本文整理汇总了C#中EventDelegate类的典型用法代码示例。如果您正苦于以下问题:C# EventDelegate类的具体用法?C# EventDelegate怎么用?C# EventDelegate使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
EventDelegate类属于命名空间,在下文中一共展示了EventDelegate类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Post
/// <summary>
/// Posts an event to the control's event queue using <see cref="Control.BeginInvoke"/>.
/// </summary>
/// <remarks>
/// If the control's handle is not available, the delegate will not be executed
/// until the handle is (re-)created.
/// </remarks>
/// <param name="method">The method to invoke on the event thread.</param>
public override void Post(EventDelegate method)
{
// Lock on the control to:
// (1) Prevent events from being posted while the queue is being flushed.
// (2) Prevent the control's handle from being created or destroyed while this method executes.
using(Synchronizer.Lock(this.m_Control)) {
if(this.Disposed) {
Debug.WriteLine("WARNING: Ignoring posted event since EventQueue is disposed.",
this.GetType().ToString() + "<" + this.m_Control.GetType().Name + ">");
return;
}
// If InvokeRequired is true, then the control has a handle and
// we can use BeginInvoke immediately. Otherwise, it is safe to call
// IsHandleCreated (it would not be safe if InvokeRequired were true),
// and if there is a handle, we can also call BeginInvoke from any thread.
// However, if there are events waiting in our own queue (ie., we're in
// the middle of a call to FlushEventQueue), then the event must be queued
// to preserve execution order.
if(this.m_Queue.Count <= 0 && (this.m_Control.InvokeRequired || this.m_Control.IsHandleCreated)) {
this.m_Control.BeginInvoke(method);
}
else {
// But if there is no handle, we cannot call BeginInvoke, so we'll have to
// wait until the control's handle is (re-)created. Therefore, queue
// the delegate and its arguments until OnControlHandleCreated can use it.
this.m_Queue.Enqueue(method);
}
}
}
示例2: Awake
void Awake()
{
equipSprite = transform.Find("EquipBg/Sprite").GetComponent<UISprite>();
nameLabel = transform.Find("NameLabel").GetComponent<UILabel>();
qualityLabel = transform.Find("QualityLabel/Label").GetComponent<UILabel>();
damageLabel = transform.Find("DamageLabel/Label").GetComponent<UILabel>();
hpLabel = transform.Find("HpLabel/Label").GetComponent<UILabel>();
powerLabel = transform.Find("PowerLabel/Label").GetComponent<UILabel>();
desLabel = transform.Find("DesLabel").GetComponent<UILabel>();
levelLabel = transform.Find("LevelLabel/Label").GetComponent<UILabel>();
btnLabel = transform.Find("EquipButton/Label").GetComponent<UILabel>();
closeButton = transform.Find("CloseButton").GetComponent<UIButton>();
equipButton = transform.Find("EquipButton").GetComponent<UIButton>();
upgradeButton = transform.Find("UpgradeButton").GetComponent<UIButton>();
//注册按钮点击事件
EventDelegate ed1 = new EventDelegate(this,"OnClose");
closeButton.onClick.Add(ed1);
EventDelegate ed2 = new EventDelegate(this,"OnEquip");
equipButton.onClick.Add(ed2);
EventDelegate ed3 = new EventDelegate(this,"OnUpgrade");
upgradeButton.onClick.Add(ed3);
}
示例3: Awake
private void Awake()
{
combatButton = FindButton("Combat");
knapsackButton = FindButton("Knapsack");
taskButton = FindButton("Task");
skillButton = FindButton("Skill");
shopButton = FindButton("Shop");
systemButton = FindButton("System");
