本文整理汇总了C#中EnumCollection.Add方法的典型用法代码示例。如果您正苦于以下问题:C# EnumCollection.Add方法的具体用法?C# EnumCollection.Add怎么用?C# EnumCollection.Add使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类EnumCollection
的用法示例。
在下文中一共展示了EnumCollection.Add方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ProcessNames
static EnumCollection ProcessNames(EnumCollection enums, XPathNavigator nav)
{
EnumCollection processed_enums = new EnumCollection();
foreach (var e in enums.Values)
{
// Note that we cannot modify a collection while iterating over it,
// so we keep a list of modified enums and remove/readd the
// modified items to refresh their keys.
string name = e.Name;
name = ReplaceName(nav, name);
name = TranslateEnumName(name);
e.Name = name;
processed_enums.Add(e.Name, e);
}
return processed_enums;
}
示例2: Merge
/// <summary>
/// Merges the given enum into the enum list. If an enum of the same name exists,
/// it merges their respective constants.
/// </summary>
/// <param name="enums"></param>
/// <param name="t"></param>
internal static void Merge(EnumCollection enums, Enum t)
{
if (!enums.ContainsKey(t.Name))
{
enums.Add(t.Name, t);
}
else
{
Enum e = enums[t.Name];
foreach (Constant c in t.ConstantCollection.Values)
{
Merge(e, c);
}
}
}
示例3: ReadEnums
//.........这里部分代码省略.........
words[0] = words[0].Substring(Settings.ConstantPrefix.Length);
if (Char.IsDigit(words[0][0]))
words[0] = Settings.ConstantPrefix + words[0];
}
c.Name = words[0];
uint number;
if (UInt32.TryParse(words[2].Replace("0x", String.Empty), System.Globalization.NumberStyles.AllowHexSpecifier, null, out number))
{
// The value is a number, check if it should be unchecked.
if (number > 0x7FFFFFFF)
{
c.Unchecked = true;
}
}
else
{
// The value is not a number. Strip the prefix.
if (words[2].StartsWith(Settings.ConstantPrefix))
words[2] = words[2].Substring(Settings.ConstantPrefix.Length);
// If the name now starts with a digit (doesn't matter whether we
// stripped "GL_" above), add a "GL_" prefix.
// (e.g. GL_4_BYTES).
if (Char.IsDigit(words[2][0]))
words[2] = Settings.ConstantPrefix + words[2];
}
c.Value = words[2];
}
else if (words[0] == "use")
{
// Trim the prefix.
if (words[2].StartsWith(Settings.ConstantPrefix))
words[2] = words[2].Substring(Settings.ConstantPrefix.Length);
// If the remaining string starts with a digit, we were wrong above.
// Re-add the "GL_"
if (Char.IsDigit(words[2][0]))
words[2] = Settings.ConstantPrefix + words[2];
c.Name = words[2];
c.Reference = words[1];
c.Value = words[2];
}
//if (!String.IsNullOrEmpty(c.Name) && !e.Members.Contains.Contains(c))
//SpecTranslator.Merge(e.Members, c);
if (!e.ConstantCollection.ContainsKey(c.Name))
e.ConstantCollection.Add(c.Name, c);
else
Trace.WriteLine(String.Format(
"Spec error: Constant {0} defined twice in enum {1}, discarding last definition.",
c.Name, e.Name));
// Insert the current constant in the list of all constants.
//SpecTranslator.Merge(complete_enum.Members, c);
complete_enum = Utilities.Merge(complete_enum, c);
}
while (!specFile.EndOfStream);
// At this point, the complete value list for the current enumerant has been read, so add this
// enumerant to the list.
//e.StartDirectives.Add(new CodeRegionDirective(CodeRegionMode.Start, "public enum " + e.Name));
//e.EndDirectives.Add(new CodeRegionDirective(CodeRegionMode.End, "public enum " + e.Name));
// (disabled) Hack - discard Boolean enum, it fsucks up the fragile translation code ahead.
//if (!e.Name.Contains("Bool"))
//Utilities.Merge(enums, e);
//e.Translate();
if (!enums.ContainsKey(e.Name))
{
enums.Add(e.Name, e);
}
else
{
// The enum already exists, merge constants.
