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C# FileAction类代码示例

本文整理汇总了C#中FileAction的典型用法代码示例。如果您正苦于以下问题:C# FileAction类的具体用法?C# FileAction怎么用?C# FileAction使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


FileAction类属于命名空间,在下文中一共展示了FileAction类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandleAction

 public void HandleAction(string input, FileAction action)
 {
     switch (action)
     {
         case FileAction.NewFolder:
             {
                 Directory.CreateDirectory(comboDrive.Text + txtAddress.Text + input);
                 ProcessDirectories(new DirectoryInfo(comboDrive.Text + txtAddress.Text));
                 break;
             }
         case FileAction.NewFile:
             {
                 File.Create(comboDrive.Text + txtAddress.Text + input);
                 ProcessDirectories(new DirectoryInfo(comboDrive.Text + txtAddress.Text));
                 break;
             }
         case FileAction.Delete:
             {
                 if (input.ToLower() == listDir.SelectedItems[0].Text.ToLower())
                 {
                     if (Directory.Exists(comboDrive.Text + txtAddress.Text + listDir.SelectedItems[0].Text))
                         Directory.Delete(comboDrive.Text + txtAddress.Text + listDir.SelectedItems[0].Text);
                     else if (File.Exists(comboDrive.Text + txtAddress.Text + listDir.SelectedItems[0].Text))
                         File.Delete(comboDrive.Text + txtAddress.Text + listDir.SelectedItems[0].Text);
                 }
                 else
                     MessageBox.Show("Error: File/Directory does not exsist.");
                 ProcessDirectories(new DirectoryInfo(comboDrive.Text + txtAddress.Text));
                 break;
             }
     }
 }
开发者ID:stratex,项目名称:Basic-File-Manager,代码行数:32,代码来源:MainView.cs

示例2: OnFileAction

        /// <summary>
        ///  Gets called after a file action was perforem for example after a rename or copy.
        /// </summary>
        /// <param name="man">ManagerEngine reference that the plugin is assigned to.</param>
        /// <param name="action">File action type.</param>
        /// <param name="file1">File object 1 for example from in a copy operation.</param>
        /// <param name="file2">File object 2 for example to in a copy operation. Might be null in for example a delete.</param>
        /// <returns>true/false if the execution of the event chain should continue execution.</returns>
        public override bool OnFileAction(ManagerEngine man, FileAction action, IFile file1, IFile file2)
        {
            if (action != FileAction.Add)
                return true;

            HttpResponse response = HttpContext.Current.Response;
            HttpRequest request = HttpContext.Current.Request;
            HttpCookie cookie;
            ArrayList chunks;

            if ((cookie = request.Cookies["upl"]) == null)
                cookie = new HttpCookie("upl");

            cookie.Expires = DateTime.Now.AddDays(30);

            if (cookie.Value != null) {
                chunks = new ArrayList(cookie.Value.Split(new char[]{','}));

                if (chunks.IndexOf(man.EncryptPath(file1.AbsolutePath)) == -1)
                    chunks.Add(man.EncryptPath(file1.AbsolutePath));

                cookie.Value = this.Implode(chunks, ",");
            } else
                cookie.Value = man.EncryptPath(file1.AbsolutePath);

            response.Cookies.Remove("upl");
            response.Cookies.Add(cookie);

            return true;
        }
开发者ID:nhtera,项目名称:CrowdCMS,代码行数:38,代码来源:UploadedPlugin.cs

示例3: ApplyTo

        public void ApplyTo(string startDir, IEnumerable<string> filters, FileAction action)
        {
            var enumerable = filters as IList<string> ?? filters.ToList();
            foreach (var filter in enumerable)
            {
                var files = EnumerateFiles(startDir, filter);
                if (files == null)
                    return;
                foreach (var file in files)
                {
                    action(file);
                }
            } try
            {

                foreach (var directory in Directory.GetDirectories(startDir))
                {
                    ApplyTo(directory, enumerable, action);
                }
            }
            catch (Exception)
            {
                return;
            }
        }
开发者ID:Jupotter,项目名称:virologie,代码行数:25,代码来源:FileExplorer.cs

