当前位置: 首页>>代码示例>>C#>>正文


C# FSharpList.Count方法代码示例

本文整理汇总了C#中FSharpList.Count方法的典型用法代码示例。如果您正苦于以下问题:C# FSharpList.Count方法的具体用法?C# FSharpList.Count怎么用?C# FSharpList.Count使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FSharpList的用法示例。


在下文中一共展示了FSharpList.Count方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: BuildParameterList

        /// <summary>
        /// Builds a parameter list given a list of arguments and a list of parameter info
        /// </summary>
        /// <param name="args">A list of Values which will be distributed to the output lists</param>
        /// <param name="pi">An array of parameter info for the method</param>
        /// <param name="end">The end count</param>
        /// <param name="parameters">A parameters List to add to.</param>
        private static void BuildParameterList(FSharpList<Value> args, ParameterInfo[] pi, int end, List<List<object>> parameters)
        {
            //for a static method, the number of parameters
            //will equal the number of arguments on the node
            if (args.Count() == pi.Count())
            {
                //ARGUMENT LOOP
                for (int j = 0; j < end; j++)
                {
                    //create a list to hold each set of arguments
                    var currParams = new List<object>();

                    //PARAMETER LOOP
                    for (int i = 0; i < pi.Count(); i++)
                    {
                        var arg = args[i];

                        //if the value is a list, add the jth item converted
                        //or the last item if i exceeds the count of the list
                        if (arg.IsList)
                        {
                            var lst = (Value.List) arg;
                            var argItem = (j < lst.Item.Count() ? lst.Item[j]: lst.Item.Last());

                            currParams.Add(DynamoTypeConverter.ConvertInput(argItem, pi[i].ParameterType));
                        }
                        else
                            //if the value is not a list,
                            //just add the value
                            currParams.Add(DynamoTypeConverter.ConvertInput(arg, pi[i].ParameterType));
                    }

                    parameters.Add(currParams);
                }
            }
            //for instance methods, the first argument will be the
            //item or list of items which will be the target of invocation
            //in this case, skip parsing the first argument
            else
            {
                //ARGUMENT LOOP
                for (int j = 0; j < end; j++)
                {
                    //create a list to hold each set of arguments
                    var currParams = new List<object>();

                    //PARAMETER LOOP
                    for (int i = 0; i < pi.Count(); i++)
                    {
                        var arg = args[i + 1];

                        //if the value is a list, add the jth item converted
                        //or the last item if i exceeds the count of the list
                        if (arg.IsList)
                        {
                            //var argItem = ((Value.List)arg).Item.Count() < end ? args.Last() : args[j];

                            var lst = (Value.List)arg;
                            var argItem = (j < lst.Item.Count() ? lst.Item[j] : lst.Item.Last());

                            currParams.Add(DynamoTypeConverter.ConvertInput(argItem, pi[i].ParameterType));
                        }
                        else
                            //if the value is not a list,
                            //just add the value
                            currParams.Add(DynamoTypeConverter.ConvertInput(arg, pi[i].ParameterType));
                    }

                    parameters.Add(currParams);
                }
            }
        }
开发者ID:hippo811028,项目名称:Dynamo,代码行数:79,代码来源:dynRevitUtils.cs

示例2: ResetSystem

        private void ResetSystem(FSharpList<Value> points, FSharpList<Value> curves)
        {
            if (points == null || curves == null)
                return;

            //particleSystem.Clear();
            particleSystem = null;
            particleSystem = new ParticleSystem();

            _fixPtCount = points.Count();

            particleSystem.setConverged(false);
            particleSystem.setGravity(_g);
            particleSystem.setThreshold(_threshold);

            CreateSpringsFromCurves(curves, points);

            DispatchOnUIThread(new Action(dynSettings.Controller.RequestClearDrawables));

            _reset = false;
        }
开发者ID:kyoisi,项目名称:Dynamo,代码行数:21,代码来源:dynDynamicRelaxation.cs

