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C# FNode.SetPosition方法代码示例

本文整理汇总了C#中FNode.SetPosition方法的典型用法代码示例。如果您正苦于以下问题:C# FNode.SetPosition方法的具体用法?C# FNode.SetPosition怎么用?C# FNode.SetPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FNode的用法示例。


在下文中一共展示了FNode.SetPosition方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: LoadNewMap

    public void LoadNewMap(string mapName)
    {
        currentState = State.TRANS;
        C.getCameraInstance().setWorldBounds(new Rect(0, -loadMap.height, 0, 0));
        FNode followNode = new FNode();
        followNode.SetPosition(C.getCameraInstance().GetPosition());
        C.getCameraInstance().follow(followNode);

        Vector2 dir = RXRandom.Vector2Normalized();
        float dist = 600;

        followNode.alpha = 0;
        Go.to(followNode, .3f, new TweenConfig().floatProp("alpha", 1).onComplete(() => { FSoundManager.PlaySound("transition"); }));

        Go.to(followNode, 1.0f, new TweenConfig().floatProp("x", dir.x * dist, true).floatProp("y", dir.y * dist, true).setEaseType(EaseType.BackIn).onComplete(() =>
        {
            LoadMap(mapName);
            followNode.x = p.x - dir.x * dist;
            followNode.y = p.y - dir.y * dist;
            C.getCameraInstance().x = p.x - dir.x * dist;
            C.getCameraInstance().y = p.y - dir.y * dist;
            if (!ui.isVisible)
            {
                ui.y = 50;
                ui.isVisible = true;
                Go.to(ui, 2.0f, new TweenConfig().floatProp("y", 0).setEaseType(EaseType.BackOut));
            }
            Go.to(followNode, 1.0f, new TweenConfig().floatProp("x", p.x).floatProp("y", p.y).setEaseType(EaseType.BackOut).onComplete(() =>
            {
                UpdateWorldBounds();
                C.getCameraInstance().follow(p);
                p.CurrentState = Player.State.IDLE;
                inDeadMode = false;
                NextWave();
            }));
        }));
    }
开发者ID:maggardJosh,项目名称:OGREAT,代码行数:37,代码来源:World.cs

示例2: Start

    // Use this for initialization
    void Start()
    {
        FutileParams futileParams = new FutileParams(true, false, false, false);
        futileParams.AddResolutionLevel(640.0f / 4f, 1.0f, 1.0f, "");

        futileParams.origin = new Vector2(0.5f, 0.5f);
        futileParams.backgroundColor = new Color(0 / 255.0f, 94 / 255.0f, 38 / 255.0f);
        futileParams.shouldLerpToNearestResolutionLevel = true;

        Futile.instance.Init(futileParams);

        //        UnityEngine.Screen.SetResolution(640, 480, false);

        Futile.atlasManager.LoadAtlas("Atlases/inGameAtlas");
        Futile.atlasManager.LoadFont(C.smallFontName, "smallFont_0", "Atlases/smallFont", 0, 0);
        Futile.atlasManager.LoadFont(C.largeFontName, "largeFont_0", "Atlases/largeFont", 0, 0);

        FSoundManager.PlayMusic("OGreatBG");
        C.getCameraInstance().SetPosition(Futile.screen.halfWidth, -Futile.screen.halfHeight);

        FSprite bevelOverlay = new FSprite(Futile.whiteElement);
        bevelOverlay.width = Futile.screen.width;
        bevelOverlay.height = Futile.screen.height;
        bevelOverlay.shader = FShader.Basic_PixelSnap;
        bevelOverlay.sortZ = 100;
        w = new World();
        Futile.stage.AddChild(w);
        twitter = new FLabel(C.smallFontName, "@MaggardJosh");
        twitter.x = Futile.screen.halfWidth - twitter.textRect.width / 2f;
        twitter.y = -Futile.screen.halfHeight + twitter.textRect.height / 2f;
        C.getCameraInstance().AddChild(twitter);

        madeForLD = new FLabel(C.smallFontName, "Made in 48 hours\nfor Ludum Dare 33");
        madeForLD.alignment = FLabelAlignment.Left;
        madeForLD.x = -Futile.screen.halfWidth;
        madeForLD.y = -Futile.screen.halfHeight + madeForLD.textRect.height / 2f;
        C.getCameraInstance().AddChild(madeForLD);

        w.LoadMap("titleMap");
        w.currentState = World.State.IN_GAME;

        w.UpdateWorldBounds();

