本文整理汇总了C#中FOS_System.LastIndexOf方法的典型用法代码示例。如果您正苦于以下问题:C# FOS_System.LastIndexOf方法的具体用法?C# FOS_System.LastIndexOf怎么用?C# FOS_System.LastIndexOf使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FOS_System
的用法示例。
在下文中一共展示了FOS_System.LastIndexOf方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: NewDirectory
/// <summary>
/// Creates a new directory (and parent directories). Used recursively.
/// </summary>
/// <param name="path">The full path of the directory (and parent directories) to create.</param>
/// <returns>The new (or existing) directory.</returns>
private Directory NewDirectory(FOS_System.String path)
{
//Output info to the user.
console.WriteLine("Searching for directory: " + path);
//Attempt to find the directory. If it already exists, we don't want to
// accidentally re-create it!
Directory theDir = Directory.Find(path);
//If the directory does not exist:
if (theDir == null)
{
//Output info to the user.
console.WriteLine("Creating directory...");
//Attempt to get the file system mapping for the new directory
FileSystemMapping mapping = FileSystemManager.GetMapping(path);
//If the mapping was found:
if(mapping != null)
{
//Remove trailing "/" if there is one else the code below would end
// up with a blank "new directory name"
if (path.EndsWith(FileSystemManager.PathDelimiter))
{
path = path.Substring(0, path.length - 1);
}
// + 1 as we wish to include the path delimeter in parent dir name and
// not in the new dir name.
// Note: It is important to include the path delimeter at the end of the parent dir name
// as the parent dir name may be a FS root which requires the trailing path delimeter.
int lastIdx = path.LastIndexOf(FileSystemManager.PathDelimiter) + 1;
FOS_System.String dirParentPath = path.Substring(0, lastIdx);
FOS_System.String newDirName = path.Substring(lastIdx, path.length - lastIdx);
console.WriteLine("Checking parent path: " + dirParentPath);
//This causes NewDirectory to become a recursive, self-calling
// method which could potentially overflow. However, if has
// the benefit that the entire new directory tree can be created
// in one call, rather than having to create each directory and
// sub-directory one at a time.
Directory parentDir = NewDirectory(dirParentPath);
if (parentDir != null)
{
console.WriteLine("New dir name: " + newDirName);
//Create the directory
theDir = mapping.TheFileSystem.NewDirectory(newDirName, parentDir);
console.WriteLine("Directory created.");
}
else
{
console.WriteLine("Failed to find or create parent directory.");
}
}
else
{
console.WriteLine("File system mapping not found.");
}
}
else
{
console.WriteLine("Directory already exists.");
}
return theDir;
}
示例2: CopyFile
/// <summary>
/// Copies the specified file.
/// </summary>
/// <param name="srcFile">The file to copy.</param>
/// <param name="dst">The path to copy to.</param>
private void CopyFile(File srcFile, FOS_System.String dst)
{
//If source file is null, it means it wasn't found by the caller (or some
// other error but we will assume not found since that is the expected use
// case from the other overload of CopyFile).
if(srcFile == null)
{
console.WriteLine("Source file not found!");
return;
}
//Attempt to open the destination file.
File dstFile = File.Open(dst);
//If opening failed, the file was not found so either the path
// was invalid or the file does not currently exist. We assume
// the latter. If the path is invalid, it will be caught later.
if (dstFile == null)
{
//console.WriteLine("Creating destination file...");
//If the path is invalid because of path mapping, it will be
// caught here.
FileSystemMapping mapping = FileSystemManager.GetMapping(dst);
if (mapping == null)
{
console.WriteLine("Destination file system not found!");
return;
}
//+1 to include the slash in dir name
int lastIdx = dst.LastIndexOf(FileSystemManager.PathDelimiter) + 1;
FOS_System.String dstDir = dst.Substring(0, lastIdx);
FOS_System.String dstName = dst.Substring(lastIdx, dst.length - lastIdx);
//console.WriteLine("dstDir: " + dstDir);
//console.WriteLine("dstName: " + dstName);
//New directory either creates the directory, or returns the existing directory
Directory parentDir = NewDirectory(dstDir);
//If the parent dir is null, the path must be invalid so we cannot create the
// dest file.
if (parentDir != null)
{
dstFile = mapping.TheFileSystem.NewFile(dstName, parentDir);
}
//If we still failed to create the file, then the path was totally invalid
if (dstFile == null)
{
console.WriteLine("Failed to create destination file!");
return;
}
console.WriteLine("Destination file created.");
}
else
{
console.WriteLine("Destination file already exists.");
}
//Get full path resolves the path of the file without using short-hands
// such as ./ and .. which can be used in the arguments to this method.
// So, GetFullPath allows us to do a consistent comparison of the paths.
FOS_System.String srcFullPath = srcFile.GetFullPath();
FOS_System.String dstFullPath = dstFile.GetFullPath();
//If we are about to copy a file onto itself, well that wouldn't technically
// give us an issue given our copy implementation, but it is pretty pointless.
// Also, it would give a more sofisticated copy algorithm (e.g. block copying
// for large files) a big problem!
if (srcFullPath == dstFullPath)
{
console.WriteLine("Atempted to copy a file to itself! (" + srcFullPath + ")");
return;
}
else
{
console.WriteLine("Copying " + srcFullPath + " to " + dstFullPath);
}
//Get the streams to read from / write to
FOS_System.IO.Streams.FileStream srcStr = srcFile.GetStream();
FOS_System.IO.Streams.FileStream dstStr = dstFile.GetStream();
//Temporary storage. Note: If the file is to big, this will just fail
// as there won't be enough heap memory available
byte[] data = new byte[(uint)srcFile.TheFileSystem.ThePartition.BlockSize];
//Force stream positions
srcStr.Position = 0;
dstStr.Position = 0;
console.Write("[");
int percentile = (int)(uint)FOS_System.Math.Divide(srcFile.Size, 78u);
int dist = 0;
while ((ulong)srcStr.Position < srcFile.Size)
{
//.........这里部分代码省略.........