示例3: __eval_internal

        protected internal virtual void __eval_internal(FSharpList<Value> args, Dictionary<PortData, Value> outPuts)
        {
            var argList = new List<string>();
            if (args.Count() > 0)
            {
                argList = args.Select(x => x.ToString()).ToList<string>();
            }
            var outPutsList = new List<string>();
            if(outPuts.Count() > 0)
            {
                outPutsList = outPuts.Keys.Select(x=>x.NickName).ToList<string>();
            }

            Debug.WriteLine(string.Format("__eval_internal : {0} : {1}",
                string.Join(",", argList),
                string.Join(",", outPutsList)));

            Evaluate(args, outPuts);
        }
开发者ID:hippo811028,项目名称:Dynamo,代码行数:19,代码来源:dynNode.cs

示例4: Evaluate

        public override void Evaluate(FSharpList<Value> args, Dictionary<PortData, Value> outPuts)
        {
            //THE OLD WAY
            //outPuts[OutPortData[0]] = Evaluate(args);

            //THE NEW WAY
            //if this element maintains a collcection of references
            //then clear the collection
            if (this is IClearable)
                (this as IClearable).ClearReferences();

            List<FSharpList<Value>> argSets = new List<FSharpList<Value>>();

            //create a zip of the incoming args and the port data
            //to be used for type comparison
            var portComparison = args.Zip(InPortData, (first, second) => new Tuple<Type, Type>(first.GetType(), second.PortType));

            //if any value is a list whose expectation is a single
            //do an auto map
            //TODO: figure out a better way to do this than using a lot
            //of specific excludes
            if (args.Count() > 0 &&
                portComparison.Any(x => x.Item1 == typeof(Value.List) &&
                x.Item2 != typeof(Value.List)) &&
                !(this.ArgumentLacing == LacingStrategy.Disabled))
            {
                //if the argument is of the expected type, then
                //leave it alone otherwise, wrap it in a list
                int j = 0;
                foreach (var arg in args)
                {
                    //incoming value is list and expecting single
                    if (portComparison.ElementAt(j).Item1 == typeof(Value.List) &&
                        portComparison.ElementAt(j).Item2 != typeof(Value.List))
                    {
                        //leave as list
                        argSets.Add(((Value.List)arg).Item);
                    }
                    //incoming value is list and expecting list
                    else
                    {
                        //wrap in list
                        argSets.Add(Utils.MakeFSharpList(arg));
                    }
                    j++;
                }

                IEnumerable<IEnumerable<Value>> lacedArgs = null;
                switch (this.ArgumentLacing)
                {
                    case LacingStrategy.First:
                        lacedArgs = argSets.SingleSet();
                        break;
                    case LacingStrategy.Shortest:
                        lacedArgs = argSets.ShortestSet();
                        break;
                    case LacingStrategy.Longest:
                        lacedArgs = argSets.LongestSet();
                        break;
                    case LacingStrategy.CrossProduct:
                        lacedArgs = argSets.CartesianProduct();
                        break;
                }

                //setup an empty list to hold results
                FSharpList<Value> result = FSharpList<Value>.Empty;

                //run the evaluate method for each set of
                //arguments in the cartesian result. do these
                //in reverse order so our cons comes out the right
                //way around
                for (int i = lacedArgs.Count() - 1; i >= 0; i--)
                {
                    var evalResult = Evaluate(Utils.MakeFSharpList(lacedArgs.ElementAt(i).ToArray()));
                    result = FSharpList<Value>.Cons(evalResult, result);
                    runCount++;
                }

                outPuts[OutPortData[0]] = Value.NewList(result);
            }
            else
            {
                outPuts[OutPortData[0]] = Evaluate(args);
                runCount++;
            }
        }
开发者ID:epeter61,项目名称:Dynamo,代码行数:86,代码来源:dynRevitTransactionNode.cs

