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C# FMODPlatform类代码示例

本文整理汇总了C#中FMODPlatform的典型用法代码示例。如果您正苦于以下问题:C# FMODPlatform类的具体用法?C# FMODPlatform怎么用?C# FMODPlatform使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


FMODPlatform类属于命名空间,在下文中一共展示了FMODPlatform类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: PlatformLabel

        string PlatformLabel(FMODPlatform platform)
        {
            switch(platform)
            {
                case FMODPlatform.Linux:
                    return "Linux";
                case FMODPlatform.Desktop:
                    return "Desktop";
                case FMODPlatform.Console:
                    return "Console";
                case FMODPlatform.iOS:
                    return "iOS";
                case FMODPlatform.Mac:
                    return "OSX";
                case FMODPlatform.Mobile:
                    return "Mobile";
                case FMODPlatform.PS4:
                    return "PS4";
                case FMODPlatform.Windows:
                    return "Windows";
                case FMODPlatform.WindowsPhone:
                    return "Windows Phone 8.1";
                case FMODPlatform.UWP:
                    return "UWP";
                case FMODPlatform.XboxOne:
                    return "XBox One";
                case FMODPlatform.WiiU:
                    return "Wii U";
                case FMODPlatform.PSVita:
                    return "PS Vita";
                case FMODPlatform.Android:
				    return "Android";
			    case FMODPlatform.AppleTV:
				    return "Apple TV";
                case FMODPlatform.MobileHigh:
                    return "High-End Mobile";
                case FMODPlatform.MobileLow:
                    return "Low-End Mobile";
            }
            return "Unknown";
        }
开发者ID:mutatis,项目名称:WereWolfTheApocalipse,代码行数:41,代码来源:SettingsEditor.cs

示例2: DisplayChildBool

        void DisplayChildBool(string label, List<PlatformBoolSetting> settings, FMODPlatform platform)
        {
            bool overriden = Settings.HasSetting(settings, platform);
            bool current = Settings.GetSetting(settings, platform, false);

            string[] toggleChild = new string[ToggleParent.Length + 1];
            Array.Copy(ToggleParent, 0, toggleChild, 1, ToggleParent.Length);
            toggleChild[0] = String.Format("Inherit ({0})", ToggleParent[current ? 1 : 0]);

            int next = EditorGUILayout.Popup(label, overriden ? (current ? 2 : 1) : 0, toggleChild);
            if (next == 0)
            {
                if (overriden)
                {
                    Settings.RemoveSetting(settings, platform);
                }
            }
            else
            {
                Settings.SetSetting(settings, platform, next == 2);
            }
        }
开发者ID:mutatis,项目名称:WereWolfTheApocalipse,代码行数:22,代码来源:SettingsEditor.cs

示例3: AllowBankChange

        private bool AllowBankChange(FMODPlatform platform)
        {
            // Can't do these settings on pseudo-platforms
            if (platform == FMODPlatform.MobileLow || platform == FMODPlatform.MobileHigh)
            {
                return false;
            }

            return true;
        }
开发者ID:mutatis,项目名称:WereWolfTheApocalipse,代码行数:10,代码来源:SettingsEditor.cs

示例4: DisplayChildInt

        void DisplayChildInt(string label, List<PlatformIntSetting> settings, FMODPlatform platform, int min, int max)
        {
            bool overriden = Settings.HasSetting(settings, platform);
            int current = Settings.GetSetting(settings, platform, 0);

            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.PrefixLabel(label);
            overriden = !GUILayout.Toggle(!overriden, "Inherit");
            EditorGUI.BeginDisabledGroup(!overriden);
            int next = EditorGUILayout.IntSlider(current, min, max);
            EditorGUI.EndDisabledGroup();
            EditorGUILayout.EndHorizontal();

            if (overriden)
            {
                Settings.SetSetting(settings, platform, next);
            }
            else
            {
                Settings.RemoveSetting(settings, platform);
            }
        }
开发者ID:mutatis,项目名称:WereWolfTheApocalipse,代码行数:22,代码来源:SettingsEditor.cs