EventDelegate ed1 = new EventDelegate(this,"OnCombatClick");
combatButton.onClick.Add(ed1);
EventDelegate ed2 = new EventDelegate(this,"OnKnapsackClick");
knapsackButton.onClick.Add(ed2);
EventDelegate ed3 = new EventDelegate(this,"OnTaskClick");
taskButton.onClick.Add(ed3);
EventDelegate ed4 = new EventDelegate(this,"OnSkillClick");
skillButton.onClick.Add(ed4);
EventDelegate ed5 = new EventDelegate(this,"OnShopClick");
shopButton.onClick.Add(ed5);
EventDelegate ed6 = new EventDelegate(this,"OnSystemClick");
systemButton.onClick.Add(ed6);
}
示例4: AnimateDisappear
public void AnimateDisappear()
{
delegateDisappearFinish = new EventDelegate(DisappearFinish);
TweenScale.Begin(transform.FindChild("Body").gameObject, 0.2f, new Vector3(0f, 0f, 1f));
TweenAlpha.Begin(transform.FindChild("BG").gameObject, 0.2f, 0);
transform.FindChild("Body").GetComponent<TweenScale>().SetOnFinished(delegateDisappearFinish);
}
示例5: SetOkButton
public void SetOkButton (EventDelegate okFunction)
{
okButton.gameObject.SetActive (true);
okButton.GetComponent<UIButton> ().onClick.Add (okFunction);
okSet = true;
}
示例6: CreateChCard
private void CreateChCard()
{
for(int idx = 0; idx < maxChCard; ++idx)
{
GameObject newChCard = Instantiate(chCardPrefab,
new Vector3(0, 0, 0), new Quaternion(0, 0, 0, 0)) as GameObject;
CharacterData chData = newChCard.GetComponent<CharacterData>();
string tmpStr;
jsonDataSheet[idx].TryGetValue("chName", out tmpStr);
chData.chName = tmpStr;
jsonDataSheet[idx].TryGetValue("chType", out tmpStr);
chData.chType = tmpStr;
jsonDataSheet[idx].TryGetValue("chLevel", out tmpStr);
chData.chLevel = int.Parse(tmpStr);
jsonDataSheet[idx].TryGetValue("detailScript", out tmpStr);
chData.detailScript = tmpStr;
jsonDataSheet[idx].TryGetValue("chFaceTextureName", out tmpStr);
chData.chFaceName = tmpStr;
chData.InitData();
//chCard set OnClick Event
Ed_OnClickChCard = new EventDelegate(this, "OnClickChCard");
Ed_OnClickChCard.parameters[0].value = chData;
newChCard.GetComponent<UIButton>().onClick.Add(Ed_OnClickChCard);
//chCard parenting
newChCard.transform.parent = uiGridObj.transform;
newChCard.transform.localScale = new Vector3(1, 1, 1);
newChCard.transform.localPosition = new Vector3(0, 0, 0);
}
uiGridObj.GetComponent<UIGrid>().Reposition();
}
示例7: Awake
public void Awake()
{
desLabel = transform.Find("DesLabel").GetComponent<UILabel>();
energyLabel = transform.Find("EnergyLabel").GetComponent<UILabel>();
energyTitleLabel = transform.Find("EnergyTitleLabel").GetComponent<UILabel>();
btnsignleEnter = transform.Find("BtnSignleEnter").GetComponent<UIButton>();
btnteamEnter = transform.Find("BtnTeamEnter").GetComponent<UIButton>();
btnClose = transform.Find("BtnClose").GetComponent<UIButton>();
tween = transform.GetComponent<TweenScale>();
//注册按钮点击事件
EventDelegate ed1 = new EventDelegate(this,"OnSignleEnter");
btnsignleEnter.onClick.Add(ed1);
EventDelegate ed2 = new EventDelegate(this, "OnClose");
btnClose.onClick.Add(ed2);
EventDelegate.Set(btnteamEnter.onClick, () =>
{
OnteamEnter();
});
battleController = GameManger._instance.GetComponent<BattleController>();
battleController.OnGetTeam += this.OnGetTeam;
battleController.OnWaitTeam += this.OnWaitTeam;
battleController.OnCancelTeam += this.OnCancelTeam;
}
示例8: Awake
void Awake(){
_instance = this;
headSprite = transform.Find ("HeadSprite").GetComponent<UISprite> ();
