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C# ExecutionContext.AddProgress方法代码示例

本文整理汇总了C#中ExecutionContext.AddProgress方法的典型用法代码示例。如果您正苦于以下问题:C# ExecutionContext.AddProgress方法的具体用法?C# ExecutionContext.AddProgress怎么用?C# ExecutionContext.AddProgress使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ExecutionContext的用法示例。


在下文中一共展示了ExecutionContext.AddProgress方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Execute

        public IObservable<Unit> Execute(ExecutionContext context)
        {
            Ensure.ArgumentNotNull(context, nameof(context));

            var remainingDelay = this.delay;
            var skipAhead = MathExt.Min(remainingDelay, context.SkipAhead);

            if (skipAhead > TimeSpan.Zero)
            {
                remainingDelay = remainingDelay - skipAhead;
                context.AddProgress(skipAhead);
            }

            var remaining = Observable
                .Generate(
                    remainingDelay,
                    r => r > TimeSpan.Zero,
                    r =>
                    {
                        var delayFor = MathExt.Min(remainingDelay, maximumDelayTime);
                        return r - delayFor;
                    },
                    r => r);
                //.Publish();
                //.RefCount();
            var nextRemaining = remaining
                .Skip(1)
                .Concat(Observable.Return(TimeSpan.Zero));
            var delays = remaining
                .Zip(
                    nextRemaining,
                    (current, next) => current - next);
            var result = Observable
                .Concat(
                    delays
                        .SelectMany(delay => context.WaitWhilePaused().Select(_ => delay))
                        .Select(
                            delay =>
                                Observable
                                    .Defer(
                                        () =>
                                            this
                                                .delayService
                                                .Delay(delay)
                                                .Select(_ => delay))))
                .Do(delay => context.AddProgress(delay))
                .Select(_ => Unit.Default)
                .DefaultIfEmpty();

            //remaining.Connect();

            return result;
        }
开发者ID:gregjones60,项目名称:WorkoutWotch,代码行数:53,代码来源:WaitAction.cs

示例2: ExecuteAsync

        public IObservable<Unit> ExecuteAsync(ExecutionContext context)
        {
            context.AssertNotNull(nameof(context));

            var childExecutions = this
                .children
                .Select(
                    child => Observable
                        .Return(Unit.Default)
                        .Select(
                            _ =>
                            {
                                context.CancellationToken.ThrowIfCancellationRequested();
                                var execute = true;

                                if (context.SkipAhead > TimeSpan.Zero && context.SkipAhead >= child.Duration)
                                {
                                    context.AddProgress(child.Duration);
                                    execute = false;
                                }

                                return new
                                {
                                    Child = child,
                                    Execute = execute
                                };
                            })
                        .Where(x => x.Execute)
                        .SelectMany(x => x.Child.ExecuteAsync(context)))
                .DefaultIfEmpty(Observable.Return(Unit.Default));

            return Observable
                .Concat(childExecutions)
                .RunAsync(context.CancellationToken);
        }
开发者ID:reactiveui-forks,项目名称:WorkoutWotch,代码行数:35,代码来源:SequenceAction.cs

示例3: Execute

        public IObservable<Unit> Execute(ExecutionContext context)
        {
            Ensure.ArgumentNotNull(context, nameof(context));

            var childrenToExecute = this
                .children
                .Where(x => context.SkipAhead == TimeSpan.Zero || context.SkipAhead < x.Duration)
                .OrderByDescending(x => x.Duration)
                .ToList();

            if (childrenToExecute.Count == 0)
            {
                // although this shouldn't really happen, we've been asked to execute even though the skip ahead exceeds even our longest-running child
                context.AddProgress(this.Duration);
                return Observable.Return(Unit.Default);
            }

            var shadowedContext = CreateShadowExecutionContext(context);

            // only the longest-running child gets the real execution context. The other actions get a shadowed context so that progress does not compound incorrectly
            var childExecutions = childrenToExecute
                .Select((action, index) => action.Execute(index == 0 ? context : shadowedContext))
                .ToList();

            return Observable
                .CombineLatest(childExecutions)
                .Select(_ => Unit.Default);
        }
开发者ID:gregjones60,项目名称:WorkoutWotch,代码行数:28,代码来源:ParallelAction.cs

示例4: Execute

        public IObservable<Unit> Execute(ExecutionContext context)
        {
            Ensure.ArgumentNotNull(context, nameof(context));

            var childExecutions = this
                .children
                .Select(
                    child => Observable
                        .Return(Unit.Default)
                        .Select(
                            _ =>
                            {
                                var execute = true;

                                if (context.SkipAhead > TimeSpan.Zero && context.SkipAhead >= child.Duration)
                                {
                                    context.AddProgress(child.Duration);
                                    execute = false;
                                }

                                return new
                                {
                                    Child = child,
                                    Execute = execute
                                };
                            })
                        .Where(x => x.Execute)
                        .SelectMany(x => x.Child.Execute(context)));

            return Observable
                .Concat(childExecutions)
                .DefaultIfEmpty();
        }
开发者ID:gregjones60,项目名称:WorkoutWotch,代码行数:33,代码来源:SequenceAction.cs


注:本文中的ExecutionContext.AddProgress方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。