示例5: DisplayChildBuildDirectories

        void DisplayChildBuildDirectories(string label, List<PlatformStringSetting> settings, FMODPlatform platform)
        {
            string[] buildDirectories = EditorUtils.GetBankPlatforms();

            bool overriden = Settings.HasSetting(settings, platform);
            string current = Settings.GetSetting(settings, platform, "Desktop");
            int index = Array.IndexOf(buildDirectories, current);
            if (index < 0) index = 0;

            string[] valuesChild = new string[buildDirectories.Length + 1];
            Array.Copy(buildDirectories, 0, valuesChild, 1, buildDirectories.Length);
            valuesChild[0] = String.Format("Inherit ({0})", buildDirectories[index]);

            int next = EditorGUILayout.Popup(label, overriden ? index + 1 : 0, valuesChild);
            if (next == 0)
            {
                Settings.RemoveSetting(settings, platform);
                Settings.RemoveSetting(((Settings)target).SpeakerModeSettings, platform);
            }
            else
            {
                Settings.SetSetting(settings, platform, buildDirectories[next - 1]);
            }
        }
开发者ID:mutatis,项目名称:WereWolfTheApocalipse,代码行数:24,代码来源:SettingsEditor.cs

示例6: DisplayPlatform

        void DisplayPlatform(FMODPlatform platform, FMODPlatform[] children = null)
        {
            Settings settings = target as Settings;

            var label = new global::System.Text.StringBuilder();
            label.AppendFormat("<b>{0}</b>", (PlatformLabel(platform)));
            if (children != null)
            {
                label.Append(" (");
                foreach (var child in children)
                {
                    label.Append(PlatformLabel(child));
                    label.Append(", ");
                }
                label.Remove(label.Length - 2, 2);
                label.Append(")");
            }
            
            GUIStyle style = new GUIStyle(GUI.skin.FindStyle("Foldout"));
            style.richText = true;
            
            foldoutState[(int)platform] = EditorGUILayout.Foldout(foldoutState[(int)platform], new GUIContent(label.ToString()), style);
            if (foldoutState[(int)platform])
            {
                EditorGUI.indentLevel++;
                DisplayChildBool("Live Update", settings.LiveUpdateSettings, platform);
                if (settings.IsLiveUpdateEnabled(platform))
                {
                    GUIStyle style2 = new GUIStyle(GUI.skin.label);
                    style2.richText = true;
                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.PrefixLabel(" ");
                    #if UNITY_5_0 || UNITY_5_1
                    GUILayout.Label("Unity 5.0 or 5.1 detected: Live update will listen on port <b>9265</b>", style2);
                    #else
                    GUILayout.Label("Live update will listen on port <b>9264</b>", style2);
                    #endif
                    EditorGUILayout.EndHorizontal();
                }
                DisplayChildBool("Debug Overlay", settings.LiveUpdateSettings, platform);
                DisplayChildFreq("Sample Rate", settings.SampleRateSettings, platform);
                if (settings.HasPlatforms && AllowBankChange(platform))
                {
                    bool prevChanged = GUI.changed;
                    DisplayChildBuildDirectories("Bank Platform", settings.BankDirectorySettings, platform);
                    hasBankSourceChanged |= !prevChanged && GUI.changed;

                    if (Settings.HasSetting(settings.BankDirectorySettings, platform))
                    {
                        DisplayChildSpeakerMode("Speaker Mode", settings.SpeakerModeSettings, platform);
                        EditorGUILayout.HelpBox(String.Format("Match the speaker mode to the setting of the platform <b>{0}</b> inside FMOD Studio", settings.GetBankPlatform(platform)), MessageType.Info, false);
                    }
                    else
                    {
                        EditorGUI.BeginDisabledGroup(true);
                        DisplayChildSpeakerMode("Speaker Mode", settings.SpeakerModeSettings, platform);
                        EditorGUI.EndDisabledGroup();
                    }
                }

                DisplayChildInt("Virtual Channel Count", settings.VirtualChannelSettings, platform, 0, 2048);
                DisplayChildInt("Real Channel Count", settings.RealChannelSettings, platform, 0, 2048);

                if (children != null)
                {
                    foreach (var child in children)
                    {
                        DisplayPlatform(child);
                    }
                }