levelLabel = transform.Find ("LevelLabel").GetComponent<UILabel> ();
nameLabel = transform.Find ("NameLabel").GetComponent<UILabel> ();
diamondLabel = transform.Find ("DiamondLabel/DiamondNumLabel").GetComponent<UILabel> ();
coinLabel = transform.Find ("CoinLabel/CoinNumLabel").GetComponent<UILabel> ();
tween = this.GetComponent<TweenPosition> ();
closeButton = transform.Find ("CancelButton").GetComponent<UIButton> ();
changeNameButton = transform.Find ("ChangeNameButton").GetComponent<UIButton> ();
changeNameGo = transform.Find ("ChangeNameBg").gameObject;
nameInput = transform.Find ("ChangeNameBg/NameInput").GetComponent<UIInput> ();
sureButton = transform.Find ("ChangeNameBg/SureButton").GetComponent<UIButton> ();
cancelButton = transform.Find ("ChangeNameBg/CancelButton").GetComponent<UIButton> ();
changeNameGo.SetActive (false);
EventDelegate ed = new EventDelegate(this,"OnButtonCloseClick");
closeButton.onClick.Add (ed);
EventDelegate ed2 = new EventDelegate (this, "OnButtonChangeNameClick");
changeNameButton.onClick.Add (ed2);
EventDelegate ed3 = new EventDelegate (this, "OnButtonSureClick");
sureButton.onClick.Add (ed3);
EventDelegate ed4 = new EventDelegate (this, "OnButtonCancelClick");
cancelButton.onClick.Add (ed4);
PlayerInfo._instance.OnPlayerInfoChanged += this.OnPlayerInfoChanged;
}
示例9: Start
// Use this for initialization
void Start ()
{
DiaryListItem[] items = ResourceLoader.GetInstance().LoadDiaryItems();
int index = 0;
foreach (DiaryListItem diaryListItem in items)
{
diaryListItem.listIndex = index;
diaryListItem.transform.parent = this.transform;
diaryListItem.transform.localPosition = Vector3.zero;
diaryListItem.transform.localScale = Vector3.one;
//동적 이벤트 생성
UIButton uiButton = diaryListItem.GetComponent<UIButton>();
EventDelegate eventDelegate = new EventDelegate(clickNotifyTarget, "DiaryListItemButtonPressed");
eventDelegate.parameters[0] = new EventDelegate.Parameter();
eventDelegate.parameters[0].obj = diaryListItem.GetComponent<DiaryListItem>();
eventDelegate.parameters[0].expectedType = typeof(DiaryListItem);
uiButton.onClick.Add(eventDelegate);
++index;
}
GetComponent<UIGrid>().Reposition();
}
示例10: DownloadFileAsync
public static void DownloadFileAsync(string remoteFilePath, EventDelegate dwnldCompletedDelegate)
{
var url = new Uri (SERVER + remoteFilePath);
var webClient = new WebClient ();
webClient.DownloadDataCompleted += new DownloadDataCompletedEventHandler (dwnldCompletedDelegate);
webClient.DownloadDataAsync (url);
}
示例11: changeResources
public void changeResources(EDragonStateAction stateAction)
{
string branch = ConvertSupportor.convertUpperFirstChar(PlayerInfo.Instance.dragonInfo.id);
float timeFrame = (float)getValueFromDatabase(EAnimationDataType.TIME_FRAME);
EventDelegate callback = null;
switch (stateAction)
{
case EDragonStateAction.IDLE:
animationFrames.createAnimation(EDragonStateAction.IDLE, "Image/Dragon/Player/" + branch + "/Idle", timeFrame, true);
break;
case EDragonStateAction.MOVE:
animationFrames.createAnimation(EDragonStateAction.MOVE, "Image/Dragon/Player/" + branch + "/Move", timeFrame, true);
break;
case EDragonStateAction.ATTACK:
animationFrames.createAnimation(EDragonStateAction.ATTACK, "Image/Dragon/Player/" + branch + "/Attack", timeFrame, true);
callback = new EventDelegate(controller.stateAttack.attackEnemy);
break;
case EDragonStateAction.DIE:
