本文整理汇总了C#中EventHandler.Trigger方法的典型用法代码示例。如果您正苦于以下问题:C# EventHandler.Trigger方法的具体用法?C# EventHandler.Trigger怎么用?C# EventHandler.Trigger使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类EventHandler
的用法示例。
在下文中一共展示了EventHandler.Trigger方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: test_single_event
public void test_single_event()
{
var instance = new EventHandler();
var count = 0;
instance.AddEventHandler<TestEventA>((ep) => { count += 1; }, true);
instance.Trigger(new TestEventA());
instance.Trigger(new TestEventA());
Assert(count == 1);
}
示例2: test_deferred_event
public void test_deferred_event()
{
var instance = new EventHandler();
var count = 0;
instance.AddEventHandler<TestEventA>((ep) => { count += 1; }, 1f);
instance.Trigger(new TestEventA());
Assert(count == 0);
instance.Step(1f);
instance.Trigger(new TestEventA());
Assert(count == 1);
}
示例3: test_persisted_single_event
public void test_persisted_single_event()
{
var instance = new EventHandler();
var count = 0;
var done = false;
var self = this;
instance.AddEventHandler<TestEventC>((ep) =>
{
if (ep.Is<EventHandlerTest, TestEventC>(self, ep.value))
{
done = true;
}
count += 1;
}, true);
instance.Trigger(new TestEventC() { value = null }); // Persist on not Is()
instance.Trigger(new TestEventC() { value = this }); // Match, drop event handler
instance.Trigger(new TestEventC() { value = this });
Assert(count == 2);
Assert(done == true);
}
示例4: test_trigger_deferred_event
public void test_trigger_deferred_event()
{
var instance = new EventHandler();
var count = 0;
instance.AddEventHandler<TestEventA>((ep) =>
{
instance.AddEventHandler<TestEventB>((ep2) => { count += 100; }, 1f);
count += 1;
});
instance.Trigger(new TestEventA());
instance.Trigger(new TestEventA());
Assert(count == 2);
instance.Trigger(new TestEventB());
Assert(count == 2);
instance.Step(1f);
instance.Trigger(new TestEventB());
Assert(count == 202);
// All are expired now, doesn't Trigger again
instance.Trigger(new TestEventB());
Assert(count == 202);
}
示例5: Update
/** Update the ball state */
public void Update(float seconds, EventHandler events)
{
/* Move */
Position [0] += Velocity [0] * seconds;
Position [1] += Velocity [1] * seconds;
/* Check for bouncing */
if (Position [0] < _parent.Field.Bounds [0]) {
Position [0] = _parent.Field.Bounds [0];
Velocity [0] = -Velocity [0];
var e = new WallHit(_parent, WallHitTarget.WALL_LEFT, Velocity, Position);
events.Trigger(e);
}
if (Position [0] > _parent.Field.Bounds [2]) {
Position [0] = _parent.Field.Bounds [2];
Velocity [0] = -Velocity [0];
var e = new WallHit(_parent, WallHitTarget.WALL_RIGHT, Velocity, Position);
events.Trigger(e);
}
if (Position [1] < _parent.Field.Bounds [1]) {
Position [1] = _parent.Field.Bounds [1];
Velocity [1] = -Velocity [1];
var e = new WallHit(_parent, WallHitTarget.WALL_BOTTOM, Velocity, Position);
events.Trigger(e);
}
if (Position [1] > _parent.Field.Bounds [3]) {
Position [1] = _parent.Field.Bounds [3];
Velocity [1] = -Velocity [1];
var e = new WallHit(_parent, WallHitTarget.WALL_TOP, Velocity, Position);
events.Trigger(e);
}
if (_parent.AiPaddle.Intersects(this)) {
var e = new PaddleHit(_parent, _parent.AiPaddle, Velocity, Position);
events.Trigger(e);
HandlePaddleHit(_parent.AiPaddle);
}
if (_parent.PlayerPaddle.Intersects(this)) {
var e = new PaddleHit(_parent, _parent.PlayerPaddle, Velocity, Position);
events.Trigger(e);
HandlePaddleHit(_parent.PlayerPaddle);
}
if (_ball != null) {
_ball.Data.Position.Set(Position);
_ball.Data.Rotation += 0.5f;
}
}
示例6: test_trigger_event_removal
public void test_trigger_event_removal()
{
var instance = new EventHandler();
var count = 0;
EventHandler<TestEventA> handler = null;
handler = (ep) =>
{
instance.RemoveEventHandler(handler);
count += 1;
};
instance.AddEventHandler(handler);
instance.Trigger(new TestEventA());
Assert(count == 1);
instance.Trigger(new TestEventA());
Assert(count == 1);
}