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C# EventData.ToString方法代码示例

本文整理汇总了C#中EventData.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# EventData.ToString方法的具体用法?C# EventData.ToString怎么用?C# EventData.ToString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在EventData的用法示例。


在下文中一共展示了EventData.ToString方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnEvent

    public void OnEvent(EventData photonEvent)
    {
        if (this.DebugOut >= DebugLevel.INFO)
        {
            this.DebugReturn(DebugLevel.INFO, string.Format("OnEvent: {0}", photonEvent.ToString()));
        }

        int actorNr = -1;
        PhotonPlayer originatingPlayer = null;

        if (photonEvent.Parameters.ContainsKey(ParameterCode.ActorNr))
        {
            actorNr = (int)photonEvent[ParameterCode.ActorNr];
            if (this.mActors.ContainsKey(actorNr))
            {
                originatingPlayer = (PhotonPlayer)this.mActors[actorNr];
            }
            //else
            //{
            //    // the actor sending this event is not in actorlist. this is usually no problem
            //    if (photonEvent.Code != (byte)LiteOpCode.Join)
            //    {
            //        Debug.LogWarning("Received event, but we do not have this actor:  " + actorNr);
            //    }
            //}
        }

        switch (photonEvent.Code)
        {
            case EventCode.GameList:
                {
                    this.mGameList = new Dictionary<string, RoomInfo>();
                    Hashtable games = (Hashtable)photonEvent[ParameterCode.GameList];
                    foreach (DictionaryEntry game in games)
                    {
                        string gameName = (string)game.Key;
                        this.mGameList[gameName] = new RoomInfo(gameName, (Hashtable)game.Value);
                    }
                    mGameListCopy = new RoomInfo[mGameList.Count];
                    mGameList.Values.CopyTo(mGameListCopy, 0);
                    SendMonoMessage(PhotonNetworkingMessage.OnReceivedRoomListUpdate);
                    break;
                }

            case EventCode.GameListUpdate:
                {
                    Hashtable games = (Hashtable)photonEvent[ParameterCode.GameList];
                    foreach (DictionaryEntry room in games)
                    {
                        string gameName = (string)room.Key;
                        Room game = new Room(gameName, (Hashtable)room.Value);
                        if (game.removedFromList)
                        {
                            this.mGameList.Remove(gameName);
                        }
                        else
                        {
                            this.mGameList[gameName] = game;
                        }
                    }
                    this.mGameListCopy = new RoomInfo[this.mGameList.Count];
                    this.mGameList.Values.CopyTo(this.mGameListCopy, 0);
                    SendMonoMessage(PhotonNetworkingMessage.OnReceivedRoomListUpdate);
                    break;
                }

            case EventCode.QueueState:
                if (photonEvent.Parameters.ContainsKey(ParameterCode.Position))
                {
                    this.mQueuePosition = (int)photonEvent[ParameterCode.Position];
                }
                else
                {
                    this.DebugReturn(DebugLevel.ERROR, "Event QueueState must contain position!");
                }

                if (this.mQueuePosition == 0)
                {
                    // once we're un-queued, let's join the lobby or simply be "connected to master"
                    if (PhotonNetwork.autoJoinLobby)
                    {
                        this.OpJoinLobby();
                        this.State = global::PeerState.Authenticated;
                    }
                    else
                    {
                        this.State = global::PeerState.ConnectedToMaster;
                        NetworkingPeer.SendMonoMessage(PhotonNetworkingMessage.OnConnectedToMaster);
                    }
                }

                break;

            case EventCode.AppStats:
                // Debug.LogInfo("Received stats!");
                this.mPlayersInRoomsCount = (int)photonEvent[ParameterCode.PeerCount];
                this.mPlayersOnMasterCount = (int)photonEvent[ParameterCode.MasterPeerCount];
                this.mGameCount = (int)photonEvent[ParameterCode.GameCount];
                break;

//.........这里部分代码省略.........
开发者ID:rmkeezer,项目名称:fpsgame,代码行数:101,代码来源:NetworkingPeer.cs