animationFrames.createAnimation(EDragonStateAction.DIE, "Image/Dragon/Player/" + branch + "/Die", timeFrame, true);
callback = new EventDelegate(controller.stateDie.fadeOutSprites);
//animationFrames.addEventLastKey(new EventDelegate(controller.stateDie.fadeOutSprites), false);
break;
}
object[] events = (object[])getValueFromDatabase(EAnimationDataType.EVENT);
if (events.Length != 0)
{
animationFrames.addEvent(events, callback, false);
}
}
示例12: Awake
void Awake()
{
task = transform.Find("task").GetComponent<UIButton>();
skill = transform.Find("skill").GetComponent<UIButton>();
bag = transform.Find("bag").GetComponent<UIButton>();
combat=transform.Find("combat").GetComponent<UIButton>();
shop = transform.Find("shop").GetComponent<UIButton>();
system = transform.Find("system").GetComponent<UIButton>();
EventDelegate tasked = new EventDelegate(this, "OnTask");
task.onClick.Add(tasked);
EventDelegate skilled = new EventDelegate(this, "OnSkill");
skill.onClick.Add(skilled);
EventDelegate baged = new EventDelegate(this, "OnBag");
bag.onClick.Add(baged);
EventDelegate.Set(combat.onClick, () =>
{
OnCombat();
});
EventDelegate.Set(shop.onClick, () =>
{
OnShop();
});
EventDelegate.Set(system.onClick, () =>
{
OnSystem();
});
}
示例13: QuitAnimation
public void QuitAnimation(EventDelegate.Callback onComplete)
{
if (twPosition == null)
twPosition = objAnimation.GetComponent<TweenPosition>();
twPosition.PlayReverse();
EventDelegate.Set(twPosition.onFinished, onComplete);
}
示例14: Start
public void Start()
{
int i = 0;
List<Room> rooms = new List<Room>();
rooms.Add(new House());
rooms.Add(new Deposit());
foreach (Room room in rooms)
{
GameObject newButton = NGUITools.AddChild(gameObject, BuildButton);
newButton.transform.name = room.Name;
newButton.GetComponentInChildren<UILabel>().text = room.Name;
newButton.GetComponentInChildren<UI2DSprite>().sprite2D = room.GetSprite(new Position(0, 0));
EventDelegate del = new EventDelegate(Cursor.Cursor.Instance, "BuildRoom");
del.parameters[0].value = room;
EventDelegate.Set(newButton.GetComponentInChildren<UIButton>().onClick, del);
}
GetComponent<UIGrid>().Reposition();
}
示例15: Start
private void Start()
{
List<DressItem> dressItems = DressCreator.Instance.GetDressItemsCategory(dressCagegory);
foreach (DressItem dressItem in dressItems)
{
GameObject listItem = Instantiate(Resources.Load("Object/UI/DressListItem")) as GameObject;
listItem.transform.parent = transform;
listItem.transform.localPosition = Vector3.zero;
listItem.transform.localScale = Vector3.one;
//이미지 설정
UISprite uiSprite = listItem.GetComponent<UISprite>();
uiSprite.atlas = atlas;
uiSprite.spriteName = dressItem.GetComponent<UISprite>().spriteName;
uiSprite.MakePixelPerfect();
//동적 이벤트 생성
UIButton uiButton = listItem.GetComponent<UIButton>();
EventDelegate eventDelegate = new EventDelegate(clickNotifyTarget, "DressListItemButtonPressed");
eventDelegate.parameters[0] = new EventDelegate.Parameter();
eventDelegate.parameters[0].obj = listItem.GetComponent<DressListItem>();
eventDelegate.parameters[0].expectedType = typeof (DressListItem);
uiButton.onClick.Add(eventDelegate);
//category설정
DressListItem dressItemList = listItem.GetComponent<DressListItem>();
dressItemList.dressCategory = dressItem.dressCategory;
dressItemList.dressCode = dressItem.dressCode;
}
GetComponent<UIGrid>().Reposition();
}