Trace.WriteLine(String.Format("Conflict: Enum {0} already exists, merging constants.", e.Name));
foreach (Constant t in e.ConstantCollection.Values)
{
Utilities.Merge(enums[e.Name], t);
}
}
//enums.Add(e);
}
//SpecTranslator.Merge(enums, complete_enum);
}
while (!specFile.EndOfStream);
enums.Add(complete_enum.Name, complete_enum);
Trace.Unindent();
return enums;
}
示例4: ReadEnums
public virtual EnumCollection ReadEnums(StreamReader specFile)
{
Trace.WriteLine("Reading opengl enumerant specs.");
Trace.Indent();
EnumCollection enums = new EnumCollection();
// complete_enum contains all opengl enumerants.
Enum complete_enum = new Enum();
complete_enum.Name = Settings.CompleteEnumName;
do
{
string line = NextValidLine(specFile);
if (String.IsNullOrEmpty(line))
break;
line = line.Replace('\t', ' ');
// We just encountered the start of a new enumerant:
while (!String.IsNullOrEmpty(line) && line.Contains("enum"))
{
string[] words = line.Split(Utilities.Separators, StringSplitOptions.RemoveEmptyEntries);
if (words.Length == 0)
continue;
// Declare a new enumerant
Enum e = new Enum();
e.Name = Char.IsDigit(words[0][0]) ? Settings.ConstantPrefix + words[0] : words[0];
// And fill in the values for this enumerant
do
{
line = NextValidLine(specFile);
if (String.IsNullOrEmpty(line) || line.StartsWith("#"))
continue;
if (line.Contains("enum:") || specFile.EndOfStream)
break;
line = line.Replace('\t', ' ');
words = line.Split(Utilities.Separators, StringSplitOptions.RemoveEmptyEntries);
if (words.Length == 0)
continue;
// If we reach this point, we have found a new value for the current enumerant
Constant c = new Constant();
if (line.Contains("="))
{
// Trim the name's prefix, but only if not in Tao compat mode.
if (Settings.Compatibility == Settings.Legacy.Tao)
{
}
else
{
if (words[0].StartsWith(Settings.ConstantPrefix))
words[0] = words[0].Substring(Settings.ConstantPrefix.Length);
if (Char.IsDigit(words[0][0]))
words[0] = Settings.ConstantPrefix + words[0];
}
c.Name = words[0];
c.Value = words[2];
}
else if (words[0] == "use")
{
// Trim the prefix.
if (words[2].StartsWith(Settings.ConstantPrefix))
words[2] = words[2].Substring(Settings.ConstantPrefix.Length);
// If the remaining string starts with a digit, we were wrong above.
// Re-add the "GL_"
if (Char.IsDigit(words[2][0]))
words[2] = Settings.ConstantPrefix + words[2];
c.Name = words[2];
c.Reference = words[1];
c.Value = words[2];
}
else
{
// Typical cause is hand-editing the specs and forgetting to add an '=' sign.
throw new InvalidOperationException(String.Format(
"[Error] Invalid constant definition: \"{0}\"", line));
}
//if (!String.IsNullOrEmpty(c.Name) && !e.Members.Contains.Contains(c))
//SpecTranslator.Merge(e.Members, c);
if (!e.ConstantCollection.ContainsKey(c.Name))
e.ConstantCollection.Add(c.Name, c);
else
Trace.WriteLine(String.Format(
"Spec error: Constant {0} defined twice in enum {1}, discarding last definition.",
c.Name, e.Name));
// Insert the current constant in the list of all constants.
//SpecTranslator.Merge(complete_enum.Members, c);
//.........这里部分代码省略.........
示例5: ProcessNames
EnumCollection ProcessNames(EnumCollection enums, XPathNavigator nav, string apiname)
{
EnumCollection processed_enums = new EnumCollection();
foreach (var e in enums.Values)
{
// Note that we cannot modify a collection while iterating over it,
// so we keep a list of modified enums and remove/readd the
// modified items to refresh their keys.
string name = e.Name;
name = ReplaceName(nav, apiname, name);
name = TranslateEnumName(name);
e.Name = name;
processed_enums.Add(e.Name, e);
}
// Mark enums differing only in case as not CLS-compliant.
var list = enums.Values.ToList();
while (list.Count > 0)
{
var e1 = list.Last();
list.RemoveAt(list.Count - 1);
var e2 = list.FirstOrDefault(l => String.Compare(e1.Name, l.Name, true) == 0);
if (e2 != null)
{
e1.CLSCompliant = false;
e2.CLSCompliant = false;
}
}
foreach (var e in enums.Values)
{
}
return processed_enums;
}