示例2: OnEvent

    public void OnEvent(EventData photonEvent)
    {
        if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
            Debug.Log(string.Format("OnEvent: {0}", photonEvent.ToString()));

        int actorNr = -1;
        PhotonPlayer originatingPlayer = null;

        if (photonEvent.Parameters.ContainsKey(ParameterCode.ActorNr))
        {
            actorNr = (int)photonEvent[ParameterCode.ActorNr];
            if (this.mActors.ContainsKey(actorNr))
            {
                originatingPlayer = (PhotonPlayer)this.mActors[actorNr];
            }
            //else
            //{
            //    // the actor sending this event is not in actorlist. this is usually no problem
            //    if (photonEvent.Code != (byte)LiteOpCode.Join)
            //    {
            //        Debug.LogWarning("Received event, but we do not have this actor:  " + actorNr);
            //    }
            //}
        }

        switch (photonEvent.Code)
        {
            case PunEvent.OwnershipRequest:
            {
                int[] requestValues = (int[]) photonEvent.Parameters[ParameterCode.CustomEventContent];
                int requestedViewId = requestValues[0];
                int currentOwner = requestValues[1];
                Debug.Log("Ev OwnershipRequest: " + photonEvent.Parameters.ToStringFull() + " ViewID: " + requestedViewId + " from: " + currentOwner + " Time: " + Environment.TickCount%1000);

                PhotonView requestedView = PhotonView.Find(requestedViewId);
                if (requestedView == null)
                {
                    Debug.LogWarning("Can't find PhotonView of incoming OwnershipRequest. ViewId not found: " + requestedViewId);
                    break;
                }

                Debug.Log("Ev OwnershipRequest PhotonView.ownershipTransfer: " + requestedView.ownershipTransfer + " .ownerId: " + requestedView.ownerId + " isOwnerActive: " + requestedView.isOwnerActive + ". This client's player: " + PhotonNetwork.player.ToStringFull());

                switch (requestedView.ownershipTransfer)
                {
                    case OwnershipOption.Fixed:
                        Debug.LogWarning("Ownership mode == fixed. Ignoring request.");
                        break;
                    case OwnershipOption.Takeover:
                        if (currentOwner == requestedView.ownerId)
                        {
                            // a takeover is successful automatically, if taken from current owner
                            requestedView.ownerId = actorNr;
                        }
                        break;
                    case OwnershipOption.Request:
                        if (currentOwner == PhotonNetwork.player.ID || PhotonNetwork.player.isMasterClient)
                        {
                            if ((requestedView.ownerId == PhotonNetwork.player.ID) || (PhotonNetwork.player.isMasterClient && !requestedView.isOwnerActive))
                            {
                                SendMonoMessage(PhotonNetworkingMessage.OnOwnershipRequest, new object[] {requestedView, originatingPlayer});
                            }
                        }
                        break;
                    default:
                        break;
                }
            }
                break;

            case PunEvent.OwnershipTransfer:
                {
                    int[] transferViewToUserID = (int[]) photonEvent.Parameters[ParameterCode.CustomEventContent];
                    Debug.Log("Ev OwnershipTransfer. ViewID " + transferViewToUserID[0] + " to: " + transferViewToUserID[1] + " Time: " + Environment.TickCount%1000);

                    int requestedViewId = transferViewToUserID[0];
                    int newOwnerId = transferViewToUserID[1];

                    PhotonView pv = PhotonView.Find(requestedViewId);
                    pv.ownerId = newOwnerId;

                    break;
                }
            case EventCode.GameList:
                {
                    this.mGameList = new Dictionary<string, RoomInfo>();
                    Hashtable games = (Hashtable)photonEvent[ParameterCode.GameList];
                    foreach (DictionaryEntry game in games)
                    {
                        string gameName = (string)game.Key;
                        this.mGameList[gameName] = new RoomInfo(gameName, (Hashtable)game.Value);
                    }
                    mGameListCopy = new RoomInfo[mGameList.Count];
                    mGameList.Values.CopyTo(mGameListCopy, 0);
                    SendMonoMessage(PhotonNetworkingMessage.OnReceivedRoomListUpdate);
                    break;
                }

            case EventCode.GameListUpdate:
                {
//.........这里部分代码省略.........
开发者ID:JonasSkaug,项目名称:afgangsprojekt-team-tj,代码行数:101,代码来源:NetworkingPeer.cs