示例5: Evaluate

        public override Value Evaluate(FSharpList<Value> args)
        {
            _points = ((Value.List)args[0]).Item;//point list
            _curves = ((Value.List)args[1]).Item;//spring list
            _d = ((Value.Number)args[2]).Item;//dampening
            _s = ((Value.Number)args[3]).Item;//spring constant
            _r = ((Value.Number)args[4]).Item;//rest length
            _use_rl = Convert.ToBoolean(((Value.Number)args[5]).Item);//use rest length
            _rlf = ((Value.Number)args[6]).Item;//rest length factor
            _m = ((Value.Number)args[7]).Item;//nodal mass
            _g = ((Value.Number)args[8]).Item;//gravity z component
            _threshold = ((Value.Number) args[9]).Item; //convergence threshold

            //if we are in the evaluate, this has been
            //marked dirty and we should set it to unconverged
            //in case one of the inputs has changed.
            particleSystem.setConverged(false);
            particleSystem.setGravity(_g);
            particleSystem.setThreshold(_threshold);

            //if the particle system has a different layout, then
            //clear it instead of updating
            if(particleSystem.numberOfParticles() == 0 ||
                _fixPtCount != _points.Count() ||
                _curves.Count() != particleSystem.numberOfSprings() ||
                _reset)
            {
                ResetSystem(_points, _curves);
            }
            else
            {
                UpdateSystem();
            }

            FSharpList<Value> forces = FSharpList<Value>.Empty;
            for (int i = 0; i < particleSystem.numberOfSprings(); i++)
            {
                forces = FSharpList<Value>.Cons(Value.NewNumber(particleSystem.getSpring(i).getResidualForce()), forces);
            }
            forces.Reverse();

            FSharpList<Value> results = FSharpList<Value>.Empty;
            results = FSharpList<Value>.Cons(Value.NewList(forces), results);
            results = FSharpList<Value>.Cons(Value.NewContainer(particleSystem), results);

            //return Value.NewContainer(particleSystem);
            return Value.NewList(results);
        }
开发者ID:kyoisi,项目名称:Dynamo,代码行数:48,代码来源:dynDynamicRelaxation.cs

示例6: Evaluate

        public override void Evaluate(FSharpList<Value> args, Dictionary<PortData, Value> outPuts)
        {
            var element = (Element)((Value.Container) args[0]).Item;
            var results = FSharpList<Value>.Empty;

            for(int i=args.Count()-1; i>0; i--)
            {
                var paramName = ((Value.String) args[i]).Item;
                var param = element.get_Parameter(paramName);
                if (param != null)
                {
                    var pd = OutPortData[i - 1];
                    switch (param.StorageType)
                    {
                        case StorageType.Double:
                            switch (param.Definition.ParameterType)
                            {
                                case ParameterType.Length:
                                    outPuts[pd] = Value.NewContainer(Units.Length.FromFeet(param.AsDouble(), dynSettings.Controller.UnitsManager));
                                    break;
                                case ParameterType.Area:
                                    outPuts[pd] = Value.NewContainer(Units.Area.FromSquareFeet(param.AsDouble(), dynSettings.Controller.UnitsManager));
                                    break;
                                case ParameterType.Volume:
                                    outPuts[pd] = Value.NewContainer(Units.Volume.FromCubicFeet(param.AsDouble(), dynSettings.Controller.UnitsManager));
                                    break;
                                default:
                                    outPuts[pd] = Value.NewNumber(param.AsDouble());
                                    break;
                            }
                            break;
                        case StorageType.ElementId:
                            outPuts[pd] = FScheme.Value.NewContainer(param.AsElementId());
                            break;
                        case StorageType.Integer:
                            outPuts[pd] = FScheme.Value.NewNumber(param.AsInteger());
                            break;
                        case StorageType.String:
                            if (string.IsNullOrEmpty(param.AsString()))
                            {
                                outPuts[pd] = FScheme.Value.NewString(string.Empty);
                            }
                            else
                            {
                                outPuts[pd] = FScheme.Value.NewString(param.AsString());
                            }
                            break;
                        default:
                            if (string.IsNullOrEmpty(param.AsValueString()))
                            {
                                outPuts[pd] = FScheme.Value.NewString(string.Empty);
                            }
                            else
                            {
                                outPuts[pd] = FScheme.Value.NewString(param.AsValueString());
                            }
                            break;
                    }
                }
            }
        }
开发者ID:parchjs,项目名称:Dynamo,代码行数:61,代码来源:FamilyInstance.cs