示例4: OnFileChange

 private void OnFileChange(FileAction action, string fileName, long ticks)
 {
     DateTime minValue;
     if (ticks == 0L)
     {
         minValue = DateTime.MinValue;
     }
     else
     {
         minValue = DateTimeUtil.FromFileTimeToUtc(ticks);
     }
     if (action == FileAction.Dispose)
     {
         if (this._rootCallback.IsAllocated)
         {
             this._rootCallback.Free();
         }
     }
     else if (this._ndirMonCompletionHandle.Handle != IntPtr.Zero)
     {
         using (new ApplicationImpersonationContext())
         {
             this._dirMon.OnFileChange(action, fileName, minValue);
         }
     }
 }
开发者ID:pritesh-mandowara-sp,项目名称:DecompliedDotNetLibraries,代码行数:26,代码来源:DirMonCompletion.cs

示例5: SaveOperationAsyncResult

		internal SaveOperationAsyncResult(StorageDevice device, string container, string file, FileAction action, FileMode mode)
		{
			this.storageDevice = device;
			this.containerName = container;
			this.fileName = file;
			this.fileAction = action;
			this.fileMode = mode;
		}
开发者ID:NotYours180,项目名称:EasyStorage,代码行数:8,代码来源:SaveOperationAsyncResult.cs

示例6: saveBtn_Click

 private void saveBtn_Click(object sender, RoutedEventArgs e)
 {
     var type = (FileAction.ActionType)Enum.Parse(typeof(FileAction.ActionType), operationCmb.Text);
     var action = new FileAction(type, new FileAction.ActionData() { FileName = fileNameCmb.Text, TargetVar = valueCmb.Text });
     var entity = new StepEntity(action);
     entity.Comment = string.Format("File Action {0}", operationCmb.Text);
     Singleton.Instance<SaveData>().AddStepEntity(entity);
 }
开发者ID:roikoazulay,项目名称:AutoLaunch,代码行数:8,代码来源:FileView.xaml.cs

示例7: frmInput

 public frmInput(frmMain frmObject, string title, string msg, FileAction action)
 {
     InitializeComponent();
     _obj = frmObject;
     this.Text = title;
     lblInfo.Text = msg;
     _action = action;
     this.Show();
     this.Focus();
 }
开发者ID:stratex,项目名称:Basic-File-Manager,代码行数:10,代码来源:InputBox.cs

示例8: ExcludedAction

 private static bool ExcludedAction(FileAction fileAction)
 {
     switch (fileAction)
     {
         case FileAction.Delete:
         case FileAction.DeleteFrom:
         case FileAction.DeleteInto:
         case FileAction.MoveDelete:
         case FileAction.Purge:
             return true;
         default:
             return false;
     }
 }
开发者ID:Tigrouzen,项目名称:UnrealEngine-4,代码行数:14,代码来源:Program.cs

示例9: OnBeforeFileAction

        /// <summary>
        /// 
        /// </summary>
        /// <param name="man"></param>
        /// <param name="action"></param>
        /// <param name="file1"></param>
        /// <param name="file2"></param>
        /// <returns></returns>
        public override bool OnBeforeFileAction(ManagerEngine man, FileAction action, IFile file1, IFile file2)
        {
            ManagerConfig config;

            if (action == FileAction.Delete) {
                config = file1.Config;

                if (config.GetBool("filesystem.delete_format_images", false)) {
                    ImageUtils.DeleteFormatImages(file1.AbsolutePath, config.Get("upload.format"));
                    ImageUtils.DeleteFormatImages(file1.AbsolutePath, config.Get("edit.format"));
                }
            }

            return true;
        }
开发者ID:nhtera,项目名称:CrowdCMS,代码行数:23,代码来源:ImageManagerPlugin.cs

示例10: SaveAsync

		/// <summary>
		/// Saves a file asynchronously.
		/// </summary>
		/// <param name="containerName">The name of the container in which to save the file.</param>
		/// <param name="fileName">The file to save.</param>
		/// <param name="saveAction">The save action to perform.</param>
		/// <param name="userState">A state object used to identify the async operation.</param>
		public void SaveAsync(string containerName, string fileName, FileAction saveAction, object userState)
		{
			// increment our pending operations count
			PendingOperationsIncrement();

			// get a FileOperationState and fill it in
			FileOperationState state = GetFileOperationState();
			state.Container = containerName;
			state.File = fileName;
			state.Action = saveAction;
			state.UserState = userState;

			// queue up the work item
			ThreadPool.QueueUserWorkItem(DoSaveAsync, state);
		}
开发者ID:NotYours180,项目名称:EasyStorage,代码行数:22,代码来源:SaveDeviceAsync.cs