示例3: OnEvent

    public override void OnEvent(EventData photonEvent)
    {
        Debug.Log("[DemoGame] OnEvent: {" + photonEvent.Code + "} >>> " + photonEvent.ToString());

        base.OnEvent(photonEvent);

        switch (photonEvent.Code)
        {
            case (byte)EvTileClick:
                object content = photonEvent.Parameters[ParameterCode.CustomEventContent];
                Hashtable turnClick = content as Hashtable;
                if (turnClick != null)
                {
                    int turnNumber = (int)turnClick[(byte)1];
                    int clickedTile = (int)turnClick[(byte)2];

                    while (turnNumber >= this.lastTilesClicked.Count)
                    {
                        this.lastTilesClicked.Add(new List<int>());
                    }
                    this.lastTilesClicked[turnNumber].Add(clickedTile);
                    this.evCount++;
                    Debug.Log("got click ev. tile: " + clickedTile + " turn: " + turnNumber);
                }
                break;

            case EventCode.PropertiesChanged:
                DebugReturn(DebugLevel.ALL, "Got Properties via Event. Update Board by room props.");
                this.UpdateBoard();
                break;
        }
    }
开发者ID:JiboStore,项目名称:PhotonRealtime,代码行数:32,代码来源:DemoGame.cs

示例4: OnEvent

    public void OnEvent(EventData photonEvent)
    {
        if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
            Debug.Log(string.Format("OnEvent: {0}", photonEvent.ToString()));

        int actorNr = -1;
        PhotonPlayer originatingPlayer = null;

        if (photonEvent.Parameters.ContainsKey(ParameterCode.ActorNr))
        {
            actorNr = (int)photonEvent[ParameterCode.ActorNr];
            if (this.mActors.ContainsKey(actorNr))
            {
                originatingPlayer = (PhotonPlayer)this.mActors[actorNr];
            }
            //else
            //{
            //    // the actor sending this event is not in actorlist. this is usually no problem
            //    if (photonEvent.Code != (byte)LiteOpCode.Join)
            //    {
            //        Debug.LogWarning("Received event, but we do not have this actor:  " + actorNr);
            //    }
            //}
        }

        switch (photonEvent.Code)
        {
            case EventCode.GameList:
                {
                    this.mGameList = new Dictionary<string, RoomInfo>();
                    Hashtable games = (Hashtable)photonEvent[ParameterCode.GameList];
                    foreach (DictionaryEntry game in games)
                    {
                        string gameName = (string)game.Key;
                        this.mGameList[gameName] = new RoomInfo(gameName, (Hashtable)game.Value);
                    }
                    mGameListCopy = new RoomInfo[mGameList.Count];
                    mGameList.Values.CopyTo(mGameListCopy, 0);
                    SendMonoMessage(PhotonNetworkingMessage.OnReceivedRoomListUpdate);
                    break;
                }

            case EventCode.GameListUpdate:
                {
                    Hashtable games = (Hashtable)photonEvent[ParameterCode.GameList];
                    foreach (DictionaryEntry room in games)
                    {
                        string gameName = (string)room.Key;
                        RoomInfo game = new RoomInfo(gameName, (Hashtable)room.Value);
                        if (game.removedFromList)
                        {
                            this.mGameList.Remove(gameName);
                        }
                        else
                        {
                            this.mGameList[gameName] = game;
                        }
                    }
                    this.mGameListCopy = new RoomInfo[this.mGameList.Count];
                    this.mGameList.Values.CopyTo(this.mGameListCopy, 0);
                    SendMonoMessage(PhotonNetworkingMessage.OnReceivedRoomListUpdate);
                    break;
                }

            case EventCode.QueueState:
                if (photonEvent.Parameters.ContainsKey(ParameterCode.Position))
                {
                    this.mQueuePosition = (int)photonEvent[ParameterCode.Position];
                }
                else
                {
                    Debug.LogError("Event QueueState must contain position!");
                }

                if (this.mQueuePosition == 0)
                {
                    // once we're un-queued, let's join the lobby or simply be "connected to master"
                    if (PhotonNetwork.autoJoinLobby)
                    {
                        this.State = global::PeerState.Authenticated;
                        this.OpJoinLobby(this.lobby);
                    }
                    else
                    {
                        this.State = global::PeerState.ConnectedToMaster;
                        NetworkingPeer.SendMonoMessage(PhotonNetworkingMessage.OnConnectedToMaster);
                    }
                }