                EditorGUI.indentLevel--;
            }
        }
开发者ID:mutatis,项目名称:WereWolfTheApocalipse,代码行数:74,代码来源:SettingsEditor.cs

示例7: DisplayChildSpeakerMode

        void DisplayChildSpeakerMode(string label, List<PlatformIntSetting> settings, FMODPlatform platform)
        {
            bool overriden = Settings.HasSetting(settings, platform);
            int current = Settings.GetSetting(settings, platform, 0);
            int index = Array.IndexOf(SpeakerModeValues, current);

            string[] valuesChild = new string[SpeakerModeDisplay.Length + 1];
            Array.Copy(SpeakerModeDisplay, 0, valuesChild, 1, SpeakerModeDisplay.Length);
            valuesChild[0] = String.Format("Inherit ({0})", SpeakerModeDisplay[index]);

            int next = EditorGUILayout.Popup(label, overriden ? index + 1 : 0, valuesChild);
            if (next == 0)
            {
                Settings.RemoveSetting(settings, platform);
            }
            else
            {
                Settings.SetSetting(settings, platform, SpeakerModeValues[next - 1]);
            }
        }
开发者ID:mutatis,项目名称:WereWolfTheApocalipse,代码行数:20,代码来源:SettingsEditor.cs

示例8: DisplayParentBuildDirectory

        void DisplayParentBuildDirectory(string label, List<PlatformStringSetting> settings, FMODPlatform platform)
        {
            string[] buildDirectories = EditorUtils.GetBankPlatforms();

            String current = Settings.GetSetting(settings, platform, "Desktop");
            int index = Array.IndexOf(buildDirectories, current);
            if (index < 0) index = 0;

            int next = EditorGUILayout.Popup(label, index, buildDirectories);
            Settings.SetSetting(settings, platform, buildDirectories[next]);
        }
开发者ID:mutatis,项目名称:WereWolfTheApocalipse,代码行数:11,代码来源:SettingsEditor.cs

示例9: DisplayChildFreq

        void DisplayChildFreq(string label, List<PlatformIntSetting> settings, FMODPlatform platform)
        {
            bool overriden = Settings.HasSetting(settings, platform);
            int current = Settings.GetSetting(settings, platform, 0);
            int inherit = Settings.GetSetting(settings, Settings.GetParent(platform), 0);
            int currentIndex = Array.IndexOf(FrequencyValues, current);
            int inheritIndex = Array.IndexOf(FrequencyValues, inherit);

            string[] valuesChild = new string[FrequencyDisplay.Length + 1];
            Array.Copy(FrequencyDisplay, 0, valuesChild, 1, FrequencyDisplay.Length);
            valuesChild[0] = String.Format("Inherit ({0})", FrequencyDisplay[inheritIndex]);

            int next = EditorGUILayout.Popup(label, overriden ? currentIndex + 1 : 0, valuesChild);
            if (next == 0)
            {
                Settings.RemoveSetting(settings, platform);
            }
            else
            {
                Settings.SetSetting(settings, platform, FrequencyValues[next-1]);
            }
        }
开发者ID:vaccaris,项目名称:Andromeda,代码行数:22,代码来源:SettingsEditor.cs

示例10: DisplayParentSpeakerMode

 void DisplayParentSpeakerMode(string label, List<PlatformIntSetting> settings, FMODPlatform platform)
 {
     int current = Settings.GetSetting(settings, platform, (int)FMOD.SPEAKERMODE.STEREO);
     int index = Array.IndexOf(SpeakerModeValues, current);
     int next = EditorGUILayout.Popup(label, index, SpeakerModeDisplay);
     Settings.SetSetting(settings, platform, SpeakerModeValues[next]);
 }
开发者ID:mutatis,项目名称:WereWolfTheApocalipse,代码行数:7,代码来源:SettingsEditor.cs

