本文整理汇总了C#中Evaluator类的典型用法代码示例。如果您正苦于以下问题:C# Evaluator类的具体用法?C# Evaluator怎么用?C# Evaluator使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
Evaluator类属于命名空间,在下文中一共展示了Evaluator类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SolverController
/// <summary>
/// Strong Contruction
/// </summary>
/// <param name="map">Map to solve</param>
public SolverController(SokobanMap map)
{
if (map == null) throw new ArgumentNullException("map");
this.settings = new Settings();
this.state = States.NotStarted;
this.map = map;
debugReport = new SolverReport();
debugReport.AppendHeading(1, "SokoSolve | Solver Debug Report v{0}", ProgramVersion.VersionString);
debugReport.Append("Creating Statistics");
stats = new SolverStats(this);
debugReport.Append("Creating Exit Conditions");
exitConditions = new ItteratorExitConditions();
// TODO: This should be configured, perhaps via a factory pattern
debugReport.Append("Creating Forward Strategy");
strategy = new SolverStrategy(this);
debugReport.Append("Creating Forward Evaluator");
evaluator = new Evaluator<SolverNode>(true);
debugReport.Append("Creating Reverse Strategy");
reverseStrategy = new ReverseStrategy(this);
debugReport.Append("Creating Reverse Evaluator");
reverseEvaluator = new Evaluator<SolverNode>(true);
}
示例2: Main
static void Main(string[] args)
{
string command = "";
do
{
Console.Write(Prompt);
command = Console.ReadLine();
if (string.IsNullOrWhiteSpace(command))
{
continue;
}
command = command.Trim();
if (command.StartsWith("/"))
{
if (processSpecialCommand(command)) break;
continue;
}
try
{
sb.Append(command).Append("\n");
string text = sb.ToString();
_evaluator = new Evaluator(text);
Console.Write("->\n" + _evaluator.Interpret() + "\n");
}
catch (Exception e)
{
Console.Write("!> " + e.Message + "\n");
sb.Clear();
}
} while (command != ExitCommand);
}
示例3: OnFirstRun
/// <summary>Called when [first run].</summary>
///
/// <exception cref="InvalidDataException">Thrown when an Invalid Data error condition occurs.</exception>
protected override void OnFirstRun()
{
if (varName != null)
return;
var declaration = Condition.TrimEnd().TrimEnd(';');
var parts = declaration.Split('=');
if (parts.Length != 2)
throw new InvalidDataException(
"Invalid var declaration, should be '@var varName = {MemberExpression} [, {VarDeclaration}]' was: " + declaration);
varName = parts[0].Trim();
memberExpr = parts[1].Trim();
this.Condition = memberExpr;
const string methodName = "resolveVarType";
var exprParams = GetExprParams();
var evaluator = new Evaluator(ReturnType, Condition, methodName, exprParams);
var result = evaluator.Evaluate(methodName, GetParamValues(ScopeArgs).ToArray());
ScopeArgs[varName] = result;
if (result != null)
this.ReturnType = result.GetType();
base.OnFirstRun();
}
示例4: MiniMaxNode
public MiniMaxNode(GameState g, Evaluator e, int player, MiniMaxNode parent)
{
this.State = g;
this.e = e;
this.player = player;
this.Parent = parent;
}
示例5: Call
/// <summary>
/// Call let* evaluator.
/// </summary>
/// <param name="expr">The expression to evaluate.</param>
/// <param name="env">The environment to make the expression in.</param>
/// <param name="caller">The caller. Return to this when done.</param>
/// <returns>The let evaluator.</returns>
internal static Evaluator Call(SchemeObject expr, Environment env, Evaluator caller)
{
if (expr is EmptyList)
{
ErrorHandlers.SemanticError("No arguments arguments for let*", null);
}
if (!(expr is Pair))
{
ErrorHandlers.SemanticError("Bad arg list for let*: " + expr, null);
}
SchemeObject bindings = First(expr);
SchemeObject body = Rest(expr);
if (body is EmptyList)
{
caller.ReturnedExpr = Undefined.Instance;
return caller;
}
SchemeObject vars = MapFun(First, bindings);
SchemeObject inits = MapFun(Second, bindings);
SchemeObject formals = EmptyList.Instance;
SchemeObject vals = EmptyList.Instance;
return new EvaluateLetStar(expr, env, caller, body, vars, inits, formals, vals);
}
示例6: Eval
internal override Result Eval(Evaluator evaluater, Result[] argArray) {
if ((bool)argArray[0].Value) {
return argArray[1];
} else {
return argArray[2];
}
}
示例7: Minify
public override Token Minify(Evaluator evaluator)
{
Arguments = Arguments.Select(arg => arg.Minify(evaluator)).ToArray();
if (!Arguments.All(arg => arg is ConstantToken))
return this;
return new ConstantToken(Evaluate(evaluator));
}
示例8: Call
/// <summary>
/// Create a list evaluator.
