("", rootFolder + "AssemblyInfo");
            sourceFilter.AddFile("", rootFolder + "Collections");
            sourceFilter.AddFile("", rootFolder + "Math");
            sourceFilter.AddFile("", rootFolder + "StringConv");
            sourceFilter.AddFile("", rootFolder + "DataStream");
            sourceFilter.AddFile("", rootFolder + "Matrix");
            sourceFilter.AddFile("", rootFolder + "Quaternion");
            sourceFilter.AddFile("", rootFolder + "Utilities");
            sourceFilter.AddFile("", rootFolder + "Vector3");
            sourceFilter.AddFile("", rootFolder + "Vector4");

            headerFilter.AddFile("", rootFolder + "Stdafx");
            headerFilter.AddFile("", rootFolder + "Collections");
            headerFilter.AddFile("", rootFolder + "Enums");
            headerFilter.AddFile("", rootFolder + "ITrackingDisposable");
            headerFilter.AddFile("", rootFolder + "Math");
            headerFilter.AddFile("", rootFolder + "StringConv");
            headerFilter.AddFile("", rootFolder + "Version");
            headerFilter.AddFile("", rootFolder + "DataStream");
            headerFilter.AddFile("", rootFolder + "Matrix");
            headerFilter.AddFile("", rootFolder + "Quaternion");
            headerFilter.AddFile("", rootFolder + "Utilities");
            headerFilter.AddFile("", rootFolder + "Vector3");
            headerFilter.AddFile("", rootFolder + "Vector4");

            foreach (ManagedHeader header in parser.Headers.Values)
            {
                if (header.Classes.Count == 0) continue;

                sourceFilter.AddFile(header.Native.Filename, rootFolder + header.Name);
                headerFilter.AddFile(header.Native.Filename, rootFolder + header.Name);
            }
开发者ID:rhynodegreat,项目名称:BulletSharpPInvoke,代码行数:67,代码来源:Program.cs


注:本文中的Filter.AddFile方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。