                break;

            case EventCode.AppStats:
                // Debug.LogInfo("Received stats!");
                this.mPlayersInRoomsCount = (int)photonEvent[ParameterCode.PeerCount];
                this.mPlayersOnMasterCount = (int)photonEvent[ParameterCode.MasterPeerCount];
                this.mGameCount = (int)photonEvent[ParameterCode.GameCount];
                break;

            case EventCode.Join:
                // actorNr is fetched out of event above
//.........这里部分代码省略.........
开发者ID:kagechika,项目名称:PhotonWorkShop,代码行数:101,代码来源:NetworkingPeer.cs

示例5: OnEvent

    public void OnEvent(EventData photonEvent)
    {
        if (this.DebugOut >= DebugLevel.INFO)
        {
            this.DebugReturn(DebugLevel.INFO, string.Format("OnEvent: {0}", photonEvent.ToString()));
        }

        int actorNr = -1;
        PhotonPlayer originatingPlayer = null;

        if (photonEvent.Parameters.ContainsKey(ParameterCode.ActorNr))
        {
            actorNr = (int)photonEvent[ParameterCode.ActorNr];
            if (this.mActors.ContainsKey(actorNr))
            {
                originatingPlayer = (PhotonPlayer)this.mActors[actorNr];
            }

            // else
            // {
            // if (photonEvent.Code != (byte)LiteOpCode.Join)
            // {
            // Debug.LogError("Received event, but we do not have this actor:  " + actorNr);//TODO: CACHE THIS EVENT FOR A FEW SECONDS AND TRY AGAIN?
            // }
            // }
        }

        switch (photonEvent.Code)
        {
            case EventCode.AzureNodeInfo:
                {
                    byte currentNodeId = (byte)photonEvent[ParameterCode.AzureLocalNodeId];
                    byte masterNodeId = (byte)photonEvent[ParameterCode.AzureMasterNodeId];

                    if (currentNodeId != masterNodeId)
                    {
                        this.SwitchNode(masterNodeId);
                    }
                    else
                    {
                        this.nodeId = currentNodeId;
                    }

                    break;
                }

            case EventCode.GameList:
                {
                    this.mGameList = new Dictionary<string, RoomInfo>();
                    Hashtable games = (Hashtable)photonEvent[ParameterCode.GameList];
                    foreach (DictionaryEntry game in games)
                    {
                        string gameName = (string)game.Key;
                        this.mGameList[gameName] = new RoomInfo(gameName, (Hashtable)game.Value);
                    }
                    mGameListCopy = new RoomInfo[mGameList.Count];
                    mGameList.Values.CopyTo(mGameListCopy, 0);
                    SendMonoMessage(PhotonNetworkingMessage.OnReceivedRoomList);
                    break;
                }

            case EventCode.GameListUpdate:
                {
                    Hashtable games = (Hashtable)photonEvent[ParameterCode.GameList];
                    foreach (DictionaryEntry room in games)
                    {
                        string gameName = (string)room.Key;
                        Room game = new Room(gameName, (Hashtable)room.Value);
                        if (game.removedFromList)
                        {
                            this.mGameList.Remove(gameName);
                        }
                        else
                        {
                            this.mGameList[gameName] = game;
                        }
                    }
                    this.mGameListCopy = new RoomInfo[this.mGameList.Count];
                    this.mGameList.Values.CopyTo(this.mGameListCopy, 0);
                    SendMonoMessage(PhotonNetworkingMessage.OnReceivedRoomListUpdate);
                    break;
                }

            case EventCode.QueueState:
                if (photonEvent.Parameters.ContainsKey(ParameterCode.Position))
                {
                    this.mQueuePosition = (int)photonEvent[ParameterCode.Position];
                }
                else
                {
                    this.DebugReturn(DebugLevel.ERROR, "Event QueueState must contain position!");
                }

                if (this.mQueuePosition == 0)
                {
                    // PeerState oldState = this.State;
                    this.State = global::PeerState.Authenticated;