/// </summary>
/// <param name="expr">The expression to evaluate.</param>
/// <param name="env">The environment to make the expression in.</param>
/// <param name="caller">The caller. Return to this when done.</param>
/// <returns>A list evaluator.</returns>
internal static Evaluator Call(SchemeObject expr, Environment env, Evaluator caller)
{
// first check for degenerate cases
if (expr is EmptyList)
{
caller.ReturnedExpr = EmptyList.Instance;
return caller;
}
if (!(expr is Pair))
{
ErrorHandlers.SemanticError("Bad args for list: " + expr, null);
}
if (AllEvaluated(expr))
{
// Skip creating an evaluator or a list if all elements are constants.
caller.ReturnedExpr = expr;
return caller;
}
if (AllSimple(expr))
{
// Skip creating an evaluator if all elements are constants or symbols.
caller.ReturnedExpr = EvaluateSymbolsInList(expr, env);
return caller;
}
// Something actually needs to be evaluated.
return new EvaluateList(expr, env, caller);
}
示例9: Call
/// <summary>
/// Call letrec evaluator.
/// </summary>
/// <param name="expr">The expression to evaluate.</param>
/// <param name="env">The environment to make the expression in.</param>
/// <param name="caller">The caller. Return to this when done.</param>
/// <returns>The let evaluator.</returns>
internal static Evaluator Call(SchemeObject expr, Environment env, Evaluator caller)
{
if (expr is EmptyList)
{
ErrorHandlers.SemanticError("No arguments for letrec", null);
}
if (!(expr is Pair))
{
ErrorHandlers.SemanticError("Bad arg list for letrec: " + expr, null);
}
SchemeObject body = Rest(expr);
if (body is EmptyList)
{
caller.ReturnedExpr = Undefined.Instance;
return caller;
}
SchemeObject bindings = First(expr);
//// In the bindings, the variables are first, the values are second, and anything left over is discarded.
//// If either is missing, an empty list is used instead.
//// To start with, bindings are undefined.
SchemeObject formals = MapFun(First, bindings);
SchemeObject inits = MapFun(Second, bindings);
SchemeObject initVals = Fill(ListLength(formals), Undefined.Instance);
return new EvaluateLetRec(expr, new Environment(formals, initVals, env), caller, body, formals, inits);
}
示例10: Form1
public Form1()
{
mInitializing = true;
ev = new Evaluator(Eval3.eParserSyntax.cSharp,false);
ev.AddEnvironmentFunctions(this);
ev.AddEnvironmentFunctions(new EvalFunctions());
// This call is required by the Windows Form Designer.
A = new Eval3.EvalVariable(0.0, typeof(double));
B = new Eval3.EvalVariable(0.0, typeof(double));
C = new Eval3.EvalVariable(0.0, typeof(double));
// This call is required by the Windows Form Designer.
InitializeComponent();
A.Value = (double)updownA.Value;
B.Value = (double)updownB.Value;
C.Value = (double)updownC.Value;
// Add any initialization after the InitializeComponent() call
mInitializing = false;
btnEvaluate_Click(null, null);
btnEvaluate2_Click(null, null);
btnEvaluate3_Click(null, null);
}
示例11: Execute
public ScriptResult Execute(string code, string[] scriptArgs, AssemblyReferences references, IEnumerable<string> namespaces,
ScriptPackSession scriptPackSession)
{
Guard.AgainstNullArgument("references", references);
Guard.AgainstNullArgument("scriptPackSession", scriptPackSession);
references.PathReferences.UnionWith(scriptPackSession.References);
SessionState<Evaluator> sessionState;
if (!scriptPackSession.State.ContainsKey(SessionKey))
{
Logger.Debug("Creating session");
var context = new CompilerContext(new CompilerSettings
{
AssemblyReferences = references.PathReferences.ToList()
}, new ConsoleReportPrinter());
var evaluator = new Evaluator(context);
var allNamespaces = namespaces.Union(scriptPackSession.Namespaces).Distinct();
var host = _scriptHostFactory.CreateScriptHost(new ScriptPackManager(scriptPackSession.Contexts), scriptArgs);
MonoHost.SetHost((ScriptHost)host);
evaluator.ReferenceAssembly(typeof(MonoHost).Assembly);
evaluator.InteractiveBaseClass = typeof(MonoHost);
