本文整理汇总了C#中FSMState.addTransition方法的典型用法代码示例。如果您正苦于以下问题:C# FSMState.addTransition方法的具体用法?C# FSMState.addTransition怎么用?C# FSMState.addTransition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FSMState
的用法示例。
在下文中一共展示了FSMState.addTransition方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: initializeDefStates
public void initializeDefStates()
{
//should this be hardcoded?
FSMState fall = new FSMState(PlayerStates.FALLING);
fall.addTransition(PlayerActions.LAND,PlayerStates.STANDING);
fsmStates.Add(fall);
FSMState stand = new FSMState(PlayerStates.STANDING);
stand.addTransition(PlayerActions.WALK_INPUT,PlayerStates.WALKING);
stand.addTransition(PlayerActions.RUN_INPUT,PlayerStates.RUNNING);
stand.addTransition(PlayerActions.JUMP_INPUT,PlayerStates.JUMPING);
fsmStates.Add(stand);
FSMState walk = new FSMState(PlayerStates.WALKING);
walk.addTransition(PlayerActions.RUN_INPUT,PlayerStates.RUNNING);
walk.addTransition(PlayerActions.JUMP_INPUT,PlayerStates.JUMPING);
walk.addTransition(PlayerActions.STOP,PlayerStates.STANDING);
walk.addTransition(PlayerActions.FALL,PlayerStates.FALLING);
fsmStates.Add(walk);
FSMState run = new FSMState(PlayerStates.RUNNING);
run.addTransition(PlayerActions.WALK_INPUT,PlayerStates.WALKING);
run.addTransition(PlayerActions.JUMP_INPUT,PlayerStates.JUMPING);
run.addTransition(PlayerActions.STOP,PlayerStates.STANDING);
run.addTransition(PlayerActions.FALL,PlayerStates.FALLING);
fsmStates.Add(run);
FSMState jump = new FSMState(PlayerStates.JUMPING);
jump.addTransition(PlayerActions.FALL,PlayerStates.FALLING);
jump.addTransition(PlayerActions.JUMP_INPUT,PlayerStates.JUMPING);
fsmStates.Add(jump);
}
示例2: initializeDefStates
public void initializeDefStates()
{
FSMState fall = new FSMState(PlayerStates.FALLING);
fall.addTransition(PlayerActions.RUN, PlayerStates.RUNNING);
fall.addTransition(PlayerActions.JUMP_INPUT, PlayerStates.FALL_JUMP);
fsmStates.Add(fall);
FSMState run = new FSMState(PlayerStates.RUNNING);
run.addTransition(PlayerActions.JUMP_INPUT, PlayerStates.JUMPING);
run.addTransition(PlayerActions.FALL, PlayerStates.FALLING);
fsmStates.Add(run);
FSMState jump = new FSMState(PlayerStates.JUMPING);
jump.addTransition(PlayerActions.FALL, PlayerStates.FALLING);
jump.addTransition(PlayerActions.JUMP_INPUT, PlayerStates.DOUBLE_JUMPING);
jump.addTransition(PlayerActions.WALL_SLIDE, PlayerStates.WALL_SLIDING);
fsmStates.Add(jump);
FSMState doubleJump = new FSMState(PlayerStates.DOUBLE_JUMPING);
doubleJump.addTransition(PlayerActions.FALL, PlayerStates.FALLING);
doubleJump.addTransition(PlayerActions.WALL_SLIDE, PlayerStates.WALL_SLIDING);
fsmStates.Add(doubleJump);
FSMState fallJump = new FSMState(PlayerStates.FALL_JUMP);
fallJump.addTransition(PlayerActions.FALL, PlayerStates.RUNNING);
fsmStates.Add(fallJump);
FSMState wallSliding = new FSMState(PlayerStates.WALL_SLIDING);
wallSliding.addTransition(PlayerActions.RUN, PlayerStates.RUNNING);
wallSliding.addTransition(PlayerActions.JUMP_INPUT, PlayerStates.JUMPING);
fsmStates.Add(wallSliding);
}