                    // if (oldState == PeerState.QueuedComingFromGameserver)
                    // {
//.........这里部分代码省略.........
开发者ID:henghonglee,项目名称:SGICollab,代码行数:101,代码来源:NetworkingPeer.cs

示例6: AssertMessage

		internal static void AssertMessage(Type from, string[] stack, EventData data, LogLevels level, string expected, Type expectedError)
		{
			DateTime time = DateTime.Now;

			Assert.AreEqual(AppDomain.CurrentDomain.FriendlyName, data.AppDomainName);
			Assert.AreEqual("nunit.core", data.EntryAssembly.ToLower());

			Assert.Less(0, data.EventId);
			Assert.IsTrue(data.EventTime <= DateTime.Now);
			if (!System.Diagnostics.Debugger.IsAttached)
				Assert.IsTrue((time - data.EventTime).TotalMilliseconds < 500);
			if (expectedError == null)
				Assert.IsNull(data.Exception);
			else
				Assert.AreEqual(data.Exception.GetType(), expectedError);
			Assert.Less(0, data.FileColumn, "no FileColumn");
			Assert.Less(0, data.FileLine, "no FileLine");
			Assert.IsTrue(data.FileLocation.Contains(data.FileName));
			Assert.AreEqual(from.Name + ".cs", Path.GetFileName(data.FileName));
			if(expected != null) Assert.IsTrue(data.FullMessage.Contains(expected));
			Assert.IsTrue(data.FullMessage.Contains(data.FileName));
			//ROK - not always available, optimizations can disable
			//Assert.Less(0, data.IlOffset, "no ILOffset");
			Assert.Less(-1, data.IlOffset, "no ILOffset");
			Assert.AreEqual(level, data.Level);
			Assert.IsTrue(data.Location.Contains(String.Format("{0}.{1}(", from.FullName, data.MethodName)));
			if (stack == null)
			{
				Assert.IsNull(data.LogCurrent);
				Assert.IsNull(data.LogStack);
			}
			else
			{
				Assert.AreEqual(stack[stack.Length - 1], data.LogCurrent);
				Assert.AreEqual(String.Join("::", stack), data.LogStack);
			}
			Assert.AreEqual(Thread.CurrentThread.ManagedThreadId, data.ManagedThreadId);
			Assert.AreEqual(Thread.CurrentThread.Name, data.ManagedThreadName);
			if (expected != null) Assert.AreEqual(expected, data.Message);
			Assert.IsTrue(data.Method.StartsWith(from.FullName));
			Assert.IsTrue(data.Method.EndsWith(")"));
			Assert.IsNotNull(data.MethodArgs);
			Assert.AreEqual(from.Assembly.GetName().Name, data.MethodAssembly);
			Assert.AreEqual(from.Assembly.GetName().Version.ToString(), data.MethodAssemblyVersion);
			Assert.IsNotEmpty(data.MethodName);
			Assert.AreEqual(from.FullName, data.MethodType);
			Assert.AreEqual(from.Name, data.MethodTypeName);
			Assert.AreEqual(Log.Config.Output, data.Output);
			Assert.AreEqual(Process.GetCurrentProcess().Id, data.ProcessId);
			Assert.AreEqual("nunit-console", Path.GetFileNameWithoutExtension( data.ProcessName ).ToLower());
			Assert.IsTrue(String.IsNullOrEmpty(data.ThreadPrincipalName));
			
			Assert.IsNotEmpty(data.ToXml());
			new XmlDocument().LoadXml(data.ToXml());

			StringWriter sw = new StringWriter();
			data.Write(sw);
			if (expected != null) Assert.IsTrue(sw.ToString().Contains(expected));

			if (expected != null)
			{
				Assert.AreEqual(expected, data.ToString("{Message}"));
				Assert.AreEqual("!" + expected + "-", data.ToString("{Message:!%s-}"));
				Assert.AreEqual(expected, data.ToString("{Message}{ThreadPrincipalName}"));

				StringWriter wtr = new StringWriter();
				data.Write(wtr, "{Message}");
				Assert.AreEqual(expected, wtr.ToString().Trim());
			}
		}
开发者ID:hivie7510,项目名称:csharptest-net,代码行数:70,代码来源:BasicLogTest.cs