        Futile.stage.AddChild(C.getCameraInstance());
        C.getCameraInstance().SetPosition(w.p.GetPosition());
        C.getCameraInstance().AddChild(bevelOverlay);

        w.p.CurrentState = Player.State.DYING;
        tempFollowNode = new FNode();
        tempFollowNode.SetPosition(w.p.GetPosition());
        C.getCameraInstance().follow(tempFollowNode);
        StartRandomMapMovement();
        w.ui.isVisible = false;
        w.p.SetPosition(-1000, 1000);
        pressStart = new FLabel(C.smallFontName, "CLICK TO START");
        C.getCameraInstance().AddChild(pressStart);
        pressStart.y = -Futile.screen.halfHeight * .3f;
        pressStart.alpha = 0;
        o = new FLabel(C.largeFontName, "O");
        o.alignment = FLabelAlignment.Left;
        g = new FLabel(C.largeFontName, "G");
        r = new FLabel(C.largeFontName, "R");
        e = new FLabel(C.largeFontName, "E");
        g.alignment = FLabelAlignment.Left;
        r.alignment = FLabelAlignment.Left;
        e.alignment = FLabelAlignment.Left;
        a = new FLabel(C.largeFontName, "A");
        a.alignment = FLabelAlignment.Left;
        t = new FLabel(C.largeFontName, "T");
        t.alignment = FLabelAlignment.Left;
        ogreatContainer = new FContainer();
        ogreatContainer.AddChild(o);
        ogreatContainer.AddChild(g);
        ogreatContainer.AddChild(r);
        ogreatContainer.AddChild(e);
        ogreatContainer.AddChild(a);
        ogreatContainer.AddChild(a);
        ogreatContainer.AddChild(t);
        C.getCameraInstance().AddChild(ogreatContainer);

        e.x = -e.textRect.width / 2f;
        r.x = e.x - r.textRect.width;
        g.x = r.x - g.textRect.width;
        o.x = g.x - o.textRect.width - 10;
        a.x = e.x + e.textRect.width;
        t.x = a.x + a.textRect.width;

        ogreatContainer.y = Futile.screen.height * .3f;
        ogreatContainer.x = 10;
        float duration = 2.0f;
        float initDuration = .8f;
        Color greenColor = new Color(0, .3f, 0);

        o.y = g.y = r.y = e.y = a.y = t.y = Futile.screen.halfHeight;

        Go.to(o, initDuration, new TweenConfig().floatProp("y", 0).setDelay(.5f).setEaseType(EaseType.BackOut));
        Go.to(g, initDuration, new TweenConfig().floatProp("y", 0).setDelay(.6f).setEaseType(EaseType.BackOut));
        Go.to(r, initDuration, new TweenConfig().floatProp("y", 0).setDelay(.7f).setEaseType(EaseType.BackOut));
        Go.to(e, initDuration, new TweenConfig().floatProp("y", 0).setDelay(.8f).setEaseType(EaseType.BackOut));
//.........这里部分代码省略.........
开发者ID:maggardJosh,项目名称:OGREAT,代码行数:101,代码来源:GameScript.cs

示例3: Cancel

 public static void Cancel(FNode node)
 {
     OscilUtil instance=null;
     pendings.TryGetValue(node, out instance);
     if (instance!=null) {
         instance.chain.destroy();
         node.SetPosition(instance.memoPos);
         pendings.Remove(node);
     }
 }
开发者ID:tanis2000,项目名称:Futile,代码行数:10,代码来源:FxUtils.cs

示例4: OpenDoor

 public void OpenDoor(string doorName)
 {
     foreach (FutilePlatformerBaseObject o in collisionObjects)
     {
         if (!(o is Door))
             continue;
         Door d = (Door)o;
         if (d.name.ToLower() == doorName.ToLower())
         {
             C.isTransitioning = true;
             FNode tempFollowNode = new FNode();
             tempFollowNode.SetPosition(player.GetPosition());
             C.getCameraInstance().follow(tempFollowNode);
             Go.to(tempFollowNode, 2.0f, new TweenConfig().floatProp("x", d.x).floatProp("y", d.y).setEaseType(EaseType.QuadInOut).onComplete(() =>
             {
                 C.getCameraInstance().shake(.6f, .5f);
                 d.Open();
                 Go.to(tempFollowNode, 1.5f, new TweenConfig().floatProp("x", player.x).floatProp("y", player.y).setEaseType(EaseType.QuadInOut).setDelay(1.3f).onComplete(() =>
                 {
                     C.getCameraInstance().follow(player);
                     C.isTransitioning = false;
                 }));
             }));
         }
     }
 }
开发者ID:maggardJosh,项目名称:SpiritGuard,代码行数:26,代码来源:World.cs


注:本文中的FNode.SetPosition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。