sessionState = new SessionState<Evaluator>
{
References = new AssemblyReferences(references.PathReferences, references.Assemblies),
Namespaces = new HashSet<string>(),
Session = evaluator
};
ImportNamespaces(allNamespaces, sessionState);
scriptPackSession.State[SessionKey] = sessionState;
}
else
{
Logger.Debug("Reusing existing session");
sessionState = (SessionState<Evaluator>)scriptPackSession.State[SessionKey];
var newReferences = sessionState.References == null ? references : references.Except(sessionState.References);
foreach (var reference in newReferences.PathReferences)
{
Logger.DebugFormat("Adding reference to {0}", reference);
sessionState.Session.LoadAssembly(reference);
}
sessionState.References = new AssemblyReferences(references.PathReferences, references.Assemblies);
var newNamespaces = sessionState.Namespaces == null ? namespaces : namespaces.Except(sessionState.Namespaces);
ImportNamespaces(newNamespaces, sessionState);
}
Logger.Debug("Starting execution");
var result = Execute(code, sessionState.Session);
Logger.Debug("Finished execution");
return result;
}
示例12: FloodFill
public void FloodFill()
{
Bitmap map = new Bitmap(new string[]
{
"111111111111111111",
"100000000000001001",
"100000000000001001",
"100001111111001001",
"100001010001001001",
"100001000101001001",
"100001111111000001",
"111011000000001111",
"100000001000010001",
"100000001000010001",
"111111111111111111"
});
Debug.WriteLine(map.ToString());
Evaluator<LocationNode> eval = new Evaluator<LocationNode>();
FloodFillStrategy strategy = new FloodFillStrategy(map, new VectorInt(2, 2));
eval.Evaluate(strategy);
Debug.WriteLine(strategy.Result.ToString());
List<LocationNode> path = strategy.GetShortestPath(new VectorInt(9, 9));
Assert.IsNotNull(path);
Debug.WriteLine(StringHelper.Join(path, delegate(LocationNode node) { return node.Location.ToString(); }, ", "));
Debug.WriteLine(map.ToString());
// Expected value
Assert.AreEqual(new VectorInt(9, 9), path[path.Count - 1].Location);
}
示例13: Operator
private int prec = System.Int32.MaxValue; // the precedence this operator has
#endregion Fields
#region Constructors
/// <summary>
/// Creates an Operator
/// </summary>
/// <param name="_operator">string operator symbol</param>
/// <param name="arguments">number of arguments</param>
/// <param name="precedence">precedence relative to other operators</param>
/// <param name="eval">delegate to use for evaluating operator</param>
public Operator(String _operator, int arguments, int precedence, Evaluator eval)
{
this.op = _operator;
this.args = arguments;
this.prec = precedence;
this.evaluator = eval;
}
示例14: TestBools
public void TestBools()
{
Evaluator e = new Evaluator();
Assert.IsTrue(e.Evaluate("true") ? true : false);
Assert.IsFalse(e.Evaluate("false") ? true : false);
Assert.IsFalse(e.Evaluate("!true") ? true : false);
Assert.IsTrue(e.Evaluate("!false") ? true : false);
if (e.Evaluate("!!!true")) {
Assert.Fail();
}
if (!e.Evaluate("10")) {
Assert.Fail();
}
Assert.IsTrue(e.Evaluate("1 != 2").As<bool>());
Assert.IsTrue(e.Evaluate("(true || false)").As<bool>());
Assert.IsFalse(e.Evaluate("(true && false) || (false)").As<bool>());
Assert.IsFalse(e.Evaluate("(true && false) && (false)").As<bool>());
Assert.IsFalse(e.Evaluate("(true && !false) && (false)").As<bool>());
}
示例15: doSearch
public GameState doSearch(GameState g, Evaluator e, int depth, double time)
{
HiPerfTimer timer = new HiPerfTimer();
List<MiniMaxNode> trees = new List<MiniMaxNode>();
foreach (GameState gs in g.getSuccessorStates(0))
{
timer.Start();
trees.Add(MiniMaxNode.getGameTree(gs, e, depth, time));
timer.Stop();
time += timer.Duration * 1000;
}
int eval = 0;
MiniMaxNode bestNode = new MiniMaxNode(g,e,0);
foreach (MiniMaxNode tree in trees)
{
tree.score = tree.evaluate(int.MinValue, int.MaxValue);
if (tree.score > eval)
{
eval = tree.score;
bestNode = tree;
}
}
return bestNode.State;
}