示例11: Load

		/// <summary>
		/// Loads a file.
		/// </summary>
		/// <param name="containerName">Used to match the ISaveDevice interface; ignored by the implementation.</param>
		/// <param name="fileName">The file to load.</param>
		/// <param name="loadAction">The load action to perform.</param>
		/// <returns>True if the load completed without error, false otherwise.</returns>
		public bool Load(string containerName, string fileName, FileAction loadAction)
		{
			if (!Directory.Exists(RootDirectory))
				Directory.CreateDirectory(RootDirectory);

			string path = Path.Combine(RootDirectory, fileName);
			try
			{
				using (FileStream stream = new FileStream(path, FileMode.Open, FileAccess.Read))
					loadAction(stream);
				return true;
			}
			catch
			{
				return false;
			}
		}
开发者ID:NotYours180,项目名称:EasyStorage,代码行数:24,代码来源:PCSaveDevice.cs

示例12: Save

		/// <summary>
		/// Saves a file.
		/// </summary>
		/// <param name="containerName">Used to match the ISaveDevice interface; ignored by the implementation.</param>
		/// <param name="fileName">The file to save.</param>
		/// <param name="saveAction">The save action to perform.</param>
		/// <returns>True if the save completed without errors, false otherwise.</returns>
		public bool Save(string containerName, string fileName, FileAction saveAction)
		{
			if (!Directory.Exists(RootDirectory))
				Directory.CreateDirectory(RootDirectory);

			string path = Path.Combine(RootDirectory, fileName);
			try
			{
				using (FileStream stream = new FileStream(path, FileMode.Create, FileAccess.Write))
					saveAction(stream);
				return true;
			}
			catch 
			{
				return false; 
			}
		}
开发者ID:NotYours180,项目名称:EasyStorage,代码行数:24,代码来源:PCSaveDevice.cs

示例13: Load

		/// <summary>
		/// Loads a file.
		/// </summary>
		/// <param name="containerName">The name of the container from which to load the file.</param>
		/// <param name="fileName">The file to load.</param>
		/// <param name="loadAction">The load action to perform.</param>
		public void Load(String containerName, string fileName, FileAction loadAction)
		{
			VerifyIsReady();

			// lock on the storage device so that only one storage operation can occur at a time
			lock (storageDevice)
			{
				// open a container
				using (StorageContainer currentContainer = OpenContainer(containerName))
				{
					// attempt the load
					using (var stream = currentContainer.OpenFile(fileName, FileMode.Open))
					{
						loadAction(stream);
					}
				}
			}
		}
开发者ID:SleeplessByte,项目名称:playwithyourpeas,代码行数:24,代码来源:StorageDeviceSynchronous.cs

示例14: Save

		/// <summary>
		/// Saves a file.
		/// </summary>
		/// <param name="containerName">The name of the container in which to save the file.</param>
		/// <param name="fileName">The file to save.</param>
		/// <param name="saveAction">The save action to perform.</param>
		public void Save(string containerName, string fileName, FileAction saveAction)
		{
			VerifyIsReady();

			// lock on the storage device so that only one storage operation can occur at a time
			lock (storageDevice)
			{
				// open a container
				using (StorageContainer currentContainer = OpenContainer(containerName))
				{
					// attempt the save
					using (var stream = currentContainer.CreateFile(fileName))
					{
						saveAction(stream);
					}
				}
			}
		}
开发者ID:NotYours180,项目名称:EasyStorage,代码行数:24,代码来源:SaveDeviceSynchronous.cs

示例15: ChooseFile

        /// <summary>
        /// Asks the user to choose a file through an OpenFileDialog
        /// </summary>
        /// <param name="action">The action we want to do with the file</param>
        /// <returns>The file name chosen by the user</returns>
        public string ChooseFile(FileAction action)
        {
            FileDialog fileDialog;

            switch (action)
            {
                case FileAction.Save:
                    fileDialog = new SaveFileDialog();
                    break;

                case FileAction.Open:
                    fileDialog = new OpenFileDialog();
                    break;

                default:
                    throw new ArgumentException("The argument should be a valid FileAction enum value.", "action");
            }

            fileDialog.ShowDialog();

            return fileDialog.FileName;
        }
开发者ID:marco-fiset,项目名称:migraine,代码行数:27,代码来源:MainForm.cs


注:本文中的FileAction类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。