示例7: Evaluate

        public override void Evaluate(FSharpList<Value> args, Dictionary<PortData, Value> outPuts)
        {
            //if this element maintains a collcection of references
            //then clear the collection
            if(this is IClearable)
                (this as IClearable).ClearReferences();

            List<FSharpList<Value>> argSets = new List<FSharpList<Value>>();

            //create a zip of the incoming args and the port data
            //to be used for type comparison
            var portComparison = args.Zip(InPortData,
                                          (first, second) => new Tuple<Type, Type>(first.GetType(), second.PortType));
            var listOfListComparison = args.Zip(InPortData, (first, second) => new Tuple<bool, Type>(Utils.IsListOfLists(first), second.PortType));

            //there are more than zero arguments
            //and there is either an argument which does not match its expections
            //OR an argument which requires a list and gets a list of lists
            //AND argument lacing is not disabled
            if (args.Count() > 0 &&
                (portComparison.Any(x => x.Item1 == typeof(Value.List) && x.Item2 != typeof(Value.List)) ||
                listOfListComparison.Any(x => x.Item1 == true && x.Item2 == typeof(Value.List))) &&
                this.ArgumentLacing != LacingStrategy.Disabled)
            {
                //if the argument is of the expected type, then
                //leave it alone otherwise, wrap it in a list
                int j = 0;
                foreach (var arg in args)
                {
                    //incoming value is list and expecting single
                    if (portComparison.ElementAt(j).Item1 == typeof (Value.List) &&
                        portComparison.ElementAt(j).Item2 != typeof (Value.List))
                    {
                        //leave as list
                        argSets.Add(((Value.List)arg).Item);
                    }
                    //incoming value is list and expecting list
                    else
                    {
                        //check if we have a list of lists, if so, then don't wrap
                        if (Utils.IsListOfLists(arg))
                            //leave as list
                            argSets.Add(((Value.List)arg).Item);
                        else
                            //wrap in list
                            argSets.Add(Utils.MakeFSharpList(arg));
                    }
                    j++;
                }

                IEnumerable<IEnumerable<Value>> lacedArgs = null;
                switch (this.ArgumentLacing)
                {
                    case LacingStrategy.First:
                        lacedArgs = argSets.SingleSet();
                        break;
                    case LacingStrategy.Shortest:
                        lacedArgs = argSets.ShortestSet();
                        break;
                    case LacingStrategy.Longest:
                        lacedArgs = argSets.LongestSet();
                        break;
                    case LacingStrategy.CrossProduct:
                        lacedArgs = argSets.CartesianProduct();
                        break;
                }

                //setup an empty list to hold results
                FSharpList<Value> result = FSharpList<Value>.Empty;

                //run the evaluate method for each set of
                //arguments in the cartesian result. do these
                //in reverse order so our cons comes out the right
                //way around
                for (int i = lacedArgs.Count() - 1; i >= 0; i--)
                {
                    var evalResult = Evaluate(Utils.MakeFSharpList(lacedArgs.ElementAt(i).ToArray()));
                    result = FSharpList<Value>.Cons(evalResult, result);
                }

                outPuts[OutPortData[0]] = Value.NewList(result);
            }
            else
            {
                outPuts[OutPortData[0]] = Evaluate(args);
            }