示例11: DisplayParentInt

 void DisplayParentInt(string label, List<PlatformIntSetting> settings, FMODPlatform platform, int min, int max)
 {
     int current = Settings.GetSetting(settings, platform, 0);
     int next = EditorGUILayout.IntSlider(label, current, min, max);
     Settings.SetSetting(settings, platform, next);
 }
开发者ID:mutatis,项目名称:WereWolfTheApocalipse,代码行数:6,代码来源:SettingsEditor.cs

示例12: DisplayParentBool

 void DisplayParentBool(string label, List<PlatformBoolSetting> settings, FMODPlatform platform)
 {
     bool current = Settings.GetSetting(settings, platform, false);
     int next = EditorGUILayout.Popup(label, current ? 1 : 0, ToggleParent);
     Settings.SetSetting(settings, platform, next == 1);
 }
开发者ID:mutatis,项目名称:WereWolfTheApocalipse,代码行数:6,代码来源:SettingsEditor.cs

示例13: DisplayPIESpeakerMode

        void DisplayPIESpeakerMode(string label, List<PlatformIntSetting> settings, FMODPlatform platform)
        {
            int buildTargetSetting = Settings.GetSetting(settings, RuntimeUtils.GetEditorFMODPlatform(), (int)FMOD.SPEAKERMODE.STEREO);
            int buildTargetIndex = Array.IndexOf(SpeakerModeValues, buildTargetSetting);
            string[] speakerModes = new string[SpeakerModeDisplay.Length + 1];
            Array.Copy(SpeakerModeDisplay, 0, speakerModes, 1, SpeakerModeDisplay.Length);
            speakerModes[0] = String.Format("Current Unity Platform ({0})", SpeakerModeDisplay[buildTargetIndex]);

            bool useCurrentUnity = !Settings.HasSetting(settings, platform);

            int current = Settings.GetSetting(settings, platform, (int)FMOD.SPEAKERMODE.STEREO);
            int index = Array.IndexOf(SpeakerModeValues, current) + 1;
            if (useCurrentUnity || index < 0) index = 0;
            int next = EditorGUILayout.Popup(label, index, speakerModes);
            if (next != 0)
            {
                Settings.SetSetting(settings, platform, SpeakerModeValues[next - 1]);
            }
            else
            {
                Settings.RemoveSetting(settings, platform);
            }
        }
开发者ID:vaccaris,项目名称:Andromeda,代码行数:23,代码来源:SettingsEditor.cs

示例14: DisplayPIEBuildDirectory

        void DisplayPIEBuildDirectory(string label, List<PlatformStringSetting> settings, FMODPlatform platform)
        {
            String buildTargetSetting = Settings.GetSetting(settings, RuntimeUtils.GetEditorFMODPlatform(), "Desktop");
            string[] buildDirectories = new string[EditorUtils.GetBankPlatforms().Length + 1];
            Array.Copy(EditorUtils.GetBankPlatforms(), 0, buildDirectories, 1, EditorUtils.GetBankPlatforms().Length);
            buildDirectories[0] = String.Format("Current Unity Platform ({0})", buildTargetSetting);

            bool useCurrentUnity = !Settings.HasSetting(settings, platform);
            String current = Settings.GetSetting(settings, platform, "Desktop");
            int index = Array.IndexOf(buildDirectories, current);
            if (useCurrentUnity || index < 0) index = 0;

            int next = EditorGUILayout.Popup(label, index, buildDirectories);
            if (next != 0)
            {
                Settings.SetSetting(settings, platform, buildDirectories[next]);
            }
            else
            {
                Settings.RemoveSetting(settings, platform);
            }
        }
开发者ID:vaccaris,项目名称:Andromeda,代码行数:22,代码来源:SettingsEditor.cs

示例15: DisplayParentBool

 void DisplayParentBool(string label, List<PlatformBoolSetting> settings, FMODPlatform platform)
 {
     TriStateBool current = Settings.GetSetting(settings, platform, TriStateBool.Disabled);
     int next = EditorGUILayout.Popup(label, (int)current, ToggleParent);
     Settings.SetSetting(settings, platform, (TriStateBool)next);
 }
开发者ID:vaccaris,项目名称:Andromeda,代码行数:6,代码来源:SettingsEditor.cs


注:本文中的FMODPlatform类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。