本文整理汇总了C#中FileReader.ReadByte方法的典型用法代码示例。如果您正苦于以下问题:C# FileReader.ReadByte方法的具体用法?C# FileReader.ReadByte怎么用?C# FileReader.ReadByte使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FileReader
的用法示例。
在下文中一共展示了FileReader.ReadByte方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Bone
public Bone(FileReader Reader, int Index)
{
BoneIndex = Index;
Reader.ReadUInt32(); //Unknown
Name = Reader.ReadPascalString();
ParentName = Reader.ReadPascalString();
HasPropertyList = (Reader.ReadByte() != 0) ? true : false;
if(HasPropertyList)
{
uint PropertyCount = Reader.ReadUInt32();
for (int i = 0; i < PropertyCount; i++)
PropertyList.Add(new Property(Reader));
}
Translation = new Vector3(Reader.ReadFloat(), Reader.ReadFloat(), Reader.ReadFloat());
Rotation = new Quaternion(Reader.ReadFloat(), -Reader.ReadFloat(), -Reader.ReadFloat(), Reader.ReadFloat());
CanTranslate = (Reader.ReadUInt32() != 0) ? true : false;
CanRotate = (Reader.ReadUInt32() != 0) ? true : false;
CanBlend = (Reader.ReadUInt32() != 0) ? true : false;
//Don Hopkins says the Wiggle parameters are left over from an attempt to use Perlin noise
//introduce some randomness into the animations, so that an animation would look a little different
//each time it was run.
Reader.ReadFloat();
Reader.ReadFloat();
}
示例2: Motion
public Motion(FileReader Reader)
{
Reader.ReadUInt32(); //Unknown
BoneName = Reader.ReadPascalString();
FrameCount = Reader.ReadUInt32();
Duration = Reader.ReadFloat();
HasTranslation = (Reader.ReadByte() != 0) ? true : false;
HasRotation = (Reader.ReadByte() != 0) ? true : false;
FirstTranslationIndex = Reader.ReadUInt32();
FirstRotationIndex = Reader.ReadUInt32();
HasPropsList = (Reader.ReadByte() != 0) ? true : false;
if(HasPropsList)
{
uint PropsListCount = Reader.ReadUInt32();
for(int i = 0; i < PropsListCount; i++)
{
uint PropsCount = Reader.ReadUInt32();
PropertyLists.Add(new List<Property>());
for (int j = 0; j < PropsCount; j++)
PropertyLists[i].Add(new Property(Reader));
}
}
HasTimepropertyLists = (Reader.ReadByte() != 0) ? true : false;
if(HasTimepropertyLists)
{
uint TimePropsListCount = Reader.ReadUInt32();
for (int i = 0; i < TimePropsListCount; i++)
{
uint PropsCount = Reader.ReadUInt32();
TimePropertyLists.Add(new List<TimeProperty>());
for (int j = 0; j < PropsCount; j++)
TimePropertyLists[i].Add(new TimeProperty(Reader));
}
}
}