示例7: OnEvent

    public void OnEvent(EventData photonEvent)
    {
        if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
            Debug.Log(string.Format("OnEvent: {0}", photonEvent.ToString()));

        int actorNr = -1;
        PhotonPlayer originatingPlayer = null;

        if (photonEvent.Parameters.ContainsKey(ParameterCode.ActorNr))
        {
            actorNr = (int)photonEvent[ParameterCode.ActorNr];
            originatingPlayer = this.GetPlayerWithId(actorNr);

            //else
            //{
            //    // the actor sending this event is not in actorlist. this is usually no problem
            //    if (photonEvent.Code != (byte)LiteOpCode.Join)
            //    {
            //        Debug.LogWarning("Received event, but we do not have this actor:  " + actorNr);
            //    }
            //}
        }

        switch (photonEvent.Code)
        {
            case PunEvent.OwnershipRequest:
            {

                Debug.LogError("Owner request has been deprecated with new changes.");

#if NEVER
                    int[] requestValues = (int[]) photonEvent.Parameters[ParameterCode.CustomEventContent];
                int requestedViewId = requestValues[0];
                int currentOwner = requestValues[1];
                Debug.Log("Ev OwnershipRequest: " + photonEvent.Parameters.ToStringFull() + " ViewID: " + requestedViewId + " from: " + currentOwner + " Time: " + Environment.TickCount%1000);

                PhotonView requestedView = PhotonView.Find(requestedViewId);
                if (requestedView == null)
                {
                    Debug.LogWarning("Can't find PhotonView of incoming OwnershipRequest. ViewId not found: " + requestedViewId);
                    break;
                }

                Debug.Log("Ev OwnershipRequest PhotonView.ownershipTransfer: " + requestedView.ownershipTransfer + " .ownerId: " + requestedView.ownerId + " isOwnerActive: " + requestedView.isOwnerActive + ". This client's player: " + PhotonNetwork.player.ToStringFull());

                switch (requestedView.ownershipTransfer)
                {
                    case OwnershipOption.Fixed:
                        Debug.LogWarning("Ownership mode == fixed. Ignoring request.");
                        break;
                    case OwnershipOption.Takeover:
                        if (currentOwner == requestedView.ownerId)
                        {
                            // a takeover is successful automatically, if taken from current owner
                            requestedView.ownerId = actorNr;
                        }
                        break;
                    case OwnershipOption.Request:
                        if (currentOwner == PhotonNetwork.player.ID || PhotonNetwork.player.isMasterClient)
                        {
                            if ((requestedView.ownerId == PhotonNetwork.player.ID) || (PhotonNetwork.player.isMasterClient && !requestedView.isOwnerActive))
                            {
                                SendMonoMessage(PhotonNetworkingMessage.OnOwnershipRequest, new object[] {requestedView, originatingPlayer});
                            }
                        }
                        break;
                    default:
                        break;
                }
#endif
            }
                break;

            case PunEvent.OwnershipTransfer:
                {
                    int[] transferViewToUserID = (int[]) photonEvent.Parameters[ParameterCode.CustomEventContent];
                    Debug.Log("Ev OwnershipTransfer. ViewID " + transferViewToUserID[0] + " to: " + transferViewToUserID[1] + " Time: " + Environment.TickCount%1000);

                    int requestedViewId = transferViewToUserID[0];
                    int newOwnerId = transferViewToUserID[1];

                    PhotonView pv = PhotonView.Find(requestedViewId);
                    if (originatingPlayer == pv.owner || !pv.isOwnerActive && originatingPlayer.isMasterClient)
                    {
                        pv.ownerId = newOwnerId;
                        pv.RebuildNetworkRelavance();
                        if(newOwnerId == PhotonNetwork.player.ID)
                            pv.SendMessage("OnStartOwner", false, SendMessageOptions.DontRequireReceiver);
                    }

                    break;
                }
            case PunEvent.ControllerTransfer:
            {
                _HandleControllerTransfer(photonEvent, originatingPlayer);
                break;
            }
            case PunEvent.ParentChanged:
            {
                _HandleParentChange(photonEvent, originatingPlayer);
//.........这里部分代码省略.........
开发者ID:Awesome-MQP,项目名称:Storybook,代码行数:101,代码来源:NetworkingPeer.cs


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