            ValidateConnections();

            if (dynSettings.Controller.UIDispatcher != null && this is IDrawable)
            {
                dynSettings.Controller.UIDispatcher.Invoke(new Action(() => (this as IDrawable).Draw()));
            }
        }
开发者ID:kentvv,项目名称:Dynamo,代码行数:94,代码来源:dynNodeModel.cs

示例8: Evaluate

        public override void Evaluate(FSharpList<Value> args, Dictionary<PortData, Value> outPuts)
        {
            _points = ((Value.List)args[0]).Item;//point list
            _curves = ((Value.List)args[1]).Item;//spring list
            _d = ((Value.Number)args[2]).Item;//dampening
            _s = ((Value.Number)args[3]).Item;//spring constant
            _r = ((Value.Number)args[4]).Item;//rest length
            _useRl = Convert.ToBoolean(((Value.Number)args[5]).Item);//use rest length
            _rlf = ((Value.Number)args[6]).Item;//rest length factor
            _m = ((Value.Number)args[7]).Item;//nodal mass
            _g = ((Value.Number)args[8]).Item;//gravity z component
            _threshold = ((Value.Number) args[9]).Item; //convergence threshold

            //if we are in the evaluate, this has been
            //marked dirty and we should set it to unconverged
            //in case one of the inputs has changed.
            ParticleSystem.setConverged(false);
            ParticleSystem.setGravity(_g);
            ParticleSystem.setThreshold(_threshold);

            //if the particle system has a different layout, then
            //clear it instead of updating
            if(ParticleSystem.numberOfParticles() == 0 ||
                _fixPtCount != _points.Count() ||
                _curves.Count() != ParticleSystem.numberOfSprings() ||
                _reset)
            {
                ResetSystem(_points, _curves);
            }
            else
            {
                UpdateSystem();
            }

            outPuts[_psPort] = Value.NewContainer(ParticleSystem);
            outPuts[_forcesPort] = Value.NewList(Utils.SequenceToFSharpList(
                ParticleSystem.Springs.Select(s => Value.NewNumber(s.getResidualForce()))));
        }
开发者ID:TheChosen0ne,项目名称:Dynamo,代码行数:38,代码来源:DynamicRelaxation.cs

示例9: Evaluate

        public override void Evaluate(FSharpList<Value> args, Dictionary<PortData, Value> outPuts)
        {
            var element = (Element)((Value.Container) args[0]).Item;
            var results = FSharpList<Value>.Empty;

            for(int i=args.Count()-1; i>0; i--)
            {
                var paramName = ((Value.String) args[i]).Item;
                var param = element.get_Parameter(paramName);
                if (param != null)
                {
                    var pd = OutPortData[i - 1];
                    switch (param.StorageType)
                    {
                        case StorageType.Double:
                            outPuts[pd] = FScheme.Value.NewNumber(param.AsDouble());
                            break;
                        case StorageType.ElementId:
                            outPuts[pd] = FScheme.Value.NewContainer(param.AsElementId());
                            break;
                        case StorageType.Integer:
                            outPuts[pd] = FScheme.Value.NewNumber(param.AsInteger());
                            break;
                        case StorageType.String:
                            if (string.IsNullOrEmpty(param.AsString()))
                            {
                                outPuts[pd] = FScheme.Value.NewString(string.Empty);
                            }
                            else
                            {
                                outPuts[pd] = FScheme.Value.NewString(param.AsString());
                            }
                            break;
                        default:
                            if (string.IsNullOrEmpty(param.AsValueString()))
                            {
                                outPuts[pd] = FScheme.Value.NewString(string.Empty);
                            }
                            else
                            {
                                outPuts[pd] = FScheme.Value.NewString(param.AsValueString());
                            }
                            break;
                    }
                }
            }
        }
开发者ID:kscalvin,项目名称:Dynamo,代码行数:47,代码来源:FamilyInstance.cs


注:本文中的